when you were kid, some of dude imagined become dragon destroy shit out everything in city.
this is what it should be
when you were kid, some of dude imagined become dragon destroy shit out everything in city.
this is what it should be
A pretty strong contained experience.
The scale switching conveys a nice sense of weight, power, and--well--scale. The slow nature of play fits with the theme, though I'm undecided about the (perhaps intentionally) awkward controls. On the one hand, since the monster can literally float in place and move backward, allowing the arrow keys to "flip" the player would make the controls much more intuitive. On the other hand, the current scheme does evoke arcade "Defender".
It has a good "Pac Man"-esque grind and chase game loop and doesn't overstay its welcome.
Great contribution guys and congratulations on the P-bot!
You game was amazing, I love the sound effects, the old school graphics of paint, had a very Merry Christmas you'r works ! ^^
The gameplay is simple and straight to the point, pretty easy to play, and fun.
Only criticism I have is that the game has little content, it would be cool to add some boosts, upgrades, bonuses and some form of level difficulty system.
Pretty good. Reminds me of the old days of flash animation and games.