Of course I support it, who wouldn't like having RGB on their keyboard while playing Dad 'N Me?
Flash games have only gotten better as time's gone on, but the rest of the market, maybe and maybe not.
As everyone's mentioned here, trends in game genres have existed since forever (Doom clones, Pong clones, etc..). But monetization of games has gotten worse for sure, which affects the game's replayability, mechanics, and overall quality since everything usually has to tie back into how the game is profitable for the publisher. Battle passes and lootboxes and overall super buggy launches that can be patched later. Back then, people made a stink about very small scoped DLCs that weren't worth their price too, like the CoD map packs. Or they made a stink about games that required bad peripheral equipment like motion controls and bad controller add-ons for any non-Wii game. Now, publishers know they can just get away with giving less game content per release. Not to mention Pre-orders are still a thing.
It seems weird to blame the above as why games are getting worse, but it definitely matters at least a little. Not easy to find any AAA game these days that bothers to release a full game as a full game, because the live-service model is pretty profitable for even the worst games like Diablo Immortal. Thus, games become more grindy, they want lots of cosmetics and very minor updates rather than game-changing updates, because changing the meta too much or too little would scare players away into a competing game that is likely also free-to-play. (even for the "good" ones like Apex where updates are worked on for much longer than Fortnite). Not to mention, bad publicity doesn't hurt studios like it used to anymore. CD Projekt Red lost over $1 billion in stock value thanks to messing up 2077's launch, and they're still going ahead with opening a separate studio just to develop Cyberpunk 2. Activision-Blizzard has had multiple allegations over the past few years, and yet Overwatch 2 and CoD came out unscathed. Halo's corpse has been paraded around by 343 for plenty of games now, but Microsoft still bankrolls them. Word-of-mouth and bad reviews just doesn't work as much anymore, other than taking away the Metacritic score-based bonuses of the overworked devs.
Meanwhile, the indie gaming scene only grows more and more. People can show off their game during development live on Twitter or YouTube or Twitch and make money off of it, kickstarter / patreon games are getting much better compared to back when Shovel Knight first got fully funded, and brand loyalty works a lot better for predicting a new game's quality from certain indie studios than it does for EA and Activision franchises. Certainly isn't like the old days where Cave Story had to be released for free on PC in Japanese only, and spread via word to mouth for years before getting ports.
Development's changed quite a lot, if you've got the money for it.
Goodbye Blounty. He was before my time, but a peek through his work makes it obvious he had skills and the work ethic to put them to use. It's wild to think Newgrounds could be such a big part of his life as well as ours, really speaks to what this corner of the internet means to all of us. I hope he enjoyed his time here, and on Earth overall. May he rest soundly.
At 9/25/22 08:25 PM, Deity-Donkus wrote: The last Trigger show I watched was Kill La Kill. Not sure if I want to watch an anime based on a barely functioning game
give the first episode a try. see if it hooks you or not.
At 9/22/22 03:17 PM, misterbright wrote:At 9/22/22 02:54 PM, MysteryIDK wrote:that sounds like current twitch alreadyAt 9/22/22 03:11 AM, TailsPrower wrote:Everyone's got a price. The fun part about my post is imagining that Newgrounds streaming could even possibly be viable enough to be trillionaire-tier profitable. You'd get about 99% porn or jerking or feces eating streamsAt 9/22/22 02:43 AM, MysteryIDK wrote: Twitch will fall eventually, and when it does, Tom Fulp will be laughing as he unleashes Newgrounds Live and makes a trillion dollars on launch day.Tom doing the same thing doesn't make it any better. He's already a sellout, just less conspicuously so than the corpos.
u rite u rite, we gotta throw in 24 hour saying slurs streams to diversify.
