At 6/20/23 12:11 PM, GameSmashDash wrote:
I realized this is almost impossible with the number of games that came out. Long story short I was looking at reviews for Etrian Odyssey 2 ONLY TO FIND OUT, IT HAD THE SAME TOWN IDEA AS ME!
To explain the town concept; having a town that surrounds a dungeon because adventurers going in to find treasure at the top of it with the town members selling stuff relating to/ focused on gearing up said adventurers.
See below on this.
To a certain extent, that is correct. Here's my interpretation of the Floor 1 map in game, no offence gamefaqs, with details on the town you may have been misinformed about.
Oh, and another thing. Etrian Odyssey games don't have maps filled out like this, an interesting concept. YOU have to make your own like I did;
Flaus Inn: Sleep/Nap here to fully recover for a price that always seems to go up the more you level up, like inflation goes up irl. You can also save here for free. An inn save point is so cliché it's even been mentioned on TV.
Lagaard Hospital: Here is where you revive party members for a price... that goes up depending on level seriously, this game's inflation rate doesn't make any sense. XD
Sitoth Trading: As you get items from dungeon crawling and item drops from defeating monsters, you have to sell things here to get the trader to sell you better items.
Stickleback Bar: Fetch quests and hunting quests are here to take on. Worth the trouble.
Explorer's Guild: Where you select characters/classes to make a party and set up a formation of front row and back row.
Duke's Palace: The game's whole campaign is derived from missions accepted at the Duke's Palace revolving around going up in floors.
Forest Entrance: As stated next to the in-game time of 05am, this is where to enter the dungeon, the labyrinth.
The entrance is in the south, according to the map, with the borders being as is. As for the town surrounding the dungeon, the game doesn't include making a map of the town, so it's safe to assume it's location is south and not around.
Here's something of an idea, finish what wasn't finished years ago: