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Tell me about your first game!

803 Views | 50 Replies
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If you make games, I would love to hear about your first game. Could you tell me what kind of game it was? How did you make it? If it is publically available, feel free to link it.


I have started making games myself and I would love to get inspiration from the others' experiences.

Response to Tell me about your first game! 2023-12-08 16:41:33


I made my first game in Scratch, and consisted of scratch cat jumping cars that were passing by. It was more of a experiment thing, but that was it.


I've learned so much about programming and gamedev that at this point, I can make complex games in either C++ or JS, but since i'm currently full of work rn, those plans are to be left for another moment


Thoughts will never beat Actions

BBS Signature

Response to Tell me about your first game! 2023-12-08 19:21:52


i'm gamedev beginner, i'm same from your situation...but i'll really like it making games soon!-

some tips i'll give you, for me and maybe for everybody, it could be some helpful:


  • DON'T overthinking, just do it because you love it making games right?- (it's for you or your best friend who loves it making games together)
  • It doesn't matter if your first game sucks, that's okkk.. you can make games better someday with practice, time and dedication-
  • Learning programming first (obligatory), it doesn't matter what language u use, but python or Javascript it helps a lot-
  • Learning a game engine then (could be unity, godot, unreal or a small game engine like GB studio, scratch, construct 3 or whatever, you need to investigate what game engine it's helpful for you)
  • to get inspiration, you need playing games you love it, playing games from itch.io website or something you have from your head!

Response to Tell me about your first game! 2023-12-09 11:15:06


At 12/8/23 04:41 PM, EmsDeLaRoZ wrote: I made my first game in Scratch, and consisted of scratch cat jumping cars that were passing by. It was more of a experiment thing, but that was it.

I've learned so much about programming and gamedev that at this point, I can make complex games in either C++ or JS, but since i'm currently full of work rn, those plans are to be left for another moment

Oh, so you've only made games without using a game engine? That's probably unique nowadays where most people start making games in a game engine and learn programming from using the game engine.

Response to Tell me about your first game! 2023-12-09 11:18:37


At 12/9/23 11:15 AM, JensVide wrote:
At 12/8/23 04:41 PM, EmsDeLaRoZ wrote: I made my first game in Scratch, and consisted of scratch cat jumping cars that were passing by. It was more of a experiment thing, but that was it.

I've learned so much about programming and gamedev that at this point, I can make complex games in either C++ or JS, but since i'm currently full of work rn, those plans are to be left for another moment
Oh, so you've only made games without using a game engine? That's probably unique nowadays where most people start making games in a game engine and learn programming from using the game engine.


I did use unity at some point. But everything was pure experimentation, since I really don't feel comfy working with it. I prefer to do everything my way, even if that implies I have to program physics from zero (whenever I need them of course)


Thoughts will never beat Actions

BBS Signature

Response to Tell me about your first game! 2023-12-09 11:24:43


At 12/8/23 07:21 PM, Laserr wrote: i'm gamedev beginner, i'm same from your situation...but i'll really like it making games soon!-
some tips i'll give you, for me and maybe for everybody, it could be some helpful:


Yes, just getting started and doing stuff is great advice for any creative endeavor. Still, I wonder if it really is so bad to learn coding per use case as you go rather than learning coding before even starting to use a game engine. I think learning "pure" coding is pretty boring but when I learn it to implement something in the game I think it is pretty fun. Well, not like you have to code a lot when you make simple games in Unity.


By the way, my first game was a runner made in MicroStudio(see .gif). It was pretty much based on the game tutorial MicroStudio has but I'm pleased with the double parallax scrolling!iu_1127376_8423028.gif

Response to Tell me about your first game! 2023-12-09 11:27:27


At 12/9/23 11:18 AM, EmsDeLaRoZ wrote:
At 12/9/23 11:15 AM, JensVide wrote:
At 12/8/23 04:41 PM, EmsDeLaRoZ wrote: I made my first game in Scratch, and consisted of scratch cat jumping cars that were passing by. It was more of a experiment thing, but that was it.

