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Become a Supporter!I'm gonna go with Flash (with actionscript 2). Wich I'm just gonna go and call a propper game engine. And favoriting because how suprisingly easy it is. For a beginner, to mash some simple graphics together. And then make a little something interactive with it, to the point of making it as big, so you can call it a real video-game.
And Imma pick a second engine. The Diesel engine. Annoyingly smart-assedly named after a real-life engine. I don't actually know much about it. But the game with my favorite swinging gameplay-mechanics, is made on that engin; the 2009 version of Bionic Commando.
Would seem so cool, to be able to use that one, just to be able to mod that game. For making new levels and shit to swing around in.
But that would probably to me many years, to just be proficcient enough to make the most basic of edits to it. And if there is even means, to accuire the software, and the documentation to start learning how to do that...
I'm gonna go with Flash (with actionscript 2). Wich I'm just gonna go and call a propper game engine. And favoriting because how suprisingly easy it is. For a beginner, to mash some simple graphics together. And then make a little something interactive with it, to the point of making it as big, so you can call it a real video-game.
And Imma pick a second engine. The Diesel engine. Annoyingly smart-assedly named after a real-life engine. I don't actually know much about it. But the game with my favorite swinging gameplay-mechanics, is made on that engin; the 2009 version of Bionic Commando.
Would seem so cool, to be able to use that one, just to be able to mod that game. For making new levels and shit to swing around in.
But that would probably take me many, many years, justto become proficcient enough to make the most basic of edits to that game. If there is even means to accuire the software, and the documentation to start learning how to do that...
I'm gonna go with Flash (with actionscript 2). Wich I'm just gonna go and call a propper game engine. And favoriting because how suprisingly easy it is. For a beginner, to mash some simple graphics together. And then make a little interactive with it, to the point of making something you could call a video-game.
And Imma pick a second engine. The Diesel engine. Annoyingly smart-assedly named after a real-life engine. I don't actually know much about it. But the game with my favorite swinging gameplay-mechanics, is made on that engin; the 2009 version of Bionic Commando.
Would seem so cool, to be able to use that one, just to be able to mod that game. For making new levels and shit to swing around in.
But that would probably to me many years, to just be proficcient enough to make the most basic of edits to it. And if there is even means, to accuire the software, and the documentation to start learning how to do that...
I'm gonna go with Flash (with actionscript 2). Wich I'm just gonna go and call a propper game engine. And favoriting because how suprisingly easy it is. For a beginner, to mash some simple graphics together. And then make a little something interactive with it, to the point of making it as big, so you can call it a real video-game.
And Imma pick a second engine. The Diesel engine. Annoyingly smart-assedly named after a real-life engine. I don't actually know much about it. But the game with my favorite swinging gameplay-mechanics, is made on that engin; the 2009 version of Bionic Commando.
Would seem so cool, to be able to use that one, just to be able to mod that game. For making new levels and shit to swing around in.
But that would probably to me many years, to just be proficcient enough to make the most basic of edits to it. And if there is even means, to accuire the software, and the documentation to start learning how to do that...
I'm gonna go with Flash (with actionscript 2). Wich I'm just gonna go and call a propper game engine. And favoriting because how suprisingly easy it is. For a baginner to mash whatever simple graphics together. And then make a little interactive with it, to the point of making something you could call a video-game.
And Imma pick a second engine. The Diesel engine. Annoyingly smart-assedly named after a real-life engine. I don't actually know much about it. But the game with my favorite swinging gameplay-mechanics, is made on that engin; the 2009 version of Bionic Commando.
Would seem so cool, to be able to use that one, just to be able to mod that game. For making new levels and shit to swing around in.
But that would probably to me many years, to just be proficcient enough to make the most basic of edits to it. And if there is even means, to accuire the software, and the documentation to start learning how to do that...
I'm gonna go with Flash (with actionscript 2). Wich I'm just gonna go and call a propper game engine. And favoriting because how suprisingly easy it is. For a beginner, to mash some simple graphics together. And then make a little interactive with it, to the point of making something you could call a video-game.
And Imma pick a second engine. The Diesel engine. Annoyingly smart-assedly named after a real-life engine. I don't actually know much about it. But the game with my favorite swinging gameplay-mechanics, is made on that engin; the 2009 version of Bionic Commando.
Would seem so cool, to be able to use that one, just to be able to mod that game. For making new levels and shit to swing around in.
But that would probably to me many years, to just be proficcient enough to make the most basic of edits to it. And if there is even means, to accuire the software, and the documentation to start learning how to do that...