EDIT: wait, just remembered hasan exists. zamn, twitch really had the market cornered
At 9/22/22 03:11 AM, TailsPrower wrote:At 9/22/22 02:43 AM, MysteryIDK wrote: Twitch will fall eventually, and when it does, Tom Fulp will be laughing as he unleashes Newgrounds Live and makes a trillion dollars on launch day.Tom doing the same thing doesn't make it any better. He's already a sellout, just less conspicuously so than the corpos.
Everyone's got a price. The fun part about my post is imagining that Newgrounds streaming could even possibly be viable enough to be trillionaire-tier profitable. You'd get about 99% porn or jerking or feces eating streams
Twitch will fall eventually, and when it does, Tom Fulp will be laughing as he unleashes Newgrounds Live and makes a trillion dollars on launch day.
Not many other platforms deserve these L's the way that Twitch has deserved it for years
At 9/18/22 05:20 PM, orangebomb wrote: Considering how many red flags this has, I can't help but think that Edgerunners would turn in a Tokyo Ghoul/Akame ga Kill, where the quality is shit and is just a schlockfest with the edginess compensating for Studio Trigger's low-grade writing.
Interestingly enough, its got high ratings on MAL, but I honestly wonder how inflated it is because of who made it.
Just finished watching. 10 episodes, standard 24 minutes each, short and sweet. I'd say its rating is deserved, but even if you find it to be bad, the pain will be over before you know it.
Cavemen: "Man things were way better back in the Homo Erectus era. Nature just doesn't build us Homo Sapiens like it used to anymore."
At 9/19/22 01:22 AM, Yanclae wrote: Can you be nostalgic for a former time you've never experienced?
Yes. The classic term for that was someone being an "old soul" or "born in the wrong generation." These days, with the large number of subgenres in everything, especially music, there's also "nostalgia poisoning" to throw into the mix, or just being a fan of anything "vintage."
Yes, my dad will beat you up for your disgusting fetish of... liking a different skin color?
Me tho, I just remember one wise comment I heard back then: Beat your meat to whoever you please. (My personal addendum: As long as it doesn't lead to anyone getting hurt.)
At 9/7/22 12:32 AM, DioShiba wrote:At 9/5/22 05:50 PM, MysteryIDK wrote: I think it's pretty fair to say that no one except extreme narcissists, on twitter or otherwise, would feel right taking someone's work and ripping their vision to shreds in public and "correcting" it.I'm not entirely sure I'm in 100% agreement that all people who do this are necessarily narcissistic to an extreme.
Yes there are people who take someone's artwork and break it down and correct it, however, there are people who do this who are not necessarily sociopaths in that sense where they only appreciate themselves, but do so with good intentions in mind (Hence why I mentioned my background with online art communities in my other post.)
If you feel that way to come to that conclusion then to be honest with you I don't think you've met an actual narcissist who is on that extreme.
To me, it comes off as narcissistic to at least some excessive degree if you provide an unsolicited correction of someone's artwork which may or may not even align with the artist's original intent. If you don't agree with that base reaction of mine, which is fine and all, we're probably just not going to be in full agreement on this topic. Being in a more insular art community might come with some unspoken expectation about being open to receiving critiques at any moment and therefore reducing the need for OP to officially ask for advice, but that's not where I've seen most of the art fixers this topic was originally concerned with.
Rather, I see most of them commenting unsolicited advice on Twitter or Tumblr, often weaponizing politics as a means of degrading what was otherwise normal, suitable work that just incidentally didn't feature a POC or whatnot. You are speaking from within a specific context where sure, my narcissist comment doesn't apply because advice is generally always solicited. But that specific community or two's existence doesn't change my mind regarding the population of art fixers who explicitly operate outside of that community, and it certainly doesn't convince me that I've never encountered a narcissist.
