suspicious
WASD to move. Left click to shoot. It's either semi-colon key (;) or middle mouse button to enable auto-shooting but I don't remember which. Press F11 to enter full-screen.
~~ UPDATE ~~
The game no longer tries to load the entire human protein atlas (~20k proteins) into RAM. This speeds up the initial loading time by ~10x. Sorry everybody. Don't ask me why that was in the game.
suspicious
i dont understand it at all but i love it!
I got drunk and spent 3 straight fucking hours playing this game
i love it
i like the mysterious vibe but feels a bit grindy and monotone
Hmm, this was a rather mixed one for me!
On one hand, I really love the absolutely strange vibes that this game puts out: it was like trying to figure out how to fly an alien spacecraft and reminds me of other bizarre games like Frog Fractions and the like. It was very intriguing to see what the heck happens next as the epochs went on and either new mechanics got patched in or weird events got put in like Qubert wandering around. Putting the main loop of voidling shooting aside, it was also interesting to try and figure out what was going on in other places, like the Ky Fragment: a little experimenting made me learn that I could feed Qubert, and I was also having fun trying to figure out the weird exp minigame and how to grow the tree. For all I know, there's probably so many hidden layers to the game, and I was eager to see where this weird journey took me!
Eventually though, around Epoch 6 or so, the pacing of weird stuff the game was introducing started to slow down, my initial fascination and allure of the game started to wear thin, and all I was left with was a rather mindless idler game that has no sense of challenge except mindlessly blasting away and getting upgrades that I wasn't even sure if they were doing anything as, well, it's difficult to decipher or trust the game. As much as I was curious to see what happens next, it all just started to feel rather pointless and I felt like I wasn't making any progress.
I'm a little worn out by the game, but perhaps I'll try revisiting it later on. Even though I got a bit soured by it, kudos for making something as experimental as this: it's certainly quite memorable!