The original copies are the most ideal, but considering that many of them are either marked up the wazoo, or with some games unavailable, (chiefly arcade titles) game compilation/collection usually does the job, as they aren't that hard to screw up and often have QoL features to make them palatable without affecting the presentation.
At 1/1/24 11:24 PM, Kuribo64 wrote: I might probably make my own mickey mouse animation (not like some kind of silly or edgy parody animation that's been done a billion times) but like an animation that looks exactly like the old cartoons from the late 20s.
I would actually like that. Edgy parodies of public domain works (or even non PD works for that matter) do tend to get tiring to watch/hear about because they have nothing substantial to them other than temporary shock value.
For a marketplace that lasted nearly 20 years, and considering that we are well into the ninth generation of consoles, (Xbox series to be specific) I don't really think it should be that big of a deal. It doesn't make any business sense to keep an online marketplace on for a 20 year old console that has served its purpose, but isn't turning any profit.
Isn't the point of a remastered game is smooth over a lot of the rough edges it had for whatever reason? It kind of defeats the purpose of a remaster if you retain the jank and flaws of the old game and put it into the remaster, people are going to see through it quickly.
Having said that, I honestly can't really think of too much if mostly because it's been done. But if I had to pick one, I would like the first two Saints Row games deserve a remaster. (It probably wouldn't happen because Voilition isn't around anymore)
I would think that using the "Steamboat Willy" version of Mickey should be used as a satirical version pointing out how Disney has turned into a stereotypical evil corporation that had strayed from the original vision and is reliant on outside properties to maintain their position, (Marvel, Lucasfilm, ABC) and how it is now biting them in the ass. (Not to mention how Japanese animation is now living rent-free in their heads over the last decade or so)
We should do that instead of giving Mickey a wacky penis and have unsolicited opinions on Israel, but I guess it wouldn't be as fun if somebody didn't do that.
Ehh... There has been some hits and misses when it comes to anime with Netflix, its just when they miss, it misses hard. It should be obvious, but anime on Netflix isn't exactly a huge priority and fwiw, they don't really seem to get anime. (TBF, most others non-anime streaming sites struggle with this) In a world where streaming is near ubiquitous and a hunger for content, you'd take just about any show and basically cross your fingers.
It's been a long time ago, but compared to companies like Dic and 4kids bastardizing anime, (there is some nuance that goes into all this, but that's for a different topic) Netflix at their worst at least doesn't completely shit on anime as a whole, even if they don't understand what makes anime...well, anime.
Simple, they are usually cheap to make, easy to market and in turn produce a quick profit. Even with all that, there are plenty of cases where they whiff for whatever reason.
Dead Island 2 is my favorite game of this year. Considering how that game went through development hell for so long, it's a pleasant surprise how great it was.
A sad day indeed. That said, E3 was fading from relevance since the 2010's what with the big 3 console makers leaving to have their own presentations where they have control, along with the publishers/developers, Covid was just the final nail on that coffin.
By comparison, E3 of the 90's and '00s was THE game trade show/presentation that every gamer wanted to be at. (when it was open to the public) Just like the G4 channel however, the purpose had long since faded away leaving only memories.
Either Astro Boy or Speed Racer, considering that they've been in syndication on Cartoon Network until well into the 90's/2000's. (Obviously they were whitewashed, but we didn't know any better, or even cared)
Considering how much money they've made with Sonic, MegaTen, and Like A Dragon franchises, I would think they would diversify and use some of their other IPs that they've been sitting on, even if a lot of them are probably going to be ports, and expand on the ones that do well.
Sega is one of the few AAA publishers/developers that has a mostly positive reputation in terms of game development and not being so knee-jerk on everything, so their IPs should be in safe hands and be more than simple cashing in for nostalgia's sake.
Dead Space 3.
A lot of the criticism seem to be hypocritical and mostly didn't want to acknowledge some of the QoL improvements from the previous games. About the only legit criticism is that the story writing went downhill trying to wrap up everything.
Lady Palutena from Kid Icarus.