At 9/6/22 11:32 PM, Template88 wrote:At 9/6/22 11:15 PM, MysteryIDK wrote:I weep for the day when somebody figures out the secret to the "so bad its good" equation and it becomes as predictable and mechanical as nearly everything else in media is.At 9/6/22 10:26 PM, Template88 wrote:Yeah, I pretty much totally agree, I'd just rather say the shorthand that everyone can recognize more easily, rather than bother to try and fully explain the specific delineation between being Good and Bad at art in terms of certain art principles or how certain elements like Form and Shape are applied, or whether an Artist's vision is more important than the reception and interpretation of the artwork by Others. I'm sure most people who say Art is Subjective agree with this same basic delineation, especially whenever they look at stuff like Neil Breen's movies or anything else that is So Bad It's Good, because indeed as a species, humans have come up with pretty robust theories on how to construct art through certain mediums including Illustration and no one would rationally claim otherwise when cinema bro twitter exists.At 9/5/22 05:50 PM, MysteryIDK wrote: I think it's pretty fair to say that no one except extreme narcissists, on twitter or otherwise, would feel right taking someone's work and ripping their vision to shreds in public and "correcting" it.Hmm, this is a small pet peeve of mine so forgive me for singling you out, but only the assessment of art is subjective...because different people value different qualities in art. Drawing itself, especially Illustration has qualities that can be measured and compared. You cant hide behind "art is whatever you want it to be" as an excuse for making bad illustrations, there are many fail states to the goal of effective illustration, design and animation. You can OBJECTIVELY be bad at art (illustration).
I've yet to see a professional level art teacher or mentor conduct a critique in such a public and emotionally abusive manner. And what's the point if art is subjective? It's entirely a clout-chasing maneuver, bonus points if you somehow manage to weaponize politics in the process. We'll see if art fixers learn their lesson eventually, they sure didn't after the 4chan trolling Steven Universe tumblr event.
You'd be surprised how many people there are that unironically field the "art can be anything" blanket response to criticism.
Well, I'm sure they're out there. I know I've been rather lucky in not encountering certain species of Internet dwellers for the most part, although maybe that's just because I'm too busy looking at nudity.
At 9/6/22 10:26 PM, Template88 wrote:At 9/5/22 05:50 PM, MysteryIDK wrote: I think it's pretty fair to say that no one except extreme narcissists, on twitter or otherwise, would feel right taking someone's work and ripping their vision to shreds in public and "correcting" it.Hmm, this is a small pet peeve of mine so forgive me for singling you out, but only the assessment of art is subjective...because different people value different qualities in art. Drawing itself, especially Illustration has qualities that can be measured and compared. You cant hide behind "art is whatever you want it to be" as an excuse for making bad illustrations, there are many fail states to the goal of effective illustration, design and animation. You can OBJECTIVELY be bad at art (illustration).
I've yet to see a professional level art teacher or mentor conduct a critique in such a public and emotionally abusive manner. And what's the point if art is subjective? It's entirely a clout-chasing maneuver, bonus points if you somehow manage to weaponize politics in the process. We'll see if art fixers learn their lesson eventually, they sure didn't after the 4chan trolling Steven Universe tumblr event.
Yeah, I pretty much totally agree, I'd just rather say the shorthand that everyone can recognize more easily, rather than bother to try and fully explain the specific delineation between being Good and Bad at art in terms of certain art principles or how certain elements like Form and Shape are applied, or whether an Artist's vision is more important than the reception and interpretation of the artwork by Others. I'm sure most people who say Art is Subjective agree with this same basic delineation, especially whenever they look at stuff like Neil Breen's movies or anything else that is So Bad It's Good, because indeed as a species, humans have come up with pretty robust theories on how to construct art through certain mediums including Illustration and no one would rationally claim otherwise when cinema bro twitter exists.
Never say never, but being a master usually means giving up time and energy for most of the other good things in a normal life, like hanging out with friends and family, keeping up with cultural stuff like movies and video games, and whatnot. Most of us are happy with normal lives for a good reason.
