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Which engine to choose?

907 Views | 23 Replies
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Hello there!

I've been seriously interested in creating video games for more than 5 years now, but I've never had the chance and the time to make a project through to completion. And it was when I came back to Newgrounds and saw the creations that people had made that I told myself I had to try again.


But every time I have a problem: which Engine should I use?


Each time i try new engines and i hesitates over final choice, i tried Godot, Game Maker and Unity but i still dont know witch one i could use.

Game Maker seems pretty okey for me because even if i have C++ basics, i dont feel comfortable with an engine where you have to code in the rough ^^"

i know there are some problems with Unity so i'm not sure about this one, Some people told me about Construct 2, is it a good one? it looks great to use.


tell me what you think about it ! thanks in advance !


Dont click on me haha

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Response to Which engine to choose? 2023-09-29 16:05:33


Nice username :P


It doesn't really matter which engine you choose at this stage. Well, apart from maybe Unity since their leadership seems to be content slowly driving it into the ground.


Really, whichever one is more comfortable for you to work with is good enough. I would suggest Godot because its scripting language is high-level like Python, but if Construct 2 appeals to you then by all means go for it. I myself use Flash for the odd time when I try to get back into game dev simply because I'm too used to it, although I've been meaning to make the jump to Godot for quite a while now.


There's also other game engines like GDevelop if you prefer visual scripting (I don't but some do).


Bon courage ! S'il reste encore des questions n'hesitez pas a me demander.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to Which engine to choose? 2023-09-30 03:58:45


At 9/29/23 04:05 PM, Gimmick wrote: Nice username :P

It doesn't really matter which engine you choose at this stage. Well, apart from maybe Unity since their leadership seems to be content slowly driving it into the ground.

Really, whichever one is more comfortable for you to work with is good enough. I would suggest Godot because its scripting language is high-level like Python, but if Construct 2 appeals to you then by all means go for it. I myself use Flash for the odd time when I try to get back into game dev simply because I'm too used to it, although I've been meaning to make the jump to Godot for quite a while now.

There's also other game engines like GDevelop if you prefer visual scripting (I don't but some do).

Bon courage ! S'il reste encore des questions n'hesitez pas a me demander.


I think i'll try Gdevelop, its seems User Friendly, there are some tutorial, and because for a first project i prefer a software with more visual scripting, but if i get better at it maybe i'll go into scripting my games (i have some C++ basics but i'm not very confortable with that ^^") thanks for all of your advices!


Dont click on me haha

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Response to Which engine to choose? 2023-10-01 03:42:23


Certainly not Unity.


I suggest Godot, It's really good.

Response to Which engine to choose? 2023-10-01 11:42:07


Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€


What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?


If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).


Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.


But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘


A rat peddler, peddling his ratty wares.


Looking for playtesters for a pixel art dark fantasy game, but apparently not enough to spam the news about it!

Response to Which engine to choose? 2023-10-01 16:30:18


At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘


Lmfaoo thanks

Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker


I mean I have an idea, a pretty precise idea but maybe I should make some levels or more game ideas before doing something


And don't worry I'm not gonna get married with an engine, I'm pansexual not Thecnophile lmfao


Dont click on me haha

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Response to Which engine to choose? 2023-10-02 02:54:54 (edited 2023-10-02 02:55:34)


At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker

I mean I have an idea, a pretty precise idea but maybe I should make some levels or more game ideas before doing something

And don't worry I'm not gonna get married with an engine, I'm pansexual not Thecnophile lmfao


Give it a decade or two more of AI and that'll be considered a very insensitive remark. πŸ€β—


For a 2d Platformer, an engine specialized in 2d is definitely the right choice while you're starting so Gdevelop and Gamemaker are both great options.


But don't forget what's really important! Far more important than the engine you choose! Far more crucial than the colour of your shirt! fΜΆaΜΆmΜΆiΜΆlΜΆyΜΆ I mean, getting started on your project! πŸ€β€ΌοΈ


Getting started on the wrong engine is a thousand times better than letting months pass by worrying about if you are picking the right one.


A rat peddler, peddling his ratty wares.


Looking for playtesters for a pixel art dark fantasy game, but apparently not enough to spam the news about it!

Response to Which engine to choose? 2023-10-02 05:13:21


At 10/2/23 02:54 AM, HatiValcoran wrote:
At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker

I mean I have an idea, a pretty precise idea but maybe I should make some levels or more game ideas before doing something

And don't worry I'm not gonna get married with an engine, I'm pansexual not Thecnophile lmfao
Give it a decade or two more of AI and that'll be considered a very insensitive remark. πŸ€β—

For a 2d Platformer, an engine specialized in 2d is definitely the right choice while you're starting so Gdevelop and Gamemaker are both great options.

