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Why don't devs add popular mods?

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Why don't devs add popular mods? 2023-06-02 08:29:30


I was looking at mods online and simple but popular mods I see people use/ show off. They're old of course but the number one thing in the back of my mind for things like Minecraft is (why not add this mod, it would be simple to add wouldn't it?) I mean it's not like the hopper mod where it creates conflicts.


Not even just a question to Mojang but a question I have in general to devs. To the other devs on here; would you add a popular game mechanic that people downloaded to your game, why or why not?


Personally if I saw a popular mod the majority of people enjoyed and it didn't hurt gameplay I'd add it in a heart beat if it was something simple.

Response to Why don't devs add popular mods? 2023-06-03 12:28:17


I wonder if there's some tension there around IP rights/copyright. If you made a mod that was really popular and got you some recognition, and then developers just took that and put it in the game, it might rub people the wrong way, even if the terms of service say the devs own all mods created with their engine.

Response to Why don't devs add popular mods? 2023-06-03 13:52:22


At 6/3/23 12:28 PM, OmarShehata wrote: I wonder if there's some tension there around IP rights/copyright. If you made a mod that was really popular and got you some recognition, and then developers just took that and put it in the game, it might rub people the wrong way, even if the terms of service say the devs own all mods created with their engine.


I mean; Minecraft added the Hopper so, so far it's not been a big deal.

Response to Why don't devs add popular mods? 2023-06-03 20:23:10


I think most people would rather just have mods be an option rather than stuffed into the base vanilla game.


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Response to Why don't devs add popular mods? 2023-06-04 00:08:49


At 6/3/23 08:23 PM, GetterRocka wrote: I think most people would rather just have mods be an option rather than stuffed into the base vanilla game.


Fair point; I never considered that.

Response to Why don't devs add popular mods? 2023-06-04 01:19:08


You mean any game or? Since popular does not always mean good. So rather not.


Response to Why don't devs add popular mods? 2023-06-04 02:59:35


It really depends of the mod if it should or shouldn't be in the base game. There obviously is always the legal issues so nothing that has characters from the media the devs don't own won't be added. Then they need to consider if it affects the base game feel too much. If it's just a new item or two then it most likely won't change much but if it's new movement options then the base game feel would change a lot and it wouldn't be great to add


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Response to Why don't devs add popular mods? 2023-06-04 12:58:15


At 6/4/23 01:19 AM, Tenebrare wrote: You mean any game or? Since popular does not always mean good. So rather not.


I mean quality control as you of course. Use common sense; if something like the KKK World of Warcraft Map is popular, likely don't add it to the base game.

Response to Why don't devs add popular mods? 2023-06-04 12:58:43


At 6/4/23 02:59 AM, aapiarts wrote: It really depends of the mod if it should or shouldn't be in the base game. There obviously is always the legal issues so nothing that has characters from the media the devs don't own won't be added. Then they need to consider if it affects the base game feel too much. If it's just a new item or two then it most likely won't change much but if it's new movement options then the base game feel would change a lot and it wouldn't be great to add


Fair points

Response to Why don't devs add popular mods? 2023-06-04 15:11:46


iu_987871_9770022.jpg


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Response to Why don't devs add popular mods? 2023-06-04 15:17:48


At 6/4/23 03:11 PM, Narratorway wrote:


Another political meme -_-; I'm not going to get into the politics but if you want to get into the politics, go to Twitter.

Response to Why don't devs add popular mods? 2023-06-04 15:48:55


At 6/2/23 08:29 AM, GameSmashDash wrote: I was looking at mods online and simple but popular mods I see people use/ show off. They're old of course but the number one thing in the back of my mind for things like Minecraft is (why not add this mod, it would be simple to add wouldn't it?) I mean it's not like the hopper mod where it creates conflicts.

Not even just a question to Mojang but a question I have in general to devs. To the other devs on here; would you add a popular game mechanic that people downloaded to your game, why or why not?

