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Response to: SafeCrack! thread lol Posted June 22nd, 2022 in Video Games

A pretty much important update info:

The last big thing I need to do to finish the update is new achievements and unlocks.

I am working on achievements rework that may break the saving system. I know I probably shouldn't do it but I plan to split all the 10 existing achievements in 3 chains. Which means you can complete the requirement to get an achievement but if the previous achievement isn't completed you're not getting the reward. Instead, you will get a message "Well done! To get an achievement for this task, complete achievement #[req]".

Having this stuff in chains will make savecodes shorter, meaning you won't be able to load your v3.3 progress.... Unless I make something to convert v3.3 data into v3.4! If it takes lots of code, I can make it as a file that does the conversion.


What do you think about this? Should I leave achievements like they were in v3.3, or chains seems like more fun?

Response to: SafeCrack! thread lol Posted May 12th, 2022 in Video Games

A bunch of unexpected news:

— 2 weeks ago, it's been 1 year anniversary since v2.9 came out (not really proud of my older versions but progress is progress)

— The update v3.4 is aiming to release on 28-29th of May, but I got lots of work and the development is stuck when adding new complicated features, but stable if I'm adding something simple. The latest example is an "Invert" button for Puzzle 3, and considering adding new tools in future, that'd make the gaming experience much easier. If the update is delayed, I'll tell it at my Discord.

— Will the cloud variables work someday? No idea ¯\_(ツ)_/¯

Response to: SafeCrack! thread lol Posted April 6th, 2022 in Video Games

[April 6th]

Global variables always reset for some reason here. Reload the page after you finished playing (but don't forget to save your data) maybe that could help. Someone probably didn't close tabs with the game, or something with the server

Response to: SafeCrack! thread lol Posted April 5th, 2022 in Video Games

I wonder what you're going to send here?

I might send all the news here too. But people will still get the best stuff at my server.

If this idea won't work, then we'll dump this thread :/

Response to: SafeCrack! thread lol Posted April 5th, 2022 in Video Games

I wonder what you're going to send here? Cringe about the game?


if you want to see cringe about my game, click here: https://www.youtube.com/watch?v=FdVz-EyoS1g

Response to: SafeCrack! thread lol Posted April 5th, 2022 in Video Games

[April 5th]

It's SafeCrack! birthday!

iu_596356_8810554.jpg

I wonder what else can happen to this game in the future? :D

(Where we are now:)

iu_596357_8810554.webp

SafeCrack! thread lol Posted April 5th, 2022 in Video Games

This is the thread about my game

Response to: Sprite Collection Posted January 6th, 2022 in General

Woah, so cute! Is that a little "v" on it? :3

Response to: Save/Load data in Scratch. Possible? Posted December 15th, 2021 in Game Development

That's pretty much what a lot of older games used to do, and indeed what the Scratch forums themselves advise as well. There's going to be people who just skip levels by looking up codes online, but there's nothing that can be done about that - they'll only be ruining the game for themselves, assuming there are no achievements or leaderboards of the sort.

Yea I agree

Response to: Save/Load data in Scratch. Possible? Posted December 14th, 2021 in Game Development

Ways I have seen is you would get a certain code after you beat a level and you could just enter it to continue.

Hmm...wow this actually seems like a good one! And then create a list of savecodes, so you enter one of them?

Response to: Save/Load data in Scratch. Possible? Posted December 14th, 2021 in Game Development

That may be a bit difficult. Your best bet may be to implement some sort of passcode system.

Yea I think that'd work

Response to: Save/Load data in Scratch. Possible? Posted November 29th, 2021 in Game Development

Oof, I understand. Really thank you for your response, I will try to do something anyway


My game has a cloud variable, that isn't same on different sites, and even can be different after reloading a certain site. So I really doubt I could save/load it somewhere, also I will probably need many cloud variables for each player? This is just my thought, I really don't know much how to work with save/load, cloud variables, etc.


Your thoughts?

Response to: Entropic, read. Posted November 24th, 2021 in Game Development

At 3/7/01 04:18 PM, Doodler wrote: I just wanna show you something I made a LONG time ago...

Sniff, your name reminds me of the good ol' days, I used to have a 'webdesign company' (well, wanna-be webdesign company, i get no work. heh) called Entropy Webdesign...

I just found that kinda funny.

Try look.

-Doodler


Hey is is the very first GameDev forum post? Or am I wrong?

Response to: How do people upload "versions" Posted November 18th, 2021 in Game Development

At 11/17/21 07:26 AM, dlopp wrote:
At 11/16/21 04:17 PM, NeronWhite wrote:
At 8/19/21 03:29 AM, M4cgyver wrote: Ive seen people upload multiple versions of a game and say "Game 0.2". Then when updates or new content comes out they upload it again with "Game 0.3".

Im working on something and I want to put it up just to show progress. How do most people upload their versions of their projects/games?
My situation is: I upload a new version every time my game gets a major update. If I want the game to have a small update, I edit the details of project and replace the gamefiles
In that case just upload a new project with its new files and add the version name in the title, then delete the old one. Only problem is that all of the views and reviews it has disappear


Well you can check my profile and read the last post, because the old versions are "stored", do people can see my progress

Response to: Where to share news of your game Posted November 16th, 2021 in Game Development

At 8/31/21 08:57 PM, LaJBel wrote: I think that if it is not excessive (such as creating several posts or making several comments with reference to the game) you can do it here in bbs, or in the news of your profile, your followers will see it!, you can also do things like upload the art or the soundstrack of you game, tell about the game and post the link of a new or others.


Yea, that's exactly what I am doing/gonna do (never thought about making "podcasts", lol)

Response to: How do people upload "versions" Posted November 16th, 2021 in Game Development

At 8/19/21 03:29 AM, M4cgyver wrote: Ive seen people upload multiple versions of a game and say "Game 0.2". Then when updates or new content comes out they upload it again with "Game 0.3".

Im working on something and I want to put it up just to show progress. How do most people upload their versions of their projects/games?


My situation is: I upload a new version every time my game gets a major update. If I want the game to have a small update, I edit the details of project and replace the gamefiles

Response to: The big "what are you working on?" thread Posted November 16th, 2021 in Game Development

At 7/10/21 02:10 PM, OmarShehata wrote: This is a thread where you can share updates about what you're currently working on, to get feedback, some extra motivation, or just share what you're up to with the community!

No strict rules - whether you're working on the next big thing, a small game jam game, or just getting started and learning a new tool, all are welcome here!

This is kind of like the long running "Flash reg lounge", but focused more on posting updates on stuff you're working and talking about it. I know the "regulars lounge" can be a bit a intimidating if you're new to the community.


Ok then... I'm working on an update of my *Scratch* game. Rn doing stats update, and a new gameplay feature, hope the update to be small and fast

Response to: A Library of Images for Everyone Posted November 16th, 2021 in Game Development

Wow, looks great, I'll find something for myself... If I used some of your assets, could I mention your account in credits and give you revenue?

Response to: Is Scratch decent for Newgrounds? Posted November 12th, 2021 in Game Development

Ok, Scratcher here. All my NewGrounds Games are made in Scratch. So, uh, yeah. You can convert to .zip here, good luck on making games!