I'd be super excited to take part in it.
The idea to also have some games and music seems good as well.
At 12/12/22 10:08 AM, TomFulp wrote:At 12/11/22 11:06 PM, CrystalClod wrote: Hello,Looks like the credit type was set to "No Access", which also makes it not show on your page. I changed the credit type to "contributor." Your page might take a bit to refresh with the movies tab visible.
I've recently been added to a project where I show up in its credits, but the project itself doesn't show up in my gallery (it's a video so there should be a category with one entry for it):
Link to the project (M rating) CottonTales: St.Bunnard's Faith Academy (newgrounds.com)
Is there some setting I forgot about or is it something else?
Ah, thank you very much for clarifying that!
I let the others from the project know about this as well so there won’t be more confusion in the future.
Hello,
I've recently been added to a project where I show up in its credits, but the project itself doesn't show up in my gallery (it's a video so there should be a category with one entry for it):
Link to the project (M rating) CottonTales: St.Bunnard's Faith Academy (newgrounds.com)
Is there some setting I forgot about or is it something else?
One thing that could be neat, could be changing the browser tab name to the name of the currently playing song (if it'd be possible of course).
That could be useful for when you hear something cool while it's not on the main tab, without needing to go back to it to check what the song is called.
The cloud saves and the new Unity API seem like great additions, can't wait to check 'em out!
Can't wait to see what cool stuff will be made for this jam, especially with the extension
At 7/20/22 12:35 PM, Painbringer wrote: You sure it's not a bootleg?
It was in a shopping mall in which there is a normal cinema, so it seems to not be fake.
Wild that no one noticed during printing and setup lmao
I think the game is pretty decent, though there def is a room for improvement.
For starters, waves spawn way too close to the player. When you are moving it can sometimes be impossible to dodge an enemy materializing on top of you, which makes some later waves feel unfair. Maybe spawning enemies from beyond the vision of the player, but making them tankier/faster could be a decent alternative?
Exp sometimes gets stuck beyond the playable area, so some way for it to either slowly drift back to that zone or having it not spawn there in the first place could be good.
In the description you say to use gravity for an advantage, but I didn't find anything that interacted with gravity. One thing that could def sell the "gravity" a bit better could be bullets curving around the planets if shot near them.
There is also a lack of music, but I totally understand it's only temporary.
Adding in Newgrounds scoreboards and medals could also be a neat addition.
Other than this I see you've gotten some decent feedback from others in this thread, so good luck with improving both this game, and your game dev skills!
Nice, I was just looking for some extra textures. Keep up the good work!
At 4/16/22 09:23 PM, WendigoVDB wrote: Like in Mario Paint 64? Eh, I can see the utility, but I think it's too much of a hassle to code and implement. There's probably a reason why that isn't a thing already, too...
When choosing a thumbnail for a gif you can go frame by frame to choose one of them to represent it, so the functionality seems to be there, though you are probably right that it could be a pain to actually implement it fully.
Hey, I'm not sure if General, Art or Animation would be the best forum to post about it, but I have one suggestion.
I think it would be cool to be able to pause the gifs on-site, as to see individual frames requires downloading them ... unless I totally missed a way to pause them.
Also, changing the speed of a gif or going frame-by-frame could be a cool addition as well.
What do y'all think?
Always glad to see Cryptae here
Seems like a solid list, and any extra stuff would depend on which job exactly the interview is for.