I've learned so much about programming and gamedev that at this point, I can make complex games in either C++ or JS, but since i'm currently full of work rn, those plans are to be left for another moment
Oh, so you've only made games without using a game engine? That's probably unique nowadays where most people start making games in a game engine and learn programming from using the game engine.
I did use unity at some point. But everything was pure experimentation, since I really don't feel comfy working with it. I prefer to do everything my way, even if that implies I have to program physics from zero (whenever I need them of course)


I've met others who like to program everything from scratch, too. I wonder if that has to do with wanting to do everything yourself or simply a mismatch with the game engine. I think it is a bit like Digital Audio Workstations when creating music. I like using FL Studio but Ableton Live makes me miserable, despite both being software geared towards music production.

Response to Tell me about your first game! 2023-12-09 11:30:35


At 12/9/23 11:27 AM, JensVide wrote:
At 12/9/23 11:18 AM, EmsDeLaRoZ wrote:
At 12/9/23 11:15 AM, JensVide wrote:
At 12/8/23 04:41 PM, EmsDeLaRoZ wrote: I made my first game in Scratch, and consisted of scratch cat jumping cars that were passing by. It was more of a experiment thing, but that was it.

I've learned so much about programming and gamedev that at this point, I can make complex games in either C++ or JS, but since i'm currently full of work rn, those plans are to be left for another moment
Oh, so you've only made games without using a game engine? That's probably unique nowadays where most people start making games in a game engine and learn programming from using the game engine.
I did use unity at some point. But everything was pure experimentation, since I really don't feel comfy working with it. I prefer to do everything my way, even if that implies I have to program physics from zero (whenever I need them of course)
I've met others who like to program everything from scratch, too. I wonder if that has to do with wanting to do everything yourself or simply a mismatch with the game engine. I think it is a bit like Digital Audio Workstations when creating music. I like using FL Studio but Ableton Live makes me miserable, despite both being software geared towards music production.


It depends mostly how you like to work the most. In my case, I like to work at close curtain, and I like a lot doing math and experimentations, which I cannot do in an game engine because almost everything is already added. In my case, is more the fun of programming maths behind a game than doing the game itself


Thoughts will never beat Actions

BBS Signature

Response to Tell me about your first game! 2023-12-09 11:33:26


At 12/9/23 11:30 AM, EmsDeLaRoZ wrote:
At 12/9/23 11:27 AM, JensVide wrote:
At 12/9/23 11:18 AM, EmsDeLaRoZ wrote:
At 12/9/23 11:15 AM, JensVide wrote:
At 12/8/23 04:41 PM, EmsDeLaRoZ wrote: I made my first game in Scratch, and consisted of scratch cat jumping cars that were passing by. It was more of a experiment thing, but that was it.

I've learned so much about programming and gamedev that at this point, I can make complex games in either C++ or JS, but since i'm currently full of work rn, those plans are to be left for another moment
Oh, so you've only made games without using a game engine? That's probably unique nowadays where most people start making games in a game engine and learn programming from using the game engine.
I did use unity at some point. But everything was pure experimentation, since I really don't feel comfy working with it. I prefer to do everything my way, even if that implies I have to program physics from zero (whenever I need them of course)
I've met others who like to program everything from scratch, too. I wonder if that has to do with wanting to do everything yourself or simply a mismatch with the game engine. I think it is a bit like Digital Audio Workstations when creating music. I like using FL Studio but Ableton Live makes me miserable, despite both being software geared towards music production.
It depends mostly how you like to work the most. In my case, I like to work at close curtain, and I like a lot doing math and experimentations, which I cannot do in an game engine because almost everything is already added. In my case, is more the fun of programming maths behind a game than doing the game itself


I see. You'd make a good problem solver then.

Response to Tell me about your first game! 2023-12-09 15:14:33


The only "game" I've ever made was a '70s arcade style space shooter for a high school comsci assignment

I don't know how to export projects in Visual Studio so the only way to play it is to download the VB code itself


I would go outside and touch grass, but unfortunately there's an obstacle known as

BBS Signature

Response to Tell me about your first game! 2023-12-10 10:37:45


At 12/9/23 03:14 PM, switzrr wrote: The only "game" I've ever made was a '70s arcade style space shooter for a high school comsci assignment
I don't know how to export projects in Visual Studio so the only way to play it is to download the VB code itself


Definitely has that look.