Personally if I saw a popular mod the majority of people enjoyed and it didn't hurt gameplay I'd add it in a heart beat if it was something simple.


Usually it's copyright and/or attribution issues that could arise between the developers and the modmakers (doubly so if materials from a third party are involved.)

Response to Why don't devs add popular mods? 2023-06-05 09:38:11


i dont tink that little timmy's mom would be so happy to see fempyro whilst timmy is playing trolldier in tf2


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Response to Why don't devs add popular mods? 2023-06-05 11:08:21


At 6/5/23 09:38 AM, Kittykrewfan2006 wrote: i dont tink that little timmy's mom would be so happy to see fempyro whilst timmy is playing trolldier in tf2


Little Timmy shouldn't be playing TF2 in the first place. The rest of us left baby sitting Karen's kid. Hell don't even remind me of the annoying kids who brought up fempyro and or the Lolichop -_-; SERIOUSLY, why the fuck did so many kids know about fempyro at this point?

Response to Why don't devs add popular mods? 2023-06-05 12:17:04


At 6/5/23 11:08 AM, GameSmashDash wrote:
At 6/5/23 09:38 AM, Kittykrewfan2006 wrote: i dont tink that little timmy's mom would be so happy to see fempyro whilst timmy is playing trolldier in tf2
Little Timmy shouldn't be playing TF2 in the first place. The rest of us left baby sitting Karen's kid. Hell don't even remind me of the annoying kids who brought up fempyro and or the Lolichop -_-; SERIOUSLY, why the fuck did so many kids know about fempyro at this point?


I mean,tbh tho there are MANY minors on tf2,and also because its a meme at this point


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Response to Why don't devs add popular mods? 2023-06-05 13:37:44


An example of where it did eventually get worked in was with Microsoft PowerToys, where features from there ended up being added in later versions of Windows...but I guess that's slightly different since it was basically Microsoft's own mods.


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Response to Why don't devs add popular mods? 2023-06-05 16:44:32


Minecraft added the piston mod to one of the alpha builds


At 6/4/23 03:17 PM, GameSmashDash wrote:
At 6/4/23 03:11 PM, Narratorway wrote:
Another political meme -_-; I'm not going to get into the politics but if you want to get into the politics, go to Twitter.


Peeps literally be pointing out copyright/legal as the very obvious reason, which is just saying capitalism w/o saying the word 'capitalism'.


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Response to Why don't devs add popular mods? 2023-06-05 18:06:17


At 6/2/23 08:29 AM, GameSmashDash wrote: I was looking at mods online and simple but popular mods I see people use/ show off. They're old of course but the number one thing in the back of my mind for things like Minecraft is (why not add this mod, it would be simple to add wouldn't it?) I mean it's not like the hopper mod where it creates conflicts.

Not even just a question to Mojang but a question I have in general to devs. To the other devs on here; would you add a popular game mechanic that people downloaded to your game, why or why not?

Personally if I saw a popular mod the majority of people enjoyed and it didn't hurt gameplay I'd add it in a heart beat if it was something simple.


adding too many features to games with updates is a problem

minecraft is only viewed as boring or the updates viewed as useless because ppl don't take used of what's being added since they gotta adapt to the next new idk geography update or whatever

mods are better off as a option if someone wants to have it on their own, the only mods i would say would be better to be added are like, things that actually make the game feel better to play and whatnot

Response to Why don't devs add popular mods? 2023-06-06 13:34:19


At 6/5/23 05:01 PM, Narratorway wrote:
At 6/4/23 03:17 PM, GameSmashDash wrote:
At 6/4/23 03:11 PM, Narratorway wrote:
Another political meme -_-; I'm not going to get into the politics but if you want to get into the politics, go to Twitter.
Peeps literally be pointing out copyright/legal as the very obvious reason, which is just saying capitalism w/o saying the word 'capitalism'.


