krampus should atleast have multiple hits if he's gonna be the size of a barn
Log in to save your medals! Don't have an account? Create one for free!
Story
Christmas of 1967. The mischievous devil Krampus sets out in the night to punish the naughty. (Destroy the children)
Controls
Credits
Update 1 (12/28/23):
Added medals
Added on screen timer [T]
Added full restart [P]
Fixed bug
krampus should atleast have multiple hits if he's gonna be the size of a barn
I like this a lot. It's super fun, the music is catchy, and the overall presentation is as funny as it is charming. My complaints are minor:
- The mouse should be locked in screen if you're in fullscreen so I don't keep clicking out of the game with two monitors.
- It'd be extremely helpful to have some in-game prompting for the controls. I see it's in the desc but I'm the type to feel a game out before reading the desc and I think little prompts like a "PRESS R TO RESET" one when lying dead for more than like 5 sec would help a lot!
EDIT: I beat lvl 3 and didn't get my medal. Something needs fixed there.
Very good, I like the Hotline Miami inspiration, however there are some problems, for instance due to krampus being too big he often gets stuck in a lot of things, despite the game's main focus being movement, over than that his attacks are too slow which often leads to the enemy killing you despite you hitting him.
Hmm, this is a rough one for me as it feels more like a prototype that needs more time in the oven!
In theory, I really want to like it as it seems to be going for a nice Hotline Miami or Ape Out-esque gameplay loop where you bulldoze into rooms and cleave through a bunch of kids before they can raise a finger in defense. It even has some decent quality to its presentation and some nice effects like hit sparks and ragdolls (albeit the ragdolls awkwardly fly towards you instead of away for some backwards reason).
The execution left much to be desired, though. For being such a big and burly creature, Krampus is absolutely pathetic in how easily he is killed in one-hit, along with his wimpy and slow claw swipe animations which feel so awkwardly delayed: don't get me wrong, I understand that there should be some challenge to the game, but it felt like it was a huge mismatch. Speaking of challenge, the kids were very annoying with the way they instantly shoot as well as back away: kudos to how smart they are, but it felt like a bit much. It also has some slight problems like how easy it is to get caught on corners, and there are exploits that should've been patched out like being able to hit kids through a wall that should block such attacks. Just overall a frustrating and unpolished experience!
I think this game is heading in the right direction and shows a lot of promise with its concept: I want to love this! But, in the end, it just feels like it got a bit confused and wasn't fully polished enough for release.
Addictive af! Love the gameplay!