Response to Tell me about your first game! 2023-12-10 11:30:44


Years ago I made some games in Game Maker. They were functional and weren't atrocious (not great either), but they were usually ripoffs of existing games, Flash or otherwise. Point and click adventure, top down shooter, various arcade stuff, what we'd now call shitposts, etc. A couple of them were reskinned tutorial games! Lots of stolen assets used too, including plenty from Doom. For some unspeakable, godforsaken reason, some of my shit games made it onto websites like Softpedia, I think some Czech one, and a Japanese site. Yeah, I guess they were released for free, so if you were an asshole, you could call them freeware, though I never gave permission to spread them around and who knows how many copyright laws they violated. But, fuck it, they're free, right? But my mind is boggled because why the hell would ANYBODY deliberately archive these unless they were just scooping up freeware games like Pokemon for their giant Software websites.


But that's not the most outrageous thing. The descriptions people had to come up with because they had to look in the deep recesses of the games were very entertaining, especially when in foreign languages I had to translate. But absolutely best of all, on Softpedia, one of my games got sternly reviewed by a professional. REVIEWED. This bullshit poorly reskinned game that I put like 5 minutes of effort into for sprite changes. A REVIEW WITH HEADINGS. AND LIKE 500 WORDS. This guy is no slouch, he's a bonafide professional reviewer. Who the fuck puts this much effort into what should never have been uploaded to your shitty site in the first place?! Are you kidding me? He gave it one star, but his sarcasm, condescending attitude and reading way, way too deeply into this makes it a 4/5 star review for me. Not 5 because he wasted his fucking time, but 4 because I got a chuckle for him wasting his time on something I was gobsmacked wasn't left to languish. It's true folks. If it's on the internet, it's there forever.


I'd love to share them, but I put some personal information in these games, so that's not happening unless I can hard edit them out with like a hex editor or something. You weren't missing much. Maybe I'll put some screenshots or gameplay up some time.


Now that Game Maker is free for freeware, I'd love to jump back into it and make something that's... not shit. You know, fun. And INSPIRED. And original.


BBS Signature

At 12/8/23 07:21 PM, Laserr wrote: i'm gamedev beginner, i'm same from your situation...but i'll really like it making games soon!-
some tips i'll give you, for me and maybe for everybody, it could be some helpful:


These sound like good advice, but I want to add some more for every novice:


Always look at the documentation

Either a language or a game engine, they always have a documentation which shows how everything works and how it should be used. I'm recommending this mainly because most beginners in creating gamings just stick to what a Youtube tutorial shows them, and later don't have the capacity to resolve problems by their own knowledge. You can use a yt tutorial to learn how to make a specific game, but in the way, question everything and search for words and objects you don't understand


Learn maths... lots of maths!

Programming relies on maths in many ways, and so do the videogames, not only technically, but also playfully speaking. Most game engines already do the complex math for things like poligonal collisions, forces like gravity or acceleration, physics and many other things, but there are certain elements one must program to achieve what they want, and some of these include math (specially when more complex are the mecanics you want to introduce)


Aim for projects at your level

We all want to do big things, specially with things that we love. But sometimes, you gotta be real: if you're too small, either in capacity or knowledge to make a big building, you don't do a big building, instead, you do a small one so you learn things, can experiment easier, and make future works smoother in their development


Thoughts will never beat Actions

BBS Signature

Response to Tell me about your first game! 2023-12-10 14:18:36


I have no way of knowing what my first ever game was as I made so, so many of them as a kid using various different tools such as Scratch and Roblox.


My first ever game on Newgrounds, however, is Egg-Legs

My friend and I made this game in a week for a game jam and it really shows.

It was pretty clear that I was learning (and not fully understanding) a lot of new stuff in the Godot engine while making it. Most of the minigames are pretty poorly designed ideas that weren't completely thought through.

The game had basically no file compression causing it to take way too long to load in browsers.

The difficulty was too bullshit for the judges to beat it when they livestreamed all of the games in the jam, and when we gave them a debug code to help them get to the last minigame it completely bugged out and was unplayable.

