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Becoming a Game designer and making a new game without any experience Any tips?

396 Views | 7 Replies
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Hello, Thanks for stopping by...


As my title says I'm brand new to making games, I've always play them and wanted to make one that I have always envision, but I have no Idea how to build it, what I'll need, how to get people to try it, and most importantly, what to expect. I was hoping I could get some advice from here.


The concept I wanted to make is a First Person Shooter with a MOBA framework similar to league of legends. My ideal outcome that I'd like to have is have a few game programmers program what I think of and put it into a game, but I'm not sure if that a practical thing to ask or not. I'm not oppose to making the game myself, but finding a good starting point is an issue.


Anyhow, any advice I can get would be appreciated. Like I said before I'm brand new to this field and not sure what to do, not do, or ask for, or expect. All experiences and views are welcomed...

Thanks for your time


KINGH2A


If there's one thing I've learnt it's that if a game involves multiplayer, it's gonna need way more effort than a single player game, like 10x the effort. Doing it with a few devs is going to be very challenging, if not impossible. And then there's the infrastructure needed...


Then again, I might be wrong, there's ways to make it easier on yourself but it still sounds like a difficult task. You may be able to build an FPS with a small team but it's not going to give Valorant a run for its money anytime soon...


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understood ty



KINGH2A


At 9/3/23 04:14 AM, Gimmick wrote: If there's one thing I've learnt it's that if a game involves multiplayer, it's gonna need way more effort than a single player game, like 10x the effort. Doing it with a few devs is going to be very challenging, if not impossible. And then there's the infrastructure needed...

Then again, I might be wrong, there's ways to make it easier on yourself but it still sounds like a difficult task. You may be able to build an FPS with a small team but it's not going to give Valorant a run for its money anytime soon...


How long would it take to do it solo...Like 3 months?


KINGH2A


At 9/3/23 02:40 AM, KingH2A wrote: Hello, Thanks for stopping by...

As my title says I'm brand new to making games, I've always play them and wanted to make one that I have always envision, but I have no Idea how to build it, what I'll need, how to get people to try it, and most importantly, what to expect. I was hoping I could get some advice from here.

The concept I wanted to make is a First Person Shooter with a MOBA framework similar to league of legends. My ideal outcome that I'd like to have is have a few game programmers program what I think of and put it into a game, but I'm not sure if that a practical thing to ask or not. I'm not oppose to making the game myself, but finding a good starting point is an issue.

Anyhow, any advice I can get would be appreciated. Like I said before I'm brand new to this field and not sure what to do, not do, or ask for, or expect. All experiences and views are welcomed...
Thanks for your time


I would start with something 100 times smaller in scope, maybe 1000 times smaller. You are asking for a multi-million dollar game when you've never been a part of making a game before, and so the only collaborators who would want to join you are people who also have never made a game before.


If you have that kind of money or sponsorship, then you are looking for a gamedev studio that you would contract out to make the game.


At 9/3/23 11:07 AM, KingH2A wrote:
At 9/3/23 04:14 AM, Gimmick wrote: If there's one thing I've learnt it's that if a game involves multiplayer, it's gonna need way more effort than a single player game, like 10x the effort. Doing it with a few devs is going to be very challenging, if not impossible. And then there's the infrastructure needed...

Then again, I might be wrong, there's ways to make it easier on yourself but it still sounds like a difficult task. You may be able to build an FPS with a small team but it's not going to give Valorant a run for its money anytime soon...
How long would it take to do it solo...Like 3 months?


There's this guy Garbaj on youtube who is making his own multiplayer shooter, and documents the process. I think he's been working on it for 2 years and counting, and he's had prior game dev experience. You might want to check it out, it goes really in depth as to the challenges he faced and is facing during the process.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

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I agree, that's awfully ambitious if you haven't made a game before. The games here on the NewGrounds frontpage are pretty much what you can make if you're good and have been making games for a couple years or so, and is what people here can give you advice about doing.


If that doesn't dissuade you and you'd still like to learn what you can and make what you can, I wrote this about getting started in gamedev a while ago after I made some games I was proud of, which is still pretty much accurate I think.


My newsfeed has random GameDev tips & tricks


At 9/3/23 10:16 PM, 3p0ch wrote: I agree, that's awfully ambitious if you haven't made a game before. The games here on the NewGrounds frontpage are pretty much what you can make if you're good and have been making games for a couple years or so, and is what people here can give you advice about doing.

If that doesn't dissuade you and you'd still like to learn what you can and make what you can, I wrote this about getting started in gamedev a while ago after I made some games I was proud of, which is still pretty much accurate I think.


very very informative,,, thanks


KINGH2A