Yo, this topic is dedicated to the discussion of properly paying programmers for work in game engines, specifically ones like Unity or Godot. Things like getting a gauge of what to pay for, types of payment, how much to pay programmers in general are the main points of this. Also want to ask about good practices when communicating with programmers.
For starters, I'm working on a small Unity 3D browser game, typical scenario. Don't know where to start with learning programming, yadda yadda, came to the conclusion of commissioning out some work as a means to get the ball rolling. Figured for roughly 20-30 hours of work, 200$ usd is a pretty good starting point, at least for a newer programmer.
That being said, commissioning out something like programming seems to be kinda rare, at least in a piecemeal fashion for a game, which leads into my first question:
Could commission based programming be something that could potentially benefit NG?
I feel like creating a system for programmers like this could have far reaching benefits for the community. Anyways, another question I have is this:
Would programmers be willing to work at a lower rate for things like prototypes and other shorter form projects?
Fostering a system that supports lower risk endeavors at first could lead to more widespread adoption. If both parties have some breathing room to assess whether or not they wanna continue working together once things get going, more people might engage with the system.
My final question relates to the payment amount directly. I only did a few hours worth of research, and there were wildly different answers, anyways:
Is 200$ usd a good starting point for programming based commissions? Would more be appropriate? Less so more people start commissions, etc?
Ok, I'll leave it at this for now. Feel free to discuss your own projects, but no hit and run advertisements please.
Cheers.