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Edits to post #26625628 by larrynachos

Edited

I've been having an issue with inputs reacting differently in webgl builds vs preview. Mouse sensitivity is way higher in webgl builds (which is apparently because webgl mouse sensitivity is 2x?), while my xbox one right analog stick sensitivity is much, MUCH slower than in preview. Also, in unity 2019 builds my triggers would work in editor but not in webgl build, but in 2020 the triggers function in webgl, but inverted. It's just a lot of really strange differences, does anyone know how I can set up my project in Unity to behave the same as when I export to webgl? Right now I have the sensitivity cranked up for the right analog stick, making it hard to move the camera in the editor. I hate having to keep changing the input settings when I want to make changes and when I export.


I've been having an issue with inputs reacting differently in webgl builds vs preview. Mouse sensitivity is way higher in webgl builds (which is apparently because webgl mouse sensitivity is 2x?), while my xbox one right analog stick sensitivity is much, MUCH slower than in preview. Also, in unity 2019 builds my triggers would work in editor but not in webgl build, but in 2020 the triggers function in webgl, but inverted. It's just a lot of really strange differences, does anyone know how I can set up my project in Unity to behave the same as when I export to webgl? Right now I have the sensitivity cranked up for the right analog stick, making it hard to move the camera in the editor. I hate having to keep changing the input settings when I want to make changes and when I export.


Also, the current unity wiki has javacode in it, but didn't they switch to c# only? I can't create .js files in unity.