But don't forget what's really important! Far more important than the engine you choose! Far more crucial than the colour of your shirt! fΜΆaΜΆmΜΆiΜΆlΜΆyΜΆ I mean, getting started on your project! πŸ€β€ΌοΈ

Getting started on the wrong engine is a thousand times better than letting months pass by worrying about if you are picking the right one.


Wow I'm totally in the second option that's terrible


Dont click on me haha

BBS Signature

Response to Which engine to choose? 2023-10-04 03:05:28


At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker


Just a reminder that it costs money to export games on Game Maker. I forgot how much it is but that was enough for me to start learning GDevelop instead


Look at him spin

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Response to Which engine to choose? 2023-10-04 04:26:46


At 10/4/23 03:05 AM, aapiarts wrote:
At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker
Just a reminder that it costs money to export games on Game Maker. I forgot how much it is but that was enough for me to start learning GDevelop instead


Gdevelop as a start seems very good, I'm gonna give it a try!


Dont click on me haha

BBS Signature

Response to Which engine to choose? 2023-10-04 09:52:51 (edited 2023-10-04 09:53:08)


At 10/4/23 03:05 AM, aapiarts wrote:
At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker
Just a reminder that it costs money to export games on Game Maker. I forgot how much it is but that was enough for me to start learning GDevelop instead


Not anymore! Their opera export (GX) is now free. But it is not an open source program, beyond that then it's a monthly license $4/$8.


A rat peddler, peddling his ratty wares.


Looking for playtesters for a pixel art dark fantasy game, but apparently not enough to spam the news about it!

Response to Which engine to choose? 2023-10-04 10:22:43 (edited 2023-10-04 10:23:04)


At 10/4/23 09:52 AM, HatiValcoran wrote:
At 10/4/23 03:05 AM, aapiarts wrote:
At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker
Just a reminder that it costs money to export games on Game Maker. I forgot how much it is but that was enough for me to start learning GDevelop instead
Not anymore! Their opera export (GX) is now free. But it is not an open source program, beyond that then it's a monthly license $4/$8.


Opera GX export? Like you gotta export the game through Opera GX or what?


Look at him spin

BBS Signature

Response to Which engine to choose? 2023-10-04 11:14:06 (edited 2023-10-04 11:15:08)


At 10/4/23 10:22 AM, aapiarts wrote:
At 10/4/23 09:52 AM, HatiValcoran wrote:
At 10/4/23 03:05 AM, aapiarts wrote:
At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker
Just a reminder that it costs money to export games on Game Maker. I forgot how much it is but that was enough for me to start learning GDevelop instead
Not anymore! Their opera export (GX) is now free. But it is not an open source program, beyond that then it's a monthly license $4/$8.
Opera GX export? Like you gotta export the game through Opera GX or what?


Gamemaker was bought out by Opera, and they're making a browser more dedicated to gaming. So basically an online game hosting platform that you can access by using opera GX.


Imagine a "We got Newgrounds at home".


A rat peddler, peddling his ratty wares.


Looking for playtesters for a pixel art dark fantasy game, but apparently not enough to spam the news about it!

Response to Which engine to choose? 2023-10-04 11:20:24


At 10/4/23 11:14 AM, HatiValcoran wrote:
At 10/4/23 10:22 AM, aapiarts wrote:
At 10/4/23 09:52 AM, HatiValcoran wrote:
At 10/4/23 03:05 AM, aapiarts wrote:
At 10/1/23 04:30 PM, MonsieurGimmick wrote:
At 10/1/23 11:42 AM, HatiValcoran wrote: Depends on what to want to make buddy bud bud, brother, uncle, my bud-brother-uncle that I never met before but that's probably my fault because family meetings don't exist in my reality. βŒπŸ€

What kind of project do you have on mind for your first game? The smaller and simpler the better, but besides the small scope what do you want to work towards? 2d? 3d? 3.1416d?

If you want 3d, Godot, Unity or Unreal are all solid choices, but if you want 2d I have had a pretty good experience with Gamemaker (It also has a visual language so you don't have to jump straight into code).

Rather than worry about the right engine to marry and spend the rest of your life with, think of a small project you want to make then weight the engines to consider which might be the right tool for it.

