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Response to: Auto-Chess Meets Rogue-Like Posted December 16th, 2019 in Game Development

Hello guys! Here's another update in which we're revealing what is the shrine which a player has to protect during the game.


Click on the picture to download or zoom it in


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Response to: Auto-Chess Meets Rogue-Like Posted December 9th, 2019 in Game Development

Hello! We started a series of updates covering the backstory of Godstruction.


Click on the pictures to download or zoom them in


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Response to: Auto-Chess Meets Rogue-Like Posted November 29th, 2019 in Game Development

Hello! Added an artwork and a model close-up. Enjoy! :)


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Auto-Chess Meets Rogue-Like Posted November 24th, 2019 in Game Development

iu_71949_7737826.jpgA long ago, mortals waged war against the gods and managed to defeat them. Now, you’re the only celestial being alive and you have to bring mortals to extinction in order to survive.


When the battle starts, the player chooses a place for their shrine. Heroes will do their best to bring it down and if they succeed, the player loses. Stop the attacking heroes before they get to your shrine to proceed to the next continent and reach your ultimate goal of destroying the heroes on all nine continents.


Key features

  • Automatic turn-based battles. The heroes act on their own as well as friendly creatures.
  • Growing difficulty. Each level is more challenging than the previous one and the death is permanent. 
  • Divine artifacts. Combine sparks of creation, pieces of the fallen gods’ powers, into various skill sets.
  • Runic circle. Discover new runes to empower skill sets and sometimes dramatically change how the set works altogether. 
  • Remember the past. Find historian notes to recreate events from the past and turn the tide of battles. 
  • Ever-changing world. The world generates randomly each time you start a new match.


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Possible features

We've planned more features but our possibility to implement them totally depends on the success of our Kickstarter campaign. Here you can see the most exciting examples: 


  • Book of Discoveries. Everything in the game has a story: from bosses to divine powers. These stories are not a part of the main gameplay, but with the Book of Discoveries you'll always be able to take a break from your divine deeds and read a few pages.
  • Weather. Changing weather either helps the god or the heroes. It could be a healing rain for the heroes or a slowing blizzard for the god servants.
  • Divine Trials. They create random conditions on each level to make them more challenging to complete. For example, the Trials may move a random god servant to a random hex each turn or buff the heroes near the sources of water. 


Kickstarter

To finish the development, we started a Kickstarter campaign and we need your help to make it successful. To back the project, leave us a like ("Remind me" under "Back this project" on the campaign page) or just take a look please visit our Kickstarter page here. Thank you!

Response to: KARDS - The WWII Card Game Posted November 24th, 2019 in Game Development

I like the artwork and how you designed the post itself. Pretty nice-looking and approachable :)

Response to: Sharing My Music and Sound Effects Posted November 24th, 2019 in Game Development

Great work (especially liked Defending the Princess Haunted and Crusaders Approaching)! Will consider using your tracks in the game I'm currently working on :)