At 10/11/23 06:19 PM, TomFulp wrote:At 10/11/23 06:08 PM, GeoKureli wrote: @Tom How does this work with existing tags, when I click the tag Godot Engine on a game, it shows a few games with this tag, is this a collection/playlist? should it be? I'm thinking about making an official HaxeFlixel collection but now I'm wondering if tags already make it easy to find every haxeflixel gameYeah tag search already does a decent job, while clicking HaxeFlixel in the tools credit will show a list of games that credited it in the tools.
Just curious, how would I find a list of every game tagged with HaxeFlixel on NG? I can add tags to searches, but that requires a main search query, do i search games for " " with the tag "HaxeFlixel"?
Might not need a dedicated collection but doesn’t hurt to make a showcase of favorites, it also works for jams like our historical collections.
Good idea, I could make a HaxeFlixel playlist of just the hits!
@Tom How does this work with existing tags, when I click the tag Godot Engine on a game, it shows a few games with this tag, is this a collection/playlist? should it be? I'm thinking about making an official HaxeFlixel collection but now I'm wondering if tags already make it easy to find every haxeflixel game
At 10/11/23 12:21 PM, TomFulp wrote: This new functionality has allowed us to migrate the existing Series and Collections pages into the Playlist system. There are now individual hubs for Playlists, Albums, Collections and Series.
clicking any of these and changing either dropdown changes the url to "/playlist/", not sure if that's on purpose, but it further confuses me on what these labels mean
also if you go to collections and toggle off E, T, M and enable A it bugs out
dope
At 8/29/23 02:18 PM, Royal-Harmonica wrote: Besides I'm pretty sure "Newgrounds" is a blacklisted word for youtube, so the association might hurt the artist.
At 5/17/23 09:08 AM, TomFulp wrote:At 5/16/23 05:54 PM, GeoKureli wrote: maybe the title should get a bigger area in the viewer page?For videos at least we could try showing the title in the actual video player box, where there'd be a lot of room. Would be best to solve it in more places though. That title is especially long, "The Legend of Zelda: Tears of the Kingdom Anime Commercial / Game Boy Color Limited Edition", however lots of smaller titles get cropped.
could show it in the top left when the player moves the mouse around, showing the bottom bar
maybe the title should get a bigger area in the viewer page?
At 3/12/23 10:20 AM, TomFulp wrote: Flash Emulation
Ruffle has been making tremendous progress; here are a handful of AS3 games that started working this week:
https://www.newgrounds.com/portal/view/518729
https://www.newgrounds.com/portal/view/546057
https://www.newgrounds.com/portal/view/648284
https://www.newgrounds.com/portal/view/639146
https://www.newgrounds.com/portal/view/566176
https://www.newgrounds.com/portal/view/459147
https://www.newgrounds.com/portal/view/603598
https://www.newgrounds.com/portal/view/540127
https://www.newgrounds.com/portal/view/461959
A lot of those newly working as3 games are flixel. Maybe soon my old games will start working. would be monumental if we could target flash for future HaxeFlixel games
At 11/22/22 06:19 AM, DoctorStrongbad wrote:At 11/17/22 04:52 PM, GeoKureli wrote: Love the new art viewer but, when using my mac trackpad, two finger drags will change the zoom, normally two finger drag will scroll, and a pinch will zoom. My pinch gestures seem to be ignored, entirelySounds like Chome works the best now. Thanks for the update.
I tested all of this on chrome for android and drag and pinch to zoom works perfectly fine.
I wasn't saying the issue is fixed on chrome, just that I'm not seeing the issue on mobile browsers, but I am seeing the issue on Chrome for Mac with trackpad gestures
Love the new art viewer but, when using my mac trackpad, two finger drags will change the zoom, normally two finger drag will scroll, and a pinch will zoom. My pinch gestures seem to be ignored, entirely
I tested all of this on chrome for android and drag and pinch to zoom works perfectly fine.
At 10/10/22 05:09 PM, RaIix wrote: I assume one of these should be updated, though.
At 10/10/22 12:23 PM, NK2007 wrote: Dumping grounds is very essential because if you're making a "team animation"(that means collab)If you're making a collab, projects have some shared storage in Team Tools that you can use for that purpose, as long as each file is under 100 MB. It's probably even better to keep those files under the project than randomly across multiple people's file dumps…
you can make the scenes and downloading the results to add to the collab animation
Second this, team tools has some storage for each project, that can be shared across team members
At 10/10/22 12:48 PM, TomFulp wrote:At 10/10/22 12:43 PM, GeoKureli wrote:Here's another question then... If we offered an account-level option to blur adult thumbnails, would you want them only blurred on the front page but not on the hub pages, or would you be ok with them being blurred everywhere? Wonder if we would need it to be granular, like:At 10/10/22 12:39 PM, BoMToons wrote: One thing I've been wondering about lately is explicit thumbnails in the home page "Best New Games & Movies" sidebar. Seems like those should potentially be blurred or something (if on the home page), showing an "A" overlay and can perhaps be hovered over to be revealed.Second this, I just have A content disabled, but I assume 99% on NG user's dont want to do that, and also do not want to unexpectedly see it on the front page
1) Don't Blur Adult Thumbnails
2) Blur Adult Thumbnails Everywhere
3) Blur Adult Thumbnails on Front Page Only
Good question, im sure people who come here for adult content can answer better, but i advise against blurring and recommend just maybe a grey banner that says "hover to reveal" or something. I imagine someone browsing NG at a public place, and if there is a bunch of blurred thumbnails it still looks like they are on some porn website
Im just trying to think about this particular NG user
At 10/10/22 12:39 PM, BoMToons wrote: One thing I've been wondering about lately is explicit thumbnails in the home page "Best New Games & Movies" sidebar. Seems like those should potentially be blurred or something (if on the home page), showing an "A" overlay and can perhaps be hovered over to be revealed.
