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Looping Larceny

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Medals

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Escape 25 Points

Beat the Game

Fully Loaded 10 Points

Collect Every Upgrade

All the Time in the World 10 Points

Collect Every Timer

Rush Hour 25 Points

Beat the Game in 5 Loops or Less

Perfection 50 Points

Beat the Game with an S Rank

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Rumors are abound of a diamond hidden beneath the surface. Curious as you are, you've decided to check things out for yourself. Time in the cave appears to function strangely- you can only spend so much time in there before being forced back to the surface. Can you retrieve the diamond before time runs out?


(For those not familiar with Pico-8- the "O" button represents the Z key on your keyboard)

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Neat little game! It's like a cute combination between a Metroid game and something like Minit's speedrunning time loop structure. Overall I felt like this was a nice short and sweet experience, where I kept delving down different routes, collecting power-ups, opening up shortcuts, and eventually finding the diamond, whereupon I had to plot out a route to get in and out quick enough like some sort of heist, haha!

While it was all good, I did find the design a bit confusing. It just felt a bit odd that, due to the way the world is constructed, you only find the diamond when you've pretty much collected all of the upgrades necessary to get it out: before then, you don't even know what the goal is and why you're collecting all this stuff in the first place, so it's somewhat aimless. And why does the time loop structure happen before you've even collected the diamond? You'd think it only needs to happen then, like some sort of alarm. Basically, I almost feel like the diamond should be introduced in some manner earlier to setup the premise: like maybe you have easy access to the diamond, but getting it out is impossible without upgrades, so you make the decision to leave it for now and instead go into another part of the cave and get upgrades and set stuff up first. Eh, it worked out in the end, I suppose, but still, food for thought!

Oh yeah, as a side note, the jump physics felt really wonky and difficult to control: eventually got used to them, but yeah, wish they were a bit more intuitive.

bluswimmer responds:

Thanks for the detailed feedback!

ahhh finally, good game man

bluswimmer responds:

Thank you!

That's a damn tight game there. Metroidvania timeloop feels like a real nice genre.

bluswimmer responds:

Thank you!

These kind of platformers usually fall flat with me. Precision platforming is not something O am good at, but this one was actually a lot of fun. I was capable of making clear progress each run and so I did not feel frustrated. this game has decent music and sounds as well. all in all a really nice job.

bluswimmer responds:

Thank you!

Hey, this game is actually pretty cool. Had some trouble getting used to momentum in midair, but, once I got used to it, it became pretty fluid. Nice concept and good execution!

bluswimmer responds:

Thank you!

Credits & Info

Views
13,715
Faves:
124
Votes
392
Score
4.15 / 5.00

Uploaded
Dec 5, 2023
6:33 PM EST
  • Frontpaged December 6, 2023
  • Review Crew Pick December 13, 2023
  • Daily 4th Place December 7, 2023
  • Weekly 2nd Place December 13, 2023