Cowboy Bebop of course along with Trigun and Outlaw Star, which was made in the same year in fact. As for others,
Ninja Scroll
Yu Yu Hakusho
08th MS Team
Gunsmith Cats
Grave of the Fireflies
Jushin Liger
I was expecting a 2025 release date, if mostly to get them enough time for development and avoid a Cyberpunk 2077 launch debacle, in theory at least.
So far, there hasn't been any word of they do make GTA 6 for the new Nintendo console, which I would find interesting.
Its a no-win situation for Bethesda and they walked right into it.
If they didn't respond, then Bethesda would be accused of resting on their laurels and basically leaving their new IP to die on the vine. (This isn't the first time this has happened)
If they did, then they would look weak for micromanaging critical reception and making themselves look petty and unsure of themselves. TBF, a good chunk of said critics probably comes from either the unpleaseable fan bases who don't know what they want, or bad faith reviewers with an axe to grind, but even then, Bethesda should've known better than to fall for the bait. (Though this is Todd Howard we're talking about here)
I don't blame Bethesda for being upset and defending Starfield from troll critics and the unpleaseable section of their supposed fan base, but maybe at some point, there probably has to be some level of reassessment of Bethesda as a whole now that Microsoft owns them, ideally trying to reign in some of the bad habits Bethesda made over the years. Whether or not they'll do so, hedge your bets until proven otherwise.
In the 40+ years of Gundam, there are around 4-5 series that are much watch, 2-3 that are trash, and the rest are YMMV.
For newbies of Gundam, I generally prefer to go with either IBO, 00 or (my personal favorite) 8th MS Team. If you want to troll Gundam fans, enjoy Mobile Fighter G Gundam and call that one the greatest, either that or G-Witch, which is Gundam in name only with yuri flavoring.
The term "spiritual successor" is starting to get thrown around a little too much, especially if it's simply borrowing the aesthics more so than innovating the gameplay as a whole.
At 11/20/23 01:01 PM, Pammeenevaeh wrote: Most of the tropes mentioned already are more "so bad it's good" for me so I guess I'll just list some general stuff I'm apathetic to:
Generic anime designs (with like 2 exceptions, I really don't care for anime as a whole)
Sexualized designs
In both cases, its more a mix of a depending on the show/game deal, but I do agree that the generic anime styling in games and western shows make it look bizarre at best, lazy and uncreative at worst. (The fact that they seem to pop up in Visual Novels and low effort parodies in the past really drive me up the wall)
The sexualized designs doesn't really bother me that much, but there needs to be level of context and a concept of time and place. Shows like High school DxD and games like Dead or Alive can get away with being pervy because it was created with that in mind, whereas something like Steven Universe or Animal Crossing really doesn't need it. (It doesn't stop the R34 crowd obviously, but they shouldn't count)
For a glorified fan fiction project that has a granfather clause of using video game references without being totally cringe, SPTO is a decent enough show.
Well the GOTY nominees were obvious choices, though I'm honestly surprised that they didn't have a token indie game. At the very least, they did get games like Hi-Fi Rush and Pizza Tower for other awards, which they are more deserving of anyway. Personally, I'd rather have the GOTY award go to a game that people have actually played and haven't forgotten about it until conviently remebering it around award time.
My vote for GOTY would be Zelda:Totk by the way.
Dead Space 3.
Basically all the criticism that I heard of this game is that DS3 was more action horror in a series that was action horror to begin with, even if the first game was more horror than action to some extent.
Most "subversive" works tend to be played for either cheap horror, shock value or trying to be edgy for its own sake, the mascot horror genre is no different. Oddly enough, the early FnaF games actually made a solid effort in being a subversive horror that's actually worth it, until the lore started to get tangled up and took over.
It probably doesn't help that every game streamer wannabe overexaggered the horror and the subversiveness to the point where it becomes associated with obnoxious loudmouths obsessed with flavor of the month games. (As I need another reason why I detest game streamers and Twitch as a whole, even when I probably shouldn't)
I do have a original PS2 and around 60+ physical games for it, mostly just collecting dust right about now. (Not including about 20 other game save files in the memory cards)
Mostly a mix of fighting games, GTA, (and their clones) shooters and the occasional sports, compilation and RPG games.
