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Edits to post #26603638 by DSteppe

Edited

At 10/11/20 02:11 PM, RaIix wrote:
At 10/10/20 09:42 PM, MayChant wrote: Hi. I'm trying to add a scoreboard to my game (in Unity3D). I created the scoreboard and made API calls to post and get scores from the same scoreboard. The post score requests always had a successful status, yet I never get any scores from the get request. I can get the scoreboard object itself but the array I get is always empty. I tried to get with period="A" and with period being left out (which defaulted to "D"), and neither way worked. I was testing it in preview mode, if that's relevant.
I tried it and ran into the same issue as you ("success" with an empty list), even though the code seemed OK to me.
I don't know if the parameters sometimes behave weirdly or if it was my fault (most likely the latter) but after a few attempts, I ended up with this parameter combination which worked with both live and a (different) preview scoreboard.

(You don't have to use the event; I just use it to feed the scores into a text field.)
Handle results:

Live scoreboard test:

Preview (incremental) scoreboard test:

You can see the sample if you add Ngio as a package or just the code here.


That worked, thanks! Seems like I was missing either social = false (which is weird because the user should be able to see their own score anyway) or limit = 10 (which was the default according to the documentation so maybe it's a bug?). How did you do the live leaderboard testing though?


At 10/11/20 02:11 PM, RaIix wrote:
At 10/10/20 09:42 PM, MayChant wrote: Hi. I'm trying to add a scoreboard to my game (in Unity3D). I created the scoreboard and made API calls to post and get scores from the same scoreboard. The post score requests always had a successful status, yet I never get any scores from the get request. I can get the scoreboard object itself but the array I get is always empty. I tried to get with period="A" and with period being left out (which defaulted to "D"), and neither way worked. I was testing it in preview mode, if that's relevant.
I tried it and ran into the same issue as you ("success" with an empty list), even though the code seemed OK to me.
I don't know if the parameters sometimes behave weirdly or if it was my fault (most likely the latter) but after a few attempts, I ended up with this parameter combination which worked with both live and a (different) preview scoreboard.

(You don't have to use the event; I just use it to feed the scores into a text field.)
Handle results:

Live scoreboard test:

Preview (incremental) scoreboard test:

You can see the sample if you add Ngio as a package or just the code here.


That worked, thanks! Seems like I was missing either social = false (which is weird because the user should be able to see their own score anyway) or limit = 10 (which was the default according to the documentation so maybe it's a bug?). How did you do the live scoreboard testing though?