I think the only positive of the game that people found was the personality and voice lines of the antagonistic, although this was also another negative for some players.


The game turned out to be a disaster, but the development of it and the feedback from players was a great learning experience that helped me in making other games moving forward.


the high roller is my favorite they/them lesbian

BBS Signature

Response to Tell me about your first game! 2023-12-10 14:40:17


At 12/7/23 11:25 AM, JensVide wrote: If you make games, I would love to hear about your first game. Could you tell me what kind of game it was? How did you make it? If it is publically available, feel free to link it.

I have started making games myself and I would love to get inspiration from the others' experiences.

My first game was pretty much a horror game with Stickman and whatnot

It doesn’t really exist anymore though


Howdy, I’m a random person on a special place called The Internet

Response to Tell me about your first game! 2023-12-10 16:18:23


At 12/10/23 11:30 AM, ErasmusMagnus wrote: Years ago I made some games in Game Maker. They were functional and weren't atrocious (not great either), but they were usually ripoffs of existing games, Flash or otherwise. Point and click adventure, top down shooter, various arcade stuff, what we'd now call shitposts, etc. A couple of them were reskinned tutorial games! Lots of stolen assets used too, including plenty from Doom. For some unspeakable, godforsaken reason, some of my shit games made it onto websites like Softpedia, I think some Czech one, and a Japanese site. Yeah, I guess they were released for free, so if you were an asshole, you could call them freeware, though I never gave permission to spread them around and who knows how many copyright laws they violated. But, fuck it, they're free, right? But my mind is boggled because why the hell would ANYBODY deliberately archive these unless they were just scooping up freeware games like Pokemon for their giant Software websites.

But that's not the most outrageous thing. The descriptions people had to come up with because they had to look in the deep recesses of the games were very entertaining, especially when in foreign languages I had to translate. But absolutely best of all, on Softpedia, one of my games got sternly reviewed by a professional. REVIEWED. This bullshit poorly reskinned game that I put like 5 minutes of effort into for sprite changes. A REVIEW WITH HEADINGS. AND LIKE 500 WORDS. This guy is no slouch, he's a bonafide professional reviewer. Who the fuck puts this much effort into what should never have been uploaded to your shitty site in the first place?! Are you kidding me? He gave it one star, but his sarcasm, condescending attitude and reading way, way too deeply into this makes it a 4/5 star review for me. Not 5 because he wasted his fucking time, but 4 because I got a chuckle for him wasting his time on something I was gobsmacked wasn't left to languish. It's true folks. If it's on the internet, it's there forever.

I'd love to share them, but I put some personal information in these games, so that's not happening unless I can hard edit them out with like a hex editor or something. You weren't missing much. Maybe I'll put some screenshots or gameplay up some time.

Now that Game Maker is free for freeware, I'd love to jump back into it and make something that's... not shit. You know, fun. And INSPIRED. And original.


Honestly it sounds like the review got to you but hey I'd still love to see some visuals of the game if you want to put them up.

Response to Tell me about your first game! 2023-12-10 16:19:43


At 12/10/23 01:23 PM, EmsDeLaRoZ wrote:
At 12/8/23 07:21 PM, Laserr wrote: i'm gamedev beginner, i'm same from your situation...but i'll really like it making games soon!-
some tips i'll give you, for me and maybe for everybody, it could be some helpful:
These sound like good advice, but I want to add some more for every novice:

Either a language or a game engine, they always have a documentation which shows how everything works and how it should be used. I'm recommending this mainly because most beginners in creating gamings just stick to what a Youtube tutorial shows them, and later don't have the capacity to resolve problems by their own knowledge. You can use a yt tutorial to learn how to make a specific game, but in the way, question everything and search for words and objects you don't understand

Programming relies on maths in many ways, and so do the videogames, not only technically, but also playfully speaking. Most game engines already do the complex math for things like poligonal collisions, forces like gravity or acceleration, physics and many other things, but there are certain elements one must program to achieve what they want, and some of these include math (specially when more complex are the mecanics you want to introduce)

We all want to do big things, specially with things that we love. But sometimes, you gotta be real: if you're too small, either in capacity or knowledge to make a big building, you don't do a big building, instead, you do a small one so you learn things, can experiment easier, and make future works smoother in their development


I like the advice of making things at your level. Ambition is crucial but it's better to get something small actually done than to give up on a way too daunting task.

