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Should I use HaxeFixel for a collab?

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Est. 2016 & September 2021

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Response to Should I use HaxeFixel for a collab? 2023-08-19 19:21:50


You can use any engine tbh. It's also possible to do a multi-game collab if you wanna, even across different engines / frameworks. I thought about doing it a while ago and made this prototype as a demonstration of concept and posted source code that people can put into their games to make them interact. If you do it, you might want to start by making a "root" game that other games can branch off of.


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Response to Should I use HaxeFixel for a collab? 2023-08-19 20:23:04


At 8/19/23 07:21 PM, 3p0ch wrote: You can use any engine tbh. It's also possible to do a multi-game collab if you wanna, even across different engines / frameworks. I thought about doing it a while ago and made this prototype as a demonstration of concept and posted source code that people can put into their games to make them interact. If you do it, you might want to start by making a "root" game that other games can branch off of.

Thank you!


Est. 2016 & September 2021

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Response to Should I use HaxeFixel for a collab? 2023-08-20 21:40:50


At 8/19/23 04:28 AM, Undertalekid12 wrote: This collab? https://www.newgrounds.com/bbs/topic/1527317


Like 3poch said, any game engine works.


But in HaxeFlixel's credit, if you have a decent knowledge in coding specially on a OOP (programming languages oriented in classes) like Java or C#, you will get comfortable quickly on the game engine as it contains basic physics, tilemap system and many other utilities already setup to make a game quickly.


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Response to Should I use HaxeFixel for a collab? 2023-08-21 04:34:49


At 8/20/23 09:40 PM, HENOOB wrote:
At 8/19/23 04:28 AM, Undertalekid12 wrote: This collab? https://www.newgrounds.com/bbs/topic/1527317
Like 3poch said, any game engine works.

But in HaxeFlixel's credit, if you have a decent knowledge in coding specially on a OOP (programming languages oriented in classes) like Java or C#, you will get comfortable quickly on the game engine as it contains basic physics, tilemap system and many other utilities already setup to make a game quickly.


Yeah I’m just trying to install HaxeFlixel :)


Est. 2016 & September 2021

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