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Looking for suggestions for my gamedev streams

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So I've finally gotten to the part of my summer break where everyone in my family is either at work or at school, but I've still got around a month and a half of break left because my college is weird.


This means I will be home, by myself, all goddamn day long. In these scenarios, I usually stream myself making a small game on my Twitch channel (https://www.twitch.tv/treeese_) to help pass the time and get some gamedev practice before heading back to school, and I plan on starting up a new project/stream series soon.


So I come to you to ask: what kind of game should I make? I'm speaking in terms of gameplay type, such as a schmup, FPS, fighting game, etc. I need an idea of what to make before I can make it, so I'm crowdsourcing for ideas.

Response to Looking for suggestions for my gamedev streams 2023-08-03 12:33:59


My suggestion is to make something that you can finish in a month or less. That’ll help you narrow down the gameplay type to something simpler. An FPS or fighting game is probably way too big and complex to make in that time.


My reasoning is that once you get busy with school, it’ll be hard to keep making progress. The longer you go without doing so, the harder it is to get started again and the easier it is to give up. I say this from current experience. At the start of the year I had over three months of not being busy, and it led me to over-scope the project I had started. Now I’m working full-time and struggling to finish it.


Since you want to practice and learn, the best thing you can do is finish and release a small game rather than spending a long time on a big one.


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Response to Looking for suggestions for my gamedev streams 2023-08-03 21:21:26


For a month, and if it's for a stream, I say do something totes not srs and just lulzy. Kickboxing game with Putin and Xi where half the game is playing dressup with them before the fight starts, and where they mostly fight dirty by kicking each other in the oval offices.


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At 8/3/23 12:33 PM, BobbyBurt wrote: My suggestion is to make something that you can finish in a month or less. That’ll help you narrow down the gameplay type to something simpler. An FPS or fighting game is probably way too big and complex to make in that time.

My reasoning is that once you get busy with school, it’ll be hard to keep making progress. The longer you go without doing so, the harder it is to get started again and the easier it is to give up. I say this from current experience. At the start of the year I had over three months of not being busy, and it led me to over-scope the project I had started. Now I’m working full-time and struggling to finish it.

Since you want to practice and learn, the best thing you can do is finish and release a small game rather than spending a long time on a big one.


Yeah, I was definitely planning on making something really small/simple, just to get back into the feel of things.


Also, and I can't believe I didn't mention this in the original post, but the "school" I'll be going back to will be my junior year of art college pursuing a degree in game design, so while returning to school will definitely impede/distract from this project, it wouldn't be nearly as disruptive as going to high school or whatever. I'd probably have a lot of free time to continue working on it.

Response to Looking for suggestions for my gamedev streams 2023-08-05 18:29:57


At 8/3/23 09:21 PM, 3p0ch wrote: For a month, and if it's for a stream, I say do something totes not srs and just lulzy. Kickboxing game with Putin and Xi where half the game is playing dressup with them before the fight starts, and where they mostly fight dirty by kicking each other in the oval offices.


This sounds like a modern interpretation of those old Flash games you used to see where it was like an Osama Bin Ladin version of those ragdoll sadism games like Interactive Buddy or Kick the Buddy lol.


I'm more looking for gameplay suggestions instead of "presentation" suggestions (basically anything that isn't programming and game design) because I'm a dogshit artist. Still, making a cute little sandbox experience like that might be fun.


Thanks for the suggestion regardless, it made me laugh.


At 8/2/23 11:10 AM, treeese wrote: So I've finally gotten to the part of my summer break where everyone in my family is either at work or at school, but I've still got around a month and a half of break left because my college is weird.

This means I will be home, by myself, all goddamn day long. In these scenarios, I usually stream myself making a small game on my Twitch channel (https://www.twitch.tv/treeese_) to help pass the time and get some gamedev practice before heading back to school, and I plan on starting up a new project/stream series soon.

So I come to you to ask: what kind of game should I make? I'm speaking in terms of gameplay type, such as a schmup, FPS, fighting game, etc. I need an idea of what to make before I can make it, so I'm crowdsourcing for ideas.


My suggestion is rats. They work with every genre. 🐀👍 🐀🔪 🐀💣 🐀⚰️ 🐀👊 🐀🪝


A rat peddler, peddling his ratty wares.


Looking for playtesters for a pixel art dark fantasy game, but apparently not enough to spam the news about it!