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Game Feedback Requested!

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Game Feedback Requested! 2023-10-20 19:00:18


Hey everyone,


I'm am currently making a game and would like some feedback on the design of some the the terrain before making too much more progress.


Here is an example of some things I worked on.

iu_1100452_16878727.gif


Some of the things I am most curious about are:

  1. How do the walls look?
  2. How does the moving drone look?
  3. Healthbar/UI?


However, I am 100% open to any feedback you may have!


Thanks for reading!

Response to Game Feedback Requested! 2023-10-20 23:18:12 (edited 2023-10-20 23:18:37)


There doesn't seem to be much contrast between the walls and the ground. It could work no doubt, but there's not enough context to decide whether it fits with the rest of the game or not. Also, what is the bar that's constantly increasing? I assume it's not coded right now, because it doesn't seem to do anything -- what's it for?


I don't have any specific feedback otherwise. You may want to look at games like Hotline Miami or Kill the Kingpin for inspiration, because it seems like they have similar themes, mechanics and ideas.



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Response to Game Feedback Requested! 2023-10-23 13:02:24 (edited 2023-10-23 13:04:20)


At 10/20/23 11:18 PM, Gimmick wrote: There doesn't seem to be much contrast between the walls and the ground. It could work no doubt, but there's not enough context to decide whether it fits with the rest of the game or not. Also, what is the bar that's constantly increasing? I assume it's not coded right now, because it doesn't seem to do anything -- what's it for?

I don't have any specific feedback otherwise. You may want to look at games like Hotline Miami or Kill the Kingpin for inspiration, because it seems like they have similar themes, mechanics and ideas.

https://www.newgrounds.com/portal/view/750193


Thanks for your reply Gimmick!


I agree there isn't a lot of contrast, however I am also using a fairly limited palette which is why the colors look the way they do. I personally believe this palette fits the game very well, but the color choices I made for the walls may not be the best. If you have any further advice on games with similar color palettes, I would be glad to hear about them in addition to the ones you posted!

iu_1102044_16878727.png

As for the ever-increasing bar, that is the XP bar, and it is increasing because I needed to test the code for the 9-patch object. I was going to add a level indicator inside the square, as well as an icon of the player.

Response to Game Feedback Requested! 2023-10-23 18:49:35


I agree with Gimmick, while the art style looks great, the colors are too basic and blend together too much. If you're going for a denatured kind of color, then it looks good however it needs some colors that stand out.

Response to Game Feedback Requested! 2023-10-26 15:24:36 (edited 2023-10-26 15:25:48)


At 10/23/23 06:49 PM, CalamityGanon wrote: I agree with Gimmick, while the art style looks great, the colors are too basic and blend together too much. If you're going for a denatured kind of color, then it looks good however it needs some colors that stand out.


Thank you CalamityGanon for your response!


I don't want the players focus to be on the walls too much, because I want a lot to go on in the game that the player needs to pay attention to (such as targeting systems by enemies).


I made some new walls/floor, and I am curious about your opinion on these.


walls with outlines:

iu_1103660_16878727.png

(these will likely be edited to contain internal outlines to make everything 'pop' a little more)


walls without outlines:iu_1103661_16878727.png

Response to Game Feedback Requested! 2023-10-26 15:45:33


: I made some new walls/floor, and I am curious about your opinion on these.


It looks great! The simplistic design of the new varient doesn't draw to much attention to it, and it fits the theme as well.

Response to Game Feedback Requested! 2023-10-27 00:53:50 (edited 2023-10-27 00:54:45)


Changed the walls a bit, now they have pipes! These are supposed to be a variation to the previously shown walls, not a replacement.


iu_1103899_16878727.png

(these are two separate pictures)

iu_1103900_16878727.png


Still looking for any and all feedback! If something I post here looks weird, I would love to hear a comment!

Response to Game Feedback Requested! 2023-10-27 04:30:49 (edited 2023-10-27 04:31:22)


At 10/20/23 07:00 PM, anthony001 wrote: Hey everyone,

I'm am currently making a game and would like some feedback on the design of some the the terrain before making too much more progress.

Here is an example of some things I worked on.

Some of the things I am most curious about are:

However, I am 100% open to any feedback you may have!

Thanks for reading!


Looks promising, The health bar could do with a better way to read it like a percentage or the full value being visual (Eg. 70/100) amount remaining. the same could go with the other secondary bar

The Walls and ground look fine but could do with more visual diversity with sprites such as dirt or tiling as it looks very "samey" right now.

The drone looks fine but it could move a little faster and could do with an animation to show its flying rather than statically hovering in the air


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Response to Game Feedback Requested! 2023-11-02 00:41:18


Looks promising, The health bar could do with a better way to read it like a percentage or the full value being visual (Eg. 70/100) amount remaining. the same could go with the other secondary bar
The Walls and ground look fine but could do with more visual diversity with sprites such as dirt or tiling as it looks very "samey" right now.
The drone looks fine but it could move a little faster and could do with an animation to show its flying rather than statically hovering in the air


Thanks for the feedback! All the things you mentioned are now (or already was) on the list to get done before the demo.