Everybody posts, nobody listens.
Welp, time to contribute to the mess:
Light drinks:
Cider - Bulmers, Magners, Strongbow, Linden Village, Orchard thieves, Applemans, Kopparberg - Strawberry, Mixed Fruit, Naked Apple, Those variants but the extra strength versions they have in Sweden; Rekorderlig Straberry & Lime, Thatcher's, Thatcher's Katy.
Beer - Heineken, Carlsberg, Fosters, Budweiser, Miller, Cheap generic French lager from Aldi.
Stronger Drinks: Limoncello, Schnapps (Generic apple schnapps, fisk (fishshot), raspberry shots, Aftershock (Red and blue)
Quite Strong Drinks: Sambuca, Jagermeister, Vodka, Absinthe, Unusual fruit liqueurs from abroad.
What am I drinking right now though? Perry, 6.8%
At 8/5/19 12:52 PM, Chdonga wrote: I could see it working if everyone was required to make a game/art/audio/etc using the same set of software but otherwise it's going to be far too hectic to properly judge.
A bit of an arbitrary rule, I've yet to meet a group of people with the exact same workflow and toolset. Whatever gets the job done / you're comfortable with
At 8/5/19 12:59 PM, Makakaov wrote:At 8/5/19 12:52 PM, Chdonga wrote: I could see it working if everyone was required to make a game/art/audio/etc using the same set of software but otherwise it's going to be far too hectic to properly judge.I wouldn't see a problem with different software being used. Look at gamejam communities - most of them don't care about the tech you use, what matters is the general effect/feeling/fun. Most of the gamejam games are so simple that they could be done on almost all decent game engines, anyway. When it comes to music and art the software also doesn't really matter - there's good freeware competitors to paid stuff like FL studio or Photoshop. What really matters is chosing some topic or theme, that everyone must fit into.
The idea itself is pretty cool imo. But for 5th discipline I'd try to add something different, like literature cathegory. Or say a week long collab project, something big.
I hadn't thought of game jams when I wrote this despite being in quite a few, but 48 or 72 hours would be an interesting limitation to impose on a few of the categories. I've made a few solo games in 48, in one of the jams I did solo back in the day I did all the music, art and gameplay in 72 hours even though it turned out pretty shit.
The only exception I would make to that would be Movies, specifically animations. They would amost need a full 72 on their own to make something that won't immediately be blammed.
Wondering was something like this ever done, where the challenge is to make one item from every category of media on Newgrounds in a limited amount of time?
If it hasn't, I guess the answer why not is obvious, not everyone can / wants to make something in an medium they might never have tried before, but it might be an interesting idea.
As for the pentathlon having 5 events, it could go something like this: Audio is self-explanatory, anything goes. As for Movies, Games and Art, you would create one entry of each, then an additional one made with an entirely different method (i.e. if you make a 2D Movie, game and art but wanted to make an additional game, the final game would be in 3D)
Everybody posts, nobody listens.
Welp, time to contribute to the mess:
For games, absolutely (EDIT: I'm a dumbass who didn't read the subforum this was posted in). I can't really comment on anything else, and with art and audio there's the whole scouting process... But I can say this: My games have been played more here than on GameJolt and Itch combined, and I received actual feedback here, I didn't get any interaction whatsoever anywhere else.
At 5/7/17 06:44 PM, MSGhero wrote: I think your video is interesting because you do art/modeling as well. My video would be a constant (below), where the right third of the screen is perpetually unused. With a low bitrate, it might as well be a still image.
Is 6.2 gb before compression?
Yeah, before. Final video is 790MB
I've done timelapses with no art in them as well, but now that I compared them it's not as interesting. Could be down to the music though.
At 5/6/17 11:42 PM, Gimmick wrote: Not to mention the amount of hard disk space that would take...sounds like a great idea in theory but would quickly eat up whatever precious little space there is
The trick is to record at low bitrates and a low framerate, then speed it up afterwards.
I like to record at 1000kb/s and 5FPS, then usually speed it up 12x for a 60FPS video.
Almost 14 hours of footage = 6.2GB
At 5/5/17 08:10 PM, GeoKureli wrote: Nice, too bad programming speed-ups would be boring
Just intersperse it with a bit of testing every now and then and it all works out
Anyone else make these? I like looking back over what I did, kinda like speedpaints.
https://www.youtube.com/watch?v=DCoDieaXN2I
Post yours!
It's looking like I'm not going to get my game done in time, a shame.
I'll do my what I can to try and finish, here's what I have so far
http://www.newgrounds.com/dump/item/4d92fc0f08f4cdd192b83a2e285e63fc
http://www.newgrounds.com/dump/item/d42ded51169e31c515e1dbec34629b4c
Are they ever going to fix Keyboard input either not being read or sticking after release? And WebGL seems to love randomly omitting a script or 2 just to cause a headache for me.
At this rate it seems best practice is make mouse controlled games and pray nothing goes wrong in the build or you have a horrible time