But if you do end marrying your engine, don't bother inviting me to the wedding I won't show up. πŸ€πŸ‘
Lmfaoo thanks
Yeah I want to make a 2D platformer game, something pretty simple at start, and Im gonna try it with Gdevelop or GameMaker
Just a reminder that it costs money to export games on Game Maker. I forgot how much it is but that was enough for me to start learning GDevelop instead
Not anymore! Their opera export (GX) is now free. But it is not an open source program, beyond that then it's a monthly license $4/$8.
Opera GX export? Like you gotta export the game through Opera GX or what?
Gamemaker was bought out by Opera, and they're making a browser more dedicated to gaming. So basically an online game hosting platform that you can access by using opera GX.

Imagine a "We got Newgrounds at home".


That makes sense.


Look at him spin

BBS Signature

Response to Which engine to choose? 2023-10-04 19:07:17 (edited 2023-10-04 19:11:24)


At 10/4/23 11:14 AM, HatiValcoran wrote: Gamemaker was bought out by Opera

Holy fuck what. I did not see that coming. Going through Opera's wiki page was a wild read.


I knew that they were going to be bought out at some point, but I'd heard that because of a lack of regulatory approval, the deals fell short way back. Turns out the investment / private equity company bought out the browser division and is behind all of this now.


What's even more surprising to me that YoYoGames was sold to Opera for $10 million. That's right.


$10 million.


It's a huge number for most of us, but that...I'd've thought it'd be higher. Fuck, the Opera browser division sold for $1.2 billion, and the ad company that Opera spun off into was sold for $400 million.


For all of YoYoGames' antics...they were appraised at...$10 million?


That's a fucking tiny company. Either GameMaker was well-known in the zeitgeist and punched above their weight, or they shrank like hell from their heyday.


Edit: looks like YoYoGames sorta screwed the pooch -- they were bought by PlayTech for $16 million back in 2015 dollars, and it devalued to $10 million this time around. Guess PlayTech became the bagholders, now is Opera going to be next?


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to Which engine to choose? 2023-10-05 00:55:02


Construct no questions asked


my website roombaclock (google.com)

u\petir_greffin i'm peeking at you from my forum signature >:D

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Response to Which engine to choose? 2023-10-05 10:34:41


You can watch this video.

It helped me with what game engine I should pick.


A rando who likes FNF and doing nothing whatsoever on a clinically unhealthy way. Not working on Nightmare Cops.

BBS Signature

Response to Which engine to choose? 2023-10-05 10:36:15


At 10/5/23 10:34 AM, BoiledMilkz wrote: You can watch this video.
It helped me with what game engine I should pick.

Specifically this point.


A rando who likes FNF and doing nothing whatsoever on a clinically unhealthy way. Not working on Nightmare Cops.

BBS Signature

Response to Which engine to choose? 2023-10-05 10:38:24


At 10/5/23 10:34 AM, BoiledMilkz wrote: You can watch this video.
It helped me with what game engine I should pick.


i'm gonna take a look, thanks!



Dont click on me haha

BBS Signature

Response to Which engine to choose? 2023-10-05 10:54:25


At 10/5/23 10:36 AM, BoiledMilkz wrote:
At 10/5/23 10:34 AM, BoiledMilkz wrote: You can watch this video.
It helped me with what game engine I should pick.
Specifically this point.


Okey this video is awesome, i'll watch it eveytime i feel not good about making games, thanks!


Dont click on me haha

BBS Signature

Response to Which engine to choose? 2023-10-05 13:24:43


At 10/5/23 10:54 AM, MonsieurGimmick wrote:
At 10/5/23 10:36 AM, BoiledMilkz wrote:
At 10/5/23 10:34 AM, BoiledMilkz wrote: You can watch this video.
It helped me with what game engine I should pick.
Specifically this point.
Okey this video is awesome, i'll watch it eveytime i feel not good about making games, thanks!

no problem!


A rando who likes FNF and doing nothing whatsoever on a clinically unhealthy way. Not working on Nightmare Cops.

BBS Signature

Response to Which engine to choose? 2023-10-05 19:07:37


For C++ and C# I'd say Godot suits you well, Game Maker is really a slightly easier Javascript with a hint of C


Best regards

BBS Signature

Response to Which engine to choose? 2023-10-19 14:39:12


Clickteam fusion 2.5 is pretty good and easy to learn. it's just really expensive


J. Liddell

Response to Which engine to choose? 2023-11-25 20:46:37


Actually don’t know if it can be uploaded in Newgrounds, but I now work on Python. Actually Pygame library works okay, right now doing something like 2d minecraft clone πŸ˜„.


I also learn unity, good thing but you’ll know c# basics then. c# looks like OOP c, so threre’s not so big difference with syntax.


gg

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