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Become a Supporter!At 12/10/23 04:18 PM, JensVide wrote: Honestly it sounds like the review got to you but hey I'd still love to see some visuals of the game if you want to put them up.
Hah fuck no it got to me. I had a laugh. Of course it was terrible. It was never meant to be good, it was the published result of me dicking around. It's stupid because this is the equivalent of Roger Ebert criticizing your homemade movie.
No shit Sherlock, who would've guessed some guy not even trying, messing around without a care in the world because it was for fun, wouldn't be good or fun or original? Why would anybody on earth waste their time by seriously reviewing this? Are you kidding me? What were you hoping to get out of fruitlessly punching down? As if I would come back 10 years later and improve upon something which from the start was a ripoff with no potential, except in seeing how dumb it could escalate. What's next, lambasting my kindergarten art homework? I never even wanted my game on your shitty site. Even I have standards. So sure, I'll take your review into very serious consideration next time I make a ripoff game in another 10 years, buddy.
Hey, at least I got the ouch face working, so that's one point to me over id.
Others include:
Another Doom ripoff, but earnestly better
A top down shooter I was quite proud of. Like the above game, for this I actually designed the levels myself. They weren't fun, but they were varied. And the finale even included a tank! Yes, I was inspired by Goldeneye. Might be my best game of old. And hey, it's in widescreen!
No points if you guess what this was inspired by. And by that I mean it's another reskinned tutorial. I guess that Softpedia reviewer wouldn't rate it high.
Another reskinned tutorial
Point n click ripoff. At least the programming was technically original. I believe this was my first finished game. If I jumped back into making them again, I would definitely start with point and click, because they're simple to program, and I love mysterious stories, cerebral puzzle solving, and I love the genre.
A ripoff of somebody's game. I remember they were flattered. It was cathartic fun, but totally broken. Your cash could go into the negative.
Shoutout to that Norwegian kid who used Game Maker to make a prototype platformer where you could jump infinitely because he figured out how to program gravity, but not a way to limit jumping only once. Or on the ground. Without you, I never would've known or been inspired to make video games. Making is more important than anything and I have nothing but fond memories making these charming pieces of garbage. Everybody's got to start somewhere, and I think I did alright. Hopefully here's to many more, MUCH BETTER, and original games.
At 12/10/23 04:18 PM, JensVide wrote: Honestly it sounds like the review got to you but hey I'd still love to see some visuals of the game if you want to put them up.
Hah fuck no it got to me. I had a laugh. Of course it was terrible. It was never meant to be good, it was the published result of me dicking around. It's stupid because this is the equivalent of Roger Ebert criticizing your homemade movie.
It's like, no shit Sherlock, who would've guessed some guy not even trying, messing around without a care in the world because it was for fun, wouldn't be good or fun or original? Why would anybody on earth waste their time by seriously reviewing this? Are you kidding me? What were you hoping to get out of fruitlessly punching down? As if I would come back 10 years later and improve upon something which from the start was a ripoff with no potential, except in seeing how dumb it could escalate. What's next, lambasting my kindergarten art homework? I never even wanted my game on your shitty site. Even I have standards. So sure, I'll take your review into very serious consideration next time I make a ripoff game in another 10 years, buddy.
Hey, at least I got the ouch face working, so that's one point to me over id.
Others include:
Another Doom ripoff, but earnestly better
A top down shooter I was quite proud of. Like the above game, for this I actually designed the levels myself. They weren't fun, but they were varied. And the finale even included a tank! Yes, I was inspired by Goldeneye. Might be my best game of old. And hey, it's in widescreen!
No points if you guess what this was inspired by. And by that I mean it's another reskinned tutorial. I guess that Softpedia reviewer wouldn't rate it high.
Another reskinned tutorial
Point n click ripoff. At least the programming was technically original. I believe this was my first finished game. If I jumped back into making them again, I would definitely start with point and click, because they're simple to program, and I love mysterious stories, cerebral puzzle solving, and I love the genre.
A ripoff of somebody's game. I remember they were flattered. It was cathartic fun, but totally broken. Your cash could go into the negative.
Shoutout to that Norwegian kid who used Game Maker to make a prototype platformer where you could jump infinitely because he figured out how to program gravity, but not a way to limit jumping only once. Or on the ground. Without you, I never would've known or been inspired to make video games. Making is more important than anything and I have nothing but fond memories making these charming pieces of garbage. Everybody's got to start somewhere, and I think I did alright. Hopefully here's to many more, MUCH BETTER, and original games.