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Response to: Unity3d WebGL Support Posted February 24th, 2017 in Game Development

At 3/9/16 10:21 AM, PsychoGoldfish wrote:
At 3/9/16 09:11 AM, Railman85 wrote:
It should also make un-compressed files. Try using those instead. When you put them in a zip, they get compressed for upload, and our servers should be serving them automatically compressed (without needing a .htaccess file).
thank you for your help.

For those who have this problem:
You can simply unzip your:
dogar.datagz
dogar.jsgz
dogar.memgz

into

dogar.data
dogar.js
dogar.mem

and it will work like a charm :)
Awesome, glad you got it working!

yes i did this too and it work but the loading time is x10 slower than befor did you find any idea to reduce the size of loading ?