Response to Tell me about your first game! 2023-12-10 16:27:30


At 12/10/23 02:18 PM, Scootakip wrote: I have no way of knowing what my first ever game was as I made so, so many of them as a kid using various different tools such as Scratch and Roblox.

My first ever game on Newgrounds, however, is Egg-Legs
My friend and I made this game in a week for a game jam and it really shows.
It was pretty clear that I was learning (and not fully understanding) a lot of new stuff in the Godot engine while making it. Most of the minigames are pretty poorly designed ideas that weren't completely thought through.
The game had basically no file compression causing it to take way too long to load in browsers.
The difficulty was too bullshit for the judges to beat it when they livestreamed all of the games in the jam, and when we gave them a debug code to help them get to the last minigame it completely bugged out and was unplayable.
I think the only positive of the game that people found was the personality and voice lines of the antagonistic, although this was also another negative for some players.

The game turned out to be a disaster, but the development of it and the feedback from players was a great learning experience that helped me in making other games moving forward.

Dude that game is awesome! Remember one thing, the better a thing is the more people will want to give feedback on it so be cautious in what feedback you implement and not. Too many chefs etc.

Response to Tell me about your first game! 2023-12-10 16:28:02


At 12/10/23 02:40 PM, JASONBANIMATIONS wrote:
At 12/7/23 11:25 AM, JensVide wrote: If you make games, I would love to hear about your first game. Could you tell me what kind of game it was? How did you make it? If it is publically available, feel free to link it.

I have started making games myself and I would love to get inspiration from the others' experiences.
My first game was pretty much a horror game with Stickman and whatnot
It doesn’t really exist anymore though


Ah, unfortunate.

Response to Tell me about your first game! 2023-12-10 16:35:31


At 12/10/23 04:28 PM, JensVide wrote:
At 12/10/23 02:40 PM, JASONBANIMATIONS wrote:
At 12/7/23 11:25 AM, JensVide wrote: If you make games, I would love to hear about your first game. Could you tell me what kind of game it was? How did you make it? If it is publically available, feel free to link it.

I have started making games myself and I would love to get inspiration from the others' experiences.
My first game was pretty much a horror game with Stickman and whatnot
It doesn’t really exist anymore though
Ah, unfortunate.

Not really, the game was horrible looking.

Like it gets to the point where it was worser then a crude mspaint drawing kinda bad


Howdy, I’m a random person on a special place called The Internet

Response to Tell me about your first game! 2023-12-10 16:41:10


At 12/10/23 04:35 PM, JASONBANIMATIONS wrote:
At 12/10/23 04:28 PM, JensVide wrote:
At 12/10/23 02:40 PM, JASONBANIMATIONS wrote:
At 12/7/23 11:25 AM, JensVide wrote: If you make games, I would love to hear about your first game. Could you tell me what kind of game it was? How did you make it? If it is publically available, feel free to link it.

I have started making games myself and I would love to get inspiration from the others' experiences.
My first game was pretty much a horror game with Stickman and whatnot
It doesn’t really exist anymore though
Ah, unfortunate.
Not really, the game was horrible looking.
Like it gets to the point where it was worser then a crude mspaint drawing kinda bad

Hah well if it's that crude it can even be charming.

Response to Tell me about your first game! 2023-12-10 16:47:25


I can't remember which one was the first

-I made like an RPG Maker XP open world adventure with default assets

-There was this Mario fangame engine called the Hello Engine that I tore apart to make a Mario themed Ice Climbers ripoff


I think the Clock Crew Quickdraw game I made a few years ago was my first complete game. I made some stuff in RPG Maker MV but I couldn't get it to run on NG so I just raged and pitched it.