Just try to have fun and draw what you want. If you really need to feel like you're working and improving towards something, I'd suggest starting a bigger project, but finishing it is rather optional if all you need is a sense of purpose to help guide your work. If you need to improve your artwork to do your project justice, then you can spend the time learning the skills necessary, rather than just trying to arbitrarily improve for the sake of improving. I'd say it's sort of like the difference between working out just to work out and working out to look a specific way or lift a specific object.
As for feeling lonely, there's no way to really alleviate that other than learning how to cope and be happy, whether that's on your own or surrounded by fans and friends or however else you want to help yourself.
All people are alone to some degree, if you think about it. If you're having trouble with people reaching out to you, you could simply turn the tables and reach out to others to hang out. I saw a youtube video once from a guy who figured out that most of his friendships grew distant because he never invited anyone out himself, and they were always initiating, which made them feel like he didn't really wanna hang out.
thanos twerking over goku's corpse in fortnite
We will watch your career with great interest.
I think it's pretty fair to say that no one except extreme narcissists, on twitter or otherwise, would feel right taking someone's work and ripping their vision to shreds in public and "correcting" it.
I've yet to see a professional level art teacher or mentor conduct a critique in such a public and emotionally abusive manner. And what's the point if art is subjective? It's entirely a clout-chasing maneuver, bonus points if you somehow manage to weaponize politics in the process. We'll see if art fixers learn their lesson eventually, they sure didn't after the 4chan trolling Steven Universe tumblr event.
Such a cool hoodie, hopefully a merch run is possible so that I can rest my wrist for a lil bit
I once almost committed elderly abuse after my grandma spouted off yet another lecture about my weight. She inquired about some resistance bands my mom brought home and asked what they're for. I demonstrated with some bicep curls since she's hard of hearing, and then asks if they can be used for core exercises to which I said no. Obvious bait now that I look back on it, but I took it and she uses this opportunity to launch into yet another lecture about how I should lose some weight after COVID allowed me to pack on 20 pounds with online classes.
In response, I quickly flicked the bands to give grandma a little scare since she mouths off every day to everyone in the house and has gotten away scot-free for 20 years as far as I know. No one in my family ever gets physical though, it's all just severe annoyances and coping with my grandma being stubborn. They flew over her face by 1 or 2 inches so thankfully no harm was done, and it happened so fast my grandma barely managed to process and had a rather cavalier reaction once it was all done. I made sure to apologize for losing my temper about 15 minutes after that incident, which was a process of about 30 minutes of trying to get her to hear me.
She accepted, but well now I know I'm not exactly a good person anymore, or at the very minimum, my grandma is able to drive me to otherwise unthinkable action. Of course, I have other reasons to believe my morality is rather shaky, but this incident is the worst by far. Coincidentally, or perhaps because of this incident or multiple other incidents where people yelled at granny for her airheaded and foggy, stubborn mind, she moved out of the house and into my uncle's place about 3 weeks after the flick. Perhaps that was for the best, if at least for my sleep schedule so that I don't have to wake up to my mom screaming at my grandma daily at least.
Really good effects animation, slap this into a portfolio if you ever wanted to get work in a VFX house.
In your shoes, as a solo freelance animator, I wouldn't charge any less than $300 per custom animation from scratch. Even then, if you spend a lot of time on these, that might feel like you're underselling anyways. Of course, you might also want to cross-reference Fiverr rates for intro/outro animations and charge near the higher end of that to market your stuff as premium.
At 9/3/22 06:50 PM, picolocity366 wrote: Here's the final product:
More critique, please.
Artwork itself looks good to me, shading and colors are on point and I assume you want the obscured zoomed-in-too-close look on purpose. Only tweak I'd make is to make the Red Knight's hand a tiny bit smaller, just try to get that one eye fully visible so that the hand isn't dominating the space too much and confusing ppl on what that bottom left piece is meant to be.