Second this, I just have A content disabled, but I assume 99% on NG user's dont want to do that, and also do not want to unexpectedly see it on the front page
At 10/10/22 12:37 PM, PearlHikara wrote:
they do? huh, that' never happened to me. Even when downloading old UTAUs from like 2011.
I only say this because ive clicked mediafire links that have expired
At 10/10/22 12:12 PM, PearlHikara wrote: I never used the dumping ground anyway, I much prefer mediafire
Why? Mediafire links expire, Dump links don't
At 10/10/22 11:34 AM, TomFulp wrote:
Today's update is why there are suddenly so many new accounts; a lot of people want to view adult content and now they need to make accounts.
I, for one, welcome our new horny friends
At 10/10/22 10:58 AM, TomFulp wrote: We’ve re-enabled the registration gates on A-rated content, which had been disabled previously due to the high volume of new accounts and associated anti-spam API calls; hence the reshuffling of where we do spam checks.
Im confused by the wording, here, does adult content require a login? Is this also a reaction to what happened to sevi's YouTube vid: https://twitter.com/Sevi____/status/1579225618054803456?t=aXWN6He0O56ps2zjyHTq_w
The incoming volume of new accounts is also why Dump storage needs to be throttled moving forward.
Im glad NG is gaining members but why so many new accounts all the sudden? This post makes it sound like another mass migration
At 6/27/22 04:39 PM, ThatUnikittyFan wrote: Help me out help me out?!!
So you want to draw, but yet you also say this?
I'm not really into tablet, I just want cash. And again, that didn't answer my question how I can make $1,000,000.
This is a really shitty attitude, sounds like you don't even want to improve your drawing. so maybe make money some other way. If no one want's to buy your shit and you're only making it to make money, switch hobbies
At 6/27/22 04:23 PM, ThatUnikittyFan wrote:At 6/27/22 03:46 PM, GeoKureli wrote:I'm not really into tablet, I just want cash. And again, that didn't answer my question how I can make $1,000,000.At 6/27/22 01:16 PM, ThatUnikittyFan wrote:keep drawing and maybe you'll get one of the free drawing tablets the next time NG has a giveaway. You're clearly pretty young, and you have plenty of time to improve
i mean if you don't like drawing, go into a more lucrative field. You can learn anything online for free now. Maybe just don't talk shit on other artists and go around threatening to take your own life
At 6/27/22 01:16 PM, ThatUnikittyFan wrote:
Look. All I want is money, And I don't see any other ways of making it and if YouTube's case. It might take me more than 1 year, and Plus I do commissions on DeviantArt, But nobody is willing to pay the $10 just for a commission they might want. So I'm running out of options.
I hope things improve for you, I really do. These winners have been perfecting their crafts for years, that's just what it takes to be a professional artist. You're not doing yourself any favors by beating yourself up and talking about killing yourself, and you're not making any friends trying to say that these winners are less deserving than you.
keep drawing and maybe you'll get one of the free drawing tablets the next time NG has a giveaway. You're clearly pretty young, and you have plenty of time to improve
Congrats to all the winners! Thanks to everyone tho made pico day amazing with all your hard work
Am I crazy or are these the hottest Pico Day games ever!
I've added actual coffee to the cafe. everybody come on in!
At 11/12/21 04:35 PM, BrandyBuizel wrote:At 11/12/21 01:33 PM, PsychoGoldfish wrote: What's the tech stack for anyone wanting to do minigames? Do they need to use haxeflixel, or can you just load any HTML5 game in a new canvas element? I might be down to do something small over thanksgiving break.using haxeflixel, they're other github repos referenced as submodules like I said you should do for the picoware thing :p
Submodules were a little hard to deal with last year, and aren't necessary, btw
At 11/12/21 01:33 PM, PsychoGoldfish wrote: What's the tech stack for anyone wanting to do minigames? Do they need to use haxeflixel, or can you just load any HTML5 game in a new canvas element? I might be down to do something small over thanksgiving break.
All the games last year were made in haxe. I wouldn't know how to do other canvases or junk
At 11/11/21 10:50 AM, BrandyBuizel wrote:At 11/11/21 12:35 AM, GeoKureli wrote: Im down to do a mini game and i can help the tech team if they have trouble reading me and cam's garbage code.Ogmo 3, Colyseus, submodules... gosh, good idea
Im down to do a mini game and i can help the tech team if they have trouble reading me and cam's garbage code.
At 2/25/21 06:53 PM, Gimmick wrote:At 2/25/21 12:56 AM, MSGhero wrote: I will gladly admit that I'm having fun doing super nerd stuff in this typing hell prototype. I split X and Y into individual parametric functions, basically math equations. The X equation starts and ends at the same spot here, and I specify the initial and final speed. I can specify more stuff like speed after 1 second, just makes a higher order function.Add more letters and you got a bullet hell! Or alphabet soup.
I'd like to make it generic so I can just specify game stuff and have the code figure out the math. Kinda like @GeoKureli's dial a platformer. Math may not look as good as other options for a bouncing pattern and nonlinear stuff like that, but I'm having fun so who cares.
I guess that makes this character thing the math teacher? Idk
what about words traveling in a snake pattern, that'd be pretty neat. Obviously I don't know what game you're making so that might not make sense.
Also I didn't know this thread was still active