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Azumi Rising Force in Technicolor

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FINALLY figured out a "simple" full color cel shader that works with my line art trick! Now we're looking CLEAN.


Fun fact: the shader was a literal highdea that I bolted outta bed at 2AM to do hahaha


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Azumi is looking cooler and coooler!

It's even better in colour
great work as always-- the animation is really fun and honestly despite their stylistic differences, the guilty gear concept really works well
the camera shake after the finishing blow is spot on as hell too
keep it up <3

Maybe the characters should have some sort of idle animations cause most of the time the look like drawings. you could also try just having the camera slowly rotate around.

PopStrikers responds:

The animation is a simple recreation of Ky Kiske's Instant Kill from Guilty Gear Xrd, so the choreography was already locked in 😅 https://youtu.be/44RG1SFVT4k

Looking like drawings was the point of the exercise, since that's what Guilty Gear aims for, but more dynamic camera work going forward is noted.

Still looks nice.
I think for the actual ultimate attack it should've been black and white, but the color comes back as it transitions back into reality. But that me nitpicking about making it seem more ultimate attack-y :v

Credits & Info

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1,202
Faves:
6
Votes
95
Score
3.25 / 5.00

Uploaded
Feb 11, 2020
11:24 AM EST
Genre
Action