Once I figured out that dashing refreshes your double jump, I realized I could use it to fly over the entire level and even fly above the background graphics
ENERGY QUEST is the third game entry in the Cryptors universe!
Help robot RV-423 reach SIFT's tower before its boss sends it to the recycle bin!
This is only the beginning of a great adventure in Cryptors City and beyond...
More on the Cryptors universe HERE: cryptors.io/
Produced by Cryptor Studio
Designed & developed by Martin Jacob
HOW TO PLAY :
Once I figured out that dashing refreshes your double jump, I realized I could use it to fly over the entire level and even fly above the background graphics
Hmm, bit of a mixed impression on this one!
On one hand, the game certainly has a charming presentation quality to it, and while the gameplay starts out quite simple, it escalates with each level introducing something new, be it faster speed, more intricate and tricky patterns to handle like jumping on moving traffic, and more manuevers like double-jumping and stomping, creating a nice addictive sense of progression. In theory, it should be a decent game!
On the other hand, though, the game feels quite dry, bland and generic, my initial impression being that it was some 'my first endless runner' game that someone made in a game jam or as a student project: just didn't feel that good or impressive to play. It certainly lacked the unique memorability of your previous games like 'The Reboot.' While it does keep escalating as the levels go on, it felt not be paced quickly enough as I was getting close to quitting from boredom around level 2-3 or so, and the 'story' wasn't really doing anything to intrigue me.
There are also just some clunky aspects to it, like how awkward getting damaged feels with the way it warps you back, sometimes unfairly putting you in a position that you can't react to or locks you on a dead-end track. Was also really annoyed when I took a break for a bit and, upon coming back, realized it didn't save my progress. C'mon, no continue option? Why the heck not? Speaking of, it didn't look like there was a way to replay older levels either to get a better score: I kept trying to go back to them but it never seemed to work.
I still think it's a pretty decent game, but something about it just felt a bit lacking and made me want a lot more from it: like a strange disconnect between how good it looks it should feel compared to how it actually does feel.
Also I still can't stand these robo dudes: it's a bit better with this guy, but their nose still really looks like kissy-lips and it throws me off!
крутой ранер !!!
WOW this game gets tough
this game had, like, one stage that i didn't really enjoy, but it's really fun otherwise
Hey, thank you for your comment!
I would love to improve on this game, which level did you not enjoy?
Cheers
Great game, though I found tower lv3 is extremely difficult compared to the previous level. That was the hardest due to the fact that there are a lot of pit fall so which make you restart the level and you need great timing just to make it past it. (please make it possible to restart the level after you die, without going back to the main menu, that was quite frustrating)
Sky level was fun, but i didn't realize a core mechanic was that you can jump right after dashing, which is essential to complete lv3. It's usually the case that you can no longer jump until you touch the ground again so that's why I found it counter intuitive that you can jump again after you dash. Moreover, there's no limit to the jump>dash>jump combo, meaning you can literally fly up out of the level. So that mechanic need to be limited to say max on extra jump after you dashed.
Still, this game has great potential!