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Become a Supporter!Some of the replies in this thread are proof that everyone is a fuckin' game development expert when they want to clown on somebody for the sake of...what? memes? being edgy/toxic/etc.? showing how "funny" you are? Take that shit to General, oh wait, it got shut down, womp womp. Go get mommy's credit card and shitpost in the Supporter Party forum if you really want to.
As others have said, asking how to make a game "for women" is probably asking the wrong question. It's kinda like asking "how do I make a popular game" because it's very vague -- there's several factors that contribute to a game having a particular demographic, and I don't think anybody really fully knows them either. Hell, I don't think anyone could've predicted that Friday Night Funkin' would be popular amongst kids - not even teens, mind you, kids - and it's probably easier to see in hindsight? But hindsight is just that, 20/20. In the moment, you can't say that your game will attract a given audience even if you attempt to target them.
That being said, it's not impossible to create a game that is geared towards women...but I'd be hesitant of the effectiveness of whatever strategies are used to do so. It's far easier to decide what type of game you want to make and then decide what you can do to market it to women more effectively. Societal and several other factors shape the end result, and as a result it's far more difficult -- but not impossible -- to make some games easier for women to play, even if you can't market them outright.
But if you want a "good chance" of targeting a primarily female audience, then you can look at Quantic Foundry's analyses on this topic for more information.
Granted that otome games are one suggestion that have been mentioned -- and it makes sense, given the success of erotic novellas like 50 Shades of Grey -- but making one doesn't guarantee a female audience for the same reason that adding a "female" character option in a game doesn't mean that only women will choose it (with probably far more men doing so instead).
Some of the replies in this thread are proof that everyone is a fuckin' game development expert when they want to clown on somebody for the sake of...what? memes? being edgy/toxic/etc.? showing how "funny" you are? Take that shit to General, oh wait, it got shut down, womp womp. Go get mommy's credit card and shitpost in the Supporter Party forum if you really want to.
As others have said, asking how to make a game "for women" is probably asking the wrong question. It's kinda like asking "how do I make a popular game" because it's very vague -- there's several factors that contribute to a game having a particular demographic, and I don't think anybody really fully knows them either. Hell, I don't think anyone could've predicted that Friday Night Funkin' would be popular amongst kids - not even teens, mind you, kids - and it's probably easier to see in hindsight? But hindsight is just that, 20/20. In the moment, you can't say that your game will attract a given audience even if you attempt to target them.
That being said, it's not impossible to create a game that is geared towards women...but I'd be hesitant of the effectiveness of whatever strategies are used to do so. It's far easier to decide what type of game you want to make and then decide what you can do to market it to women more effectively. Societal and several other factors shape the end result, and as a result it's far more difficult -- but not impossible -- to make some games easier for women to play, even if you can't market them outright.
But if you want a "good chance" of targeting a primarily female audience, then you can look at Quantic Foundry's analyses on this topic for more information.
Granted that otome games are one suggestion that have been mentioned -- and it makes sense, given the success of erotic novellas like 50 Shades of Grey -- but making one doesn't guarantee a female audience for the same reason that adding a "female" character option in a game doesn't mean that only women will choose it (with probably far more men doing so instead).
Some of the replies to this thread are proof that everyone is a fuckin' game development expert when they want to clown on somebody for the sake of...what? memes? being edgy/toxic/etc.? showing how "funny" you are? Take that shit to General, oh wait, it got shut down, womp womp. Go get mommy's credit card and shitpost in the Supporter Party forum if you really want to.
As others have said, asking how to make a game "for women" is probably asking the wrong question. It's kinda like asking "how do I make a popular game" because it's very vague -- there's several factors that contribute to a game having a particular demographic, and I don't think anybody really fully knows them either. Hell, I don't think anyone could've predicted that Friday Night Funkin' would be popular amongst kids - not even teens, mind you, kids - and it's probably easier to see in hindsight? But hindsight is just that, 20/20. In the moment, you can't say that your game will attract a given audience even if you attempt to target them.
That being said, it's not impossible to create a game that is geared towards women...but I'd be hesitant of the effectiveness of whatever strategies are used to do so. It's far easier to decide what type of game you want to make and then decide what you can do to market it to women more effectively. Societal and several other factors shape the end result, and as a result it's far more difficult -- but not impossible -- to make some games easier for women to play, even if you can't market them outright.
But if you want a "good chance" of targeting a primarily female audience, then you can look at Quantic Foundry's analyses on this topic for more information.
Granted that otome games are one suggestion that have been mentioned -- and it makes sense, given the success of erotic novellas like 50 Shades of Grey -- but making one doesn't guarantee a female audience for the same reason that adding a "female" character option in a game doesn't mean that only women will choose it (with probably far more men doing so instead).
Some of the replies in this thread are proof that everyone is a fuckin' game development expert when they want to clown on somebody for the sake of...what? memes? being edgy/toxic/etc.? showing how "funny" you are? Take that shit to General, oh wait, it got shut down, womp womp. Go get mommy's credit card and shitpost in the Supporter Party forum if you really want to.
As others have said, asking how to make a game "for women" is probably asking the wrong question. It's kinda like asking "how do I make a popular game" because it's very vague -- there's several factors that contribute to a game having a particular demographic, and I don't think anybody really fully knows them either. Hell, I don't think anyone could've predicted that Friday Night Funkin' would be popular amongst kids - not even teens, mind you, kids - and it's probably easier to see in hindsight? But hindsight is just that, 20/20. In the moment, you can't say that your game will attract a given audience even if you attempt to target them.
That being said, it's not impossible to create a game that is geared towards women...but I'd be hesitant of the effectiveness of whatever strategies are used to do so. It's far easier to decide what type of game you want to make and then decide what you can do to market it to women more effectively. Societal and several other factors shape the end result, and as a result it's far more difficult -- but not impossible -- to make some games easier for women to play, even if you can't market them outright.
But if you want a "good chance" of targeting a primarily female audience, then you can look at Quantic Foundry's analyses on this topic for more information.
Granted that otome games are one suggestion that have been mentioned -- and it makes sense, given the success of erotic novellas like 50 Shades of Grey -- but making one doesn't guarantee a female audience for the same reason that adding a "female" character option in a game doesn't mean that only women will choose it (with probably far more men doing so instead).