Response to Tell me about your first game! 2023-12-10 19:29:55


oh man, if i remember when i made my first game, it was thisiu_1128035_7983937.png


it's called plataformer (yeah, it's the name of the game)

iu_1128036_7983937.png


made in 2017, i was just testing gamemaker using the dnd (drag and draw) method, and well, looks like shit, but i even still like it, cuz i remember that took me a loot of days learning about programing for making these, worth it? yes, (im not in game dev anymore, yet)


infrawash, the person lazy but is not lazy


At 12/10/23 04:18 PM, JensVide wrote: Honestly it sounds like the review got to you but hey I'd still love to see some visuals of the game if you want to put them up.


Hah fuck no it got to me. I had a laugh. Of course it was terrible. It was never meant to be good, it was the published result of me dicking around. It's stupid because this is the equivalent of Roger Ebert criticizing your homemade movie.


It's like, no shit Sherlock, who would've guessed some guy not even trying, messing around without a care in the world because it was for fun, wouldn't be good or fun or original? Why would anybody on earth waste their time by seriously reviewing this? Are you kidding me? What were you hoping to get out of fruitlessly punching down? As if I would come back 10 years later and improve upon something which from the start was a ripoff with no potential, except in seeing how dumb it could escalate. What's next, lambasting my kindergarten art homework? I never even wanted my game on your shitty site. Even I have standards. So sure, I'll take your review into very serious consideration next time I make a ripoff game in another 10 years, buddy.

iu_1128127_10040742.webp


Hey, at least I got the ouch face working, so that's one point to me over id.


Others include:


Another Doom ripoff, but earnestly better

iu_1128128_10040742.webp


A top down shooter I was quite proud of. Like the above game, for this I actually designed the levels myself. They weren't fun, but they were varied. And the finale even included a tank! Yes, I was inspired by Goldeneye. Might be my best game of old. And hey, it's in widescreen!

iu_1128130_10040742.png

iu_1128131_10040742.png


No points if you guess what this was inspired by. And by that I mean it's another reskinned tutorial. I guess that Softpedia reviewer wouldn't rate it high.

iu_1128129_10040742.png


Another reskinned tutorial

iu_1128132_10040742.webp


Point n click ripoff. At least the programming was technically original. I believe this was my first finished game. If I jumped back into making them again, I would definitely start with point and click, because they're simple to program, and I love mysterious stories, cerebral puzzle solving, and I love the genre.

iu_1128133_10040742.png


A ripoff of somebody's game. I remember they were flattered. It was cathartic fun, but totally broken. Your cash could go into the negative.


iu_1128134_10040742.webp

iu_1128135_10040742.webp

iu_1128136_10040742.webp


Shoutout to that Norwegian kid who used Game Maker to make a prototype platformer where you could jump infinitely because he figured out how to program gravity, but not a way to limit jumping only once. Or on the ground. Without you, I never would've known or been inspired to make video games. Making is more important than anything and I have nothing but fond memories making these charming pieces of garbage. Everybody's got to start somewhere, and I think I did alright. Hopefully here's to many more, MUCH BETTER, and original games.


BBS Signature

Response to Tell me about your first game! 2023-12-10 23:08:27


I made this game:



A remake of the Xgenstudios game, Fishy Classic.


For some reason, I had difficulty in getting the Newgrounds rewards API working. It worked part of the time, and didn't work other times.

Response to Tell me about your first game! 2023-12-11 05:35:33


At 12/10/23 04:47 PM, Chdonga wrote: I can't remember which one was the first
-I made like an RPG Maker XP open world adventure with default assets
-There was this Mario fangame engine called the Hello Engine that I tore apart to make a Mario themed Ice Climbers ripoff

I think the Clock Crew Quickdraw game I made a few years ago was my first complete game. I made some stuff in RPG Maker MV but I couldn't get it to run on NG so I just raged and pitched it.


Now that you mention RPG maker, the first time I somewhat seriously tried to make a game was probably with RPG maker(I got bored). Lord of the Portal is actually nice. The scope of the duels get insane in a funny way at the end.

