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Edits to post #27803760 by EmsDeLaRoZ

Edited

At 12/8/23 07:21 PM, Laserr wrote: i'm gamedev beginner, i'm same from your situation...but i'll really like it making games soon!-
some tips i'll give you, for me and maybe for everybody, it could be some helpful:


These sound like good advice, but I want to add some more for every novice:


Always look at the documentation

Either a language or a game engine, they always have a documentation which shows how everything works and how it should be used. I'm recommending this mainly because most beginners in creating gamings just stick to what a Youtube tutorial shows them, and later don't have the capacity to resolve problems by their own knowledge. You can use a yt tutorial to learn how to make a specific game, but in the way, question everything and search for words and objects you don't understand


Learn maths... lots of maths!

Programming relies on maths in many ways, and so do the videogames, not only technically, but also playfully speaking. Most game engines already do the complex math for things like poligonal collisions, forces like gravity or acceleration, physics and many other things, but there are certain elements one must program to achieve what they want, and some of these include math (specially when more complex are the mecanics you want to introduce)


At 12/8/23 07:21 PM, Laserr wrote: i'm gamedev beginner, i'm same from your situation...but i'll really like it making games soon!-
some tips i'll give you, for me and maybe for everybody, it could be some helpful:


These sound like good advice, but I want to add some more for every novice:


Always look at the documentation

Either a language or a game engine, they always have a documentation which shows how everything works and how it should be used. I'm recommending this mainly because most beginners in creating gamings just stick to what a Youtube tutorial shows them, and later don't have the capacity to resolve problems by their own knowledge. You can use a yt tutorial to learn how to make a specific game, but in the way, question everything and search for words and objects you don't understand


Learn maths... lots of maths!

Programming relies on maths in many ways, and so do the videogames, not only technically, but also playfully speaking. Most game engines already do the complex math for things like poligonal collisions, forces like gravity or acceleration, physics and many other things, but there are certain elements one must program to achieve what they want, and some of these include math (specially when more complex are the mecanics you want to introduce)


Aim for projects at your level

We all want to do big things, specially with things that we love. But sometimes, you gotta be real: if you're too small, either in capacity or knowledge to make a big building, you don't do a big building, instead, you do a small one so you learn things, can experiment easier, and make future works smoother in their development