Hi there, this post is for both players and Developers and I am looking for honest feedback. (TL;DR I am looking on how to discourage stat-manipulation by baking it into games I want to make).
I am starting to see a very sharp rise of Statistics manipulators in video games, and pardon my french its starting to annoy the holy-living-fuck out of me. There are some very talented people who have elected to not use their mathematically gifted skills for good, but instead for evil, (and sometimes money). I am of the opinion that these people do not care about the communities they end up hurting in their quest for perfect stats (and money) and I have time and time again often find myself abandoning games and communities I really enjoyed playing with all because of this type of greedy behavior.
I am starting to see the same things on NewGrounds in regards to whistle points, (and on a non-videogame level a certain individual baking themselves into collaborations so they cannot be blocked by others, which is system limitation being exploited).
I am now making the leap to make video games with game engines like Godot. But I want to do it right and bake anti-stat manipulation from the start and foster healthy communities around these games that will actively reject these dickheads and want to play for fun, not money or stats.
Is there a manual of methods or bible that explains these methods, or is their something from experience that other developers willing to share that I can benefit from?
Thanks in advance.