Hi guys,
first I want to tell you that I don't have any experience in game development. I work as a developer but in a totally different environment, so I got some basic knowledge about programming and stuff but not for games in general.
I have a question that has bothering me for a long time and which is serious. I don't want to blame anybody!
The question came up fresh again yesterday after the early access release of the game "The day before". Maybe you already heard about it. It was announced as a open world mmo with some incredible looking gameplay trailers since years. Since yesterday we know that the game is totally different.
If a game is done by a small team I can totally understand when the final game has graphical downgrades to the trailers. I can also understand if the ope world is not that big as promised or if the game misses some gameplay features that were promised. I can imagine the reasons for that.
But there is one thing I really don't understand and I want to understand. The trailers showed a nice gunplay with some nice hit feedback and so on....but the final result looks and feels not really good. What is the reason for such a downgrade. In my ( noobish ) thoughts, this is some pretty basic feature every game engine delivers and it's not restricted to technical restrictions or so. When they created the gameplay trailers they already had it implemented. Ok, they created some fake gameplay but there was gameplay and it showed: they can do some proper gunplay. Even if they realized "we can't do this graphics, this huge world etc.." why not keep the gunplay at least.
This question really bothers me!
I don't want to blame the game, I just used it as a fresh example. I wish all the luck for the developers that they can deliver a great game in the near future that every player is happy with!
Thanks in advance