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Become a Supporter!At 4/26/21 01:56 AM, Foolmoron wrote: Using Unity 2021.1, I tried exporting to HTML5 with gzip compression, and uploading to NG. When loading it had an error due to a missing Content-Encoding: gzip header. Would be nice to have that since it seems to be the default setting in 2021.1 now.
Yup. I checked with a default project in 2021.1.
But I think "gzip" compression was always the default (I checked with an older, 2019.4 LTS project), it just used to create a different set of files. This is the same exact project with the same exact settings, in 2019.4 and then in 2021.1.
If anyone else stumbles upon this looking for a solution – a workaround is to disable compression altogether in Project Settings, although that's not quite ideal.
At 4/26/21 01:56 AM, Foolmoron wrote: Using Unity 2021.1, I tried exporting to HTML5 with gzip compression, and uploading to NG. When loading it had an error due to a missing Content-Encoding: gzip header. Would be nice to have that since it seems to be the default setting in 2021.1 now.
Yup. I checked with a default project in 2021.1.
But I think "gzip" compression was always the default (I checked with an older, 2019.4 LTS project), it just used to create a different set of files.
This is the same exact project with the same exact settings, in 2019.4 (here) and then in 2021.1 (here).
If anyone else stumbles upon this looking for a solution – a workaround is to disable compression altogether in Project Settings (build here), although that's not quite ideal.
At 4/26/21 01:56 AM, Foolmoron wrote: Using Unity 2021.1, I tried exporting to HTML5 with gzip compression, and uploading to NG. When loading it had an error due to a missing Content-Encoding: gzip header. Would be nice to have that since it seems to be the default setting in 2021.1 now.
Yup. I checked with a default project in 2021.1.
But I think "gzip" compression was always the default (I checked with an older, 2019.4 LTS project), it just used to create a different set of files. This is the same exact project with the same exact settings, in 2019.4 and then in 2021.1.
If anyone else stumbles upon this; a workaround is to disable compression altogether in Project Settings, although that's not quite ideal.
At 4/26/21 01:56 AM, Foolmoron wrote: Using Unity 2021.1, I tried exporting to HTML5 with gzip compression, and uploading to NG. When loading it had an error due to a missing Content-Encoding: gzip header. Would be nice to have that since it seems to be the default setting in 2021.1 now.
Yup. I checked with a default project in 2021.1.
But I think "gzip" compression was always the default (I checked with an older, 2019.4 LTS project), it just used to create a different set of files. This is the same exact project with the same exact settings, in 2019.4 and then in 2021.1.
If anyone else stumbles upon this looking for a solution – a workaround is to disable compression altogether in Project Settings, although that's not quite ideal.