At this point, all I want is the gameplay trailer and the release date, anything else is just a waste of everyone's time and patience.
Most Pokemon trainers would fare fine within the low-effort Pokemon knockoffs like Cassette Beasts, considering the mechanics are virtually the same. Digimon and Monster Rancher would be a much more difficult case, as trying to acquire them all would be a fruitless endeavor, even for someone like Gary/Blue.
In most MegaTen games that came before Pokemon, (that weren't trying to ape off Pokemon in side games later on) just about anybody other than maybe Cynthia or Ghetsis wouldn't be able to summon demons effectively, and even they wouldn't too long, considering that the mid to high level demons/angels/gods are carparious assholes with a penchant for blood and fanaticism. It might be easier in the Persona series with moderate stakes, but similar to Digimon, people get only one Persona unless they are the MC. Each sub-series have conflicting rules on demon acquisition.
Come to think of it, I would laugh my ass off if Ash Ketchum does what he does in SMT the way he did in Pokemon, only to come up short against *needle scratch* and/or Lucifer for the fate of the world, but I digress.
At 11/5/23 05:49 PM, colorsCrimsonTears wrote:At 11/5/23 02:47 PM, orangebomb wrote: I never really got the appeal of the Shantae series. Aside from the outfit and the Saturday morning cartoon-esque aesthics, it's simply a mid-tier platformer adventure that is generally forgettable on a lot of levels. About the only reason why it's still relevant is because of Kickstarter, something I've despised from the very start.Wait... You didn't get the appeal of the Shantae series???
Ok, go to the art portal, hop into the Shantae tag and turn off E and T submissions.
I did, and it really was mostly typical R34 fetish stuff, which isn't too dissimilar to lot of others. Personally, I don't want to be part of a franchise where R34 is the only think keeping a franchise relevant. (*cough* RWBY *cough*)
That aside, Shantae is basically one big identity crisis as a whole, too risque looking to be kiddie, but too silly to be taken seriously, and Wayfoward is the modern day LJN, but with a better reputation.
I have plenty of hot takes about old games, but in spirit of the thread, I'll keep it at three.
The good majority of the 5th generation games have not aged well at all. Part of it was the adjustments with polygons and 3D graphics, but also there was a lot of games that had sloppy controls and mechanics that was indicative of a transitional era.
The Shin Megami Tensei series has been a far more consistently better JRPG franchise than Final Fantasy was. FF was mostly up and down until 6, had its peak from 7 to 10-2, and went downhill up until arguably 15 or 16. The worst SMT game was easily the first one, and that was mostly due to the fact that navigation was the shits, encounter rates were ridiculous and had plenty of instakill bullshit moves.
I never really got the appeal of the Shantae series. Aside from the outfit and the Saturday morning cartoon-esque aesthics, it's simply a mid-tier platformer adventure that is generally forgettable on a lot of levels. About the only reason why it's still relevant is because of Kickstarter, something I've despised from the very start.
For all the Chicken Little talk about video games, video games are mostly in a better place than we were about 20 years ago, where we were struggling to get respect. While the money was always there, the reputation of video games was generally either kiddie fare, murder simulators or for lazy bums. (Oddly enough, I actually seem to like that kind of debate more than the current discourse of AAA vs. Indie pissing contests and letting bad actors cloud our judgement)
2023 is actually one of the better years in gaming overall, similar to last year. I think the biggest bugaboo is when fans get caught up with scandals from Blizzard and when a Triple A game, doesn't meet up to an unrealistic expectation (the whole moving the goalposts deal) but is actually well-made otherwise. The hype machine may be real, but maybe we should judge the game on its merits instead of the hype, a novel concept, I know.
(Also FTR, I've always been more critical of indie games than most people, but thats because treating them with kid gloves is a disservice, and they do have their own problems as a whole)