Hmm, I really like the direction this game is going, but it felt like it needed more time in the oven!
As said, the concept behind the game is pretty solid: it's 'Rampage'-esque gameplay where you, well, rampage all over a city, destroying everything with reckless abandon while defending yourself from the resistance which continually becomes stronger until you get into a big boss battle finale! Everything gets very chaotic and fun, I like how you regain health by destroying things, the charge-up laser power is cool, and the cartoony-visuals are also quite charming. Overall quite promising!
When it came to the gameplay execution, however, it felt pretty rough in some areas. My biggest problem with the game came from how bland attacking felt: there just wasn't enough juicy effects when raining down hell to make the destruction satisfying and compelling. Where's the explosions, the rubble spilling out, the screams, the screen shake, and so on? The damage modeling needed to be more visible and progressive and that includes the player as well, as it was difficult to tell when you were being hit and how severe: I know you have a health bar, but it's all the way in the corner and difficult to keep track of when you're focused on the battle, so it would've been nice if the player would react more when damaged as well as looking more worn-down the lower their health went.