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Edits to post #26348316 by Junjo

Edited

I didn't found a way to make it work as is.

So finally I implemented an online-save system with an external server, using the newgrounds user-id to authenticate. The game saves a backup of the game-data in the server regularly, and if it founds that there is no local data at start-up, it downloads it from the server.


I didn't found a way to make it work as is.

So finally I implemented an online-save system with an external server, using the newgrounds user-id to authenticate. The game saves a backup of the game-data in the server regularly, and if it founds that there is no local data at start-up, it downloads it from the server.