At 9/3/22 12:45 AM, unislide wrote: i have been using flash 8 for a while and i'm really invested to sprite animation! but i don't really know what i should make what sprites i should use and i don't really work on my animations a lot zo i want something, i dunno, quick. could and body give me a idea or a tip?
Best inspiration comes from whatever animations you see in action in your favorite games, like Castlevania: SotN or older Zelda. Watch Let's-Plays or play stuff yourself and pay attention to the sprites.
Try a simple bouncy idle, like this one of Cadence from Necrodancer: . Maybe go for a bigger sprite if you're comfortable with that, add some unique flairs like a side-to-side sway like Shantae does in-game during her dance animations.
If you wanna get fancier, you'd probably have fun doing attack animations or knockback animations.
Just eat it and if you grow boobs, you no longer need to go find a runescape gf
At 8/28/22 12:01 PM, RCGCbro wrote: Hello, its me again.
I'm making a new update for my game and I need new ideas for some zombies for it. I'm currently running out of ideas and I need a little bit of some inspiration.
If you haven't already, you could steal ideas from Left 4 Dead like Spitter, Smoker, Charger, Boomer. Or from Plants vs Zombies like Buckethead, Football Player, etc..
Otherwise here's some ideas: Siamese Twins (two zombies whose ribs and bones got stuck together after their death, so if you only kill one, the other keeps approaching), Tosser (zombie that is smart enough to break off one arm and throw it at you), Gasser (farting zombie that gets a speed boost after periodic farts), Crowd Surfer (zombie that is super quick, but relies on riding on top of many nearby zombies).
You're not on YouTube or Twitter here. No need to prune away the worst of your stuff for an algorithm that hates you 99% of the time, since there's hardly an algorithm here.
At 8/27/22 07:22 PM, CyberRobotnix wrote:At 8/27/22 07:20 PM, MysteryIDK wrote:"We"? No, "you".At 8/27/22 05:40 PM, CyberRobotnix wrote:For Terry's case, I was implying just because you can make a game within a certain constraint doesn't mean you should.At 8/26/22 10:38 PM, MysteryIDK wrote:That's a perfect example of completely missing the point.At 8/26/22 10:21 PM, detergent1 wrote:Please chill out and limit your hostile sarcasm. At no point did I ever claim that games engines were the only reason video games and the industry exist. Nor did I ever claim to have sex with your mother.At 8/26/22 07:52 PM, MysteryIDK wrote:dude java is a language just like C#, neither are tailored for making games, so what? that doesn't make Unity less usefulAt 8/26/22 04:52 PM, SpermFactoty wrote:Java's track record for games is deep, but an inch wide. Minecraft and Project Zomboid.At 8/26/22 03:52 AM, MysteryIDK wrote:I dont get why java gets so much crap. By what i know(which is not a lot) its mostly 'cause it just uses a syntax that is more complicated .At 8/26/22 02:21 AM, sharpnova wrote:Maybe he's developing Minecraft 2At 8/24/22 10:21 PM, detergent1 wrote: i also like when an entire different operating system is suggested when someone have a simple problem on WindowsThe problem with your analogy is that it's not at all apt.. and oversimplifying.. and stupid.
Advising someone steer away from Java for game development would be like advising someone steer away from Linux if they want to do lots of AAA&Indie PC Gaming.
It's simply not easy to make a game in Java because Java isn't tailored for making games, unlike Godot or Unreal Engine or Unity or Gamemaker or Dreams or RPGMaker. Java rightfully "gets crap" on the game-making front then, since other tools do the job faster and simpler. It's like using chopsticks to dig a hole when you have shovels next to you.
Keep using Java if you want, but in your shoes, I'd personally make the switch to a dedicated game engine, based on your very simple prompt, as it seems you're not in too deep to start over. Time is limited, and the others are just trying to steer you in a direction which won't cost you as much time and frustration as Java will, even if they act a little rude about it. What matters first is the end product you create, but what matters second is how much you invest into creating that product. Java will simply cost you more.thank god game engines exists, game industry has been dead until now!
