00:00
00:00
Newgrounds Background Image Theme

Someone gifted MetalSlayer69 supporter status!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

What if your game feels "hollow"?

488 Views | 2 Replies
New Topic Respond to this Topic

What if your game feels "hollow"? 2023-08-03 06:43:58


Sometimes i work on something for a while, kinda enjoy working on it, but after a while the actual game itself may start just to feel "hollow" or "anemic".

Basically the game works, it plays, not buggy or whatever, but it just feels like going through the motions. Like its missing that sortof nice part that could make it really enjoyable to actually play.

Im never sure what to do at that point, generally i either scrapped the project if i didnt spend too much time on it, or just accepted it and finished making it. But never really "solved" the main issue.


So does anyone else get that sometimes? And how did you deal/cope with it?

Response to What if your game feels "hollow"? 2023-08-03 21:35:49


I've thought my games were awesomesauce while I was working on them but then after releasing them and coming back to play them a lot later I was like wtf why did I think this would be enjoyable for anyone to play?


Not sure I have an answer, but I have noticed that when I collabed with Gabe and Toffee the games turned out to be pretty popular even though when I was working on them I thought they were heading toward being too simplistic from a programming perspective. Telling a story and creating an engaging world / environment seem to be pretty key.


My newsfeed has random GameDev tips & tricks

Response to What if your game feels "hollow"? 2023-08-28 01:35:51


First things first: you're the creator of the game, it'll always feel too.. "Empty" or "hollow" because you know everything about it.


That being said; adding goofy dialogue with the NPCs, side quests that can be redone and/or alternative goals can help.


I experienced this before; and for one game, I added a fishing mini game like thing. If you wanted any of the new post-game stuff, you'd have to ice-fish and make enough money to buy it. Also adding new characters to help the hero was a opportunity to make fun interactions with that area depending on each characters ' personality.


Another game was very empty at the end; so I added a completely new quest. A group of Super bosses appear and you have to defeat them all at least once; there's 3 you can grind for more experience, and it keeps things fun for a little longer.. The ultimate goal is to amass enough money and weapons for the final area...


But (like I said earlier) even doing this and adding a true final boss felt empty since I know what it would take to do this and what reward is at the end, even from the start of the game...


Make your game world fun, quirky and (unintentionally) mysterious, that's how people continue playing Mario and Zelda64 for decades after their original release and are obsessed with them!


BBS Signature