Response to Tell me about your first game! 2023-12-11 05:36:55


At 12/10/23 07:29 PM, infrawash wrote: oh man, if i remember when i made my first game, it was this

it's called plataformer (yeah, it's the name of the game)

made in 2017, i was just testing gamemaker using the dnd (drag and draw) method, and well, looks like shit, but i even still like it, cuz i remember that took me a loot of days learning about programing for making these, worth it? yes, (im not in game dev anymore, yet)


The MS Paint art is perfect.

Response to Tell me about your first game! 2023-12-11 05:41:02


At 12/10/23 10:48 PM, ErasmusMagnus wrote:
At 12/10/23 04:18 PM, JensVide wrote: Honestly it sounds like the review got to you but hey I'd still love to see some visuals of the game if you want to put them up.
Hah fuck no it got to me. I had a laugh. Of course it was terrible. It was never meant to be good, it was the published result of me dicking around. It's stupid because this is the equivalent of Roger Ebert criticizing your homemade movie.

It's like, no shit Sherlock, who would've guessed some guy not even trying, messing around without a care in the world because it was for fun, wouldn't be good or fun or original? Why would anybody on earth waste their time by seriously reviewing this? Are you kidding me? What were you hoping to get out of fruitlessly punching down? As if I would come back 10 years later and improve upon something which from the start was a ripoff with no potential, except in seeing how dumb it could escalate. What's next, lambasting my kindergarten art homework? I never even wanted my game on your shitty site. Even I have standards. So sure, I'll take your review into very serious consideration next time I make a ripoff game in another 10 years, buddy.

Hey, at least I got the ouch face working, so that's one point to me over id.

Others include:

Another Doom ripoff, but earnestly better

A top down shooter I was quite proud of. Like the above game, for this I actually designed the levels myself. They weren't fun, but they were varied. And the finale even included a tank! Yes, I was inspired by Goldeneye. Might be my best game of old. And hey, it's in widescreen!

No points if you guess what this was inspired by. And by that I mean it's another reskinned tutorial. I guess that Softpedia reviewer wouldn't rate it high.

Another reskinned tutorial

Point n click ripoff. At least the programming was technically original. I believe this was my first finished game. If I jumped back into making them again, I would definitely start with point and click, because they're simple to program, and I love mysterious stories, cerebral puzzle solving, and I love the genre.

A ripoff of somebody's game. I remember they were flattered. It was cathartic fun, but totally broken. Your cash could go into the negative.

Shoutout to that Norwegian kid who used Game Maker to make a prototype platformer where you could jump infinitely because he figured out how to program gravity, but not a way to limit jumping only once. Or on the ground. Without you, I never would've known or been inspired to make video games. Making is more important than anything and I have nothing but fond memories making these charming pieces of garbage. Everybody's got to start somewhere, and I think I did alright. Hopefully here's to many more, MUCH BETTER, and original games.


Welp at least you were prolific. It's fun to see screenshots.

Response to Tell me about your first game! 2023-12-11 05:45:35


At 12/10/23 11:08 PM, EnergyDrinkClock wrote: I made this game:

https://www.newgrounds.com/portal/view/816087

A remake of the Xgenstudios game, Fishy Classic.

For some reason, I had difficulty in getting the Newgrounds rewards API working. It worked part of the time, and didn't work other times.


Pretty neat and pretty hard game too. But most impressively of all, someone actually finished a Godot game.

Response to Tell me about your first game! 2023-12-11 07:16:20


At 12/11/23 05:35 AM, JensVide wrote:
At 12/10/23 04:47 PM, Chdonga wrote: I can't remember which one was the first
-I made like an RPG Maker XP open world adventure with default assets
-There was this Mario fangame engine called the Hello Engine that I tore apart to make a Mario themed Ice Climbers ripoff

I think the Clock Crew Quickdraw game I made a few years ago was my first complete game. I made some stuff in RPG Maker MV but I couldn't get it to run on NG so I just raged and pitched it.
Now that you mention RPG maker, the first time I somewhat seriously tried to make a game was probably with RPG maker(I got bored).


Yeah RPG Maker has a spot in my heart. Every once in a while I consider just making something for shits & giggles. Somebody even made an HTML5 wrapper for RPG Maker 2000/2k3 games so you could upload it to NG. Maybe someday I'll whip something up in it just to say that I did.