Syntax can be everything sometimes.ugly code even more, independently of syntax!
You and Gimmick already gave answers to the kid's question by suggesting better libraries than the default one. He asked why people bagged on Java, and I explained the POV of naysayers in this thread who suggested moving off Java for the task of creating a 2D pixel art game. I even gave good examples of Java successes like Minecraft and Project Zomboid.
Terry Davis created TempleOS and made his own games native in that OS. Impressive sure, but he didn't make much after that.
I want to see this kid make games as much as you. And so did everyone else who suggested a switch off Java, in hopes that he'll have an easier time.
Who cares about Terry anyways you brought him up for what? To make a point? Let the poor guy rest.
But yes, I suppose we've gone off-track here concerning alternatives to Java and optimizing a currently imaginary workflow.
We as in the 50 different personalities in my brain.
At 8/27/22 05:40 PM, CyberRobotnix wrote:At 8/26/22 10:38 PM, MysteryIDK wrote:That's a perfect example of completely missing the point.At 8/26/22 10:21 PM, detergent1 wrote:Please chill out and limit your hostile sarcasm. At no point did I ever claim that games engines were the only reason video games and the industry exist. Nor did I ever claim to have sex with your mother.At 8/26/22 07:52 PM, MysteryIDK wrote:dude java is a language just like C#, neither are tailored for making games, so what? that doesn't make Unity less usefulAt 8/26/22 04:52 PM, SpermFactoty wrote:Java's track record for games is deep, but an inch wide. Minecraft and Project Zomboid.At 8/26/22 03:52 AM, MysteryIDK wrote:I dont get why java gets so much crap. By what i know(which is not a lot) its mostly 'cause it just uses a syntax that is more complicated .At 8/26/22 02:21 AM, sharpnova wrote:Maybe he's developing Minecraft 2At 8/24/22 10:21 PM, detergent1 wrote: i also like when an entire different operating system is suggested when someone have a simple problem on WindowsThe problem with your analogy is that it's not at all apt.. and oversimplifying.. and stupid.
Advising someone steer away from Java for game development would be like advising someone steer away from Linux if they want to do lots of AAA&Indie PC Gaming.
It's simply not easy to make a game in Java because Java isn't tailored for making games, unlike Godot or Unreal Engine or Unity or Gamemaker or Dreams or RPGMaker. Java rightfully "gets crap" on the game-making front then, since other tools do the job faster and simpler. It's like using chopsticks to dig a hole when you have shovels next to you.
Keep using Java if you want, but in your shoes, I'd personally make the switch to a dedicated game engine, based on your very simple prompt, as it seems you're not in too deep to start over. Time is limited, and the others are just trying to steer you in a direction which won't cost you as much time and frustration as Java will, even if they act a little rude about it. What matters first is the end product you create, but what matters second is how much you invest into creating that product. Java will simply cost you more.thank god game engines exists, game industry has been dead until now!
Syntax can be everything sometimes.ugly code even more, independently of syntax!
You and Gimmick already gave answers to the kid's question by suggesting better libraries than the default one. He asked why people bagged on Java, and I explained the POV of naysayers in this thread who suggested moving off Java for the task of creating a 2D pixel art game. I even gave good examples of Java successes like Minecraft and Project Zomboid.
Terry Davis created TempleOS and made his own games native in that OS. Impressive sure, but he didn't make much after that.
I want to see this kid make games as much as you. And so did everyone else who suggested a switch off Java, in hopes that he'll have an easier time.
Who cares about Terry anyways you brought him up for what? To make a point? Let the poor guy rest.
For Terry's case, I was implying just because you can make a game within a certain constraint doesn't mean you should. Perhaps a tasteless point, but well it's out there now.
But yes, I suppose we've gone off-track here concerning alternatives to Java and optimizing a currently imaginary workflow.