Something less political; you do realize, you can make enough modifications to something to not make it the same, right? Yes patent laws/ copyright laws suck but here is the thing; MORE government overreach isn't "capitalist" giving the government MORE POWER, is the opposite of capitalist.


Socialist systems or in this case socialism for companies is why you can't trust to give the government more power, even socialist nations this is a bloody issue! That laws and regulations being shaped by the leading brands in a nation.


When libertarians talk about "capitalism" we mean DECREASE GOVERNMENT POWER, a corporatists would say, "increase gov power!" The corporatists are literally backed by the coke brothers on both sides (that company being one example)

Response to Why don't devs add popular mods? 2023-06-06 13:40:20


At 6/2/23 08:29 AM, GameSmashDash wrote: I was looking at mods online and simple but popular mods I see people use/ show off. They're old of course but the number one thing in the back of my mind for things like Minecraft is (why not add this mod, it would be simple to add wouldn't it?) I mean it's not like the hopper mod where it creates conflicts.

Not even just a question to Mojang but a question I have in general to devs. To the other devs on here; would you add a popular game mechanic that people downloaded to your game, why or why not?

Personally if I saw a popular mod the majority of people enjoyed and it didn't hurt gameplay I'd add it in a heart beat if it was something simple.


the horse was a mod for minecraft and then added to the game which is cool. They were based in part on the Mo' Creatures mod.


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Response to Why don't devs add popular mods? 2023-06-06 13:42:00


At 6/6/23 01:40 PM, florpreal wrote:
At 6/2/23 08:29 AM, GameSmashDash wrote: I was looking at mods online and simple but popular mods I see people use/ show off. They're old of course but the number one thing in the back of my mind for things like Minecraft is (why not add this mod, it would be simple to add wouldn't it?) I mean it's not like the hopper mod where it creates conflicts.

Not even just a question to Mojang but a question I have in general to devs. To the other devs on here; would you add a popular game mechanic that people downloaded to your game, why or why not?

Personally if I saw a popular mod the majority of people enjoyed and it didn't hurt gameplay I'd add it in a heart beat if it was something simple.
the horse was a mod for minecraft and then added to the game which is cool. They were based in part on the Mo' Creatures mod.

Huh, I did not know that; neat.

Response to Why don't devs add popular mods? 2023-06-06 13:49:04


At 6/6/23 01:42 PM, GameSmashDash wrote:
At 6/6/23 01:40 PM, florpreal wrote:
At 6/2/23 08:29 AM, GameSmashDash wrote: I was looking at mods online and simple but popular mods I see people use/ show off. They're old of course but the number one thing in the back of my mind for things like Minecraft is (why not add this mod, it would be simple to add wouldn't it?) I mean it's not like the hopper mod where it creates conflicts.

Not even just a question to Mojang but a question I have in general to devs. To the other devs on here; would you add a popular game mechanic that people downloaded to your game, why or why not?

Personally if I saw a popular mod the majority of people enjoyed and it didn't hurt gameplay I'd add it in a heart beat if it was something simple.
the horse was a mod for minecraft and then added to the game which is cool. They were based in part on the Mo' Creatures mod.
Huh, I did not know that; neat.


yea, i knew it, but i forgot the name of the mod, though, the game was in it's indie state at this time so specific mods were going to be added since notch was the main person for the game being developed.


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Response to Why don't devs add popular mods? 2023-06-06 15:59:08


I think it really depends on multiple factors, but I feel like tl;dr putting player made content in the game (with permission of course) is like a swamp for potential legal issues. I'll explain below:


So imagine you are an indie developer with a smaller team (not Mojang basically lol). Someone made a really cool mod for your game and you want to ask if you can use it in the base game. You can ask for permission and they say yes, cool! But what if two months down the line they decide for whatever reason they don't want this anymore? Then you'll end up removing it, causing your fanbase to be upset if someone did like it and so on... basically this is very far from ideal. What if they sign a contract? That would be better but it's not 100% guaranteed to forever be part of the base game now.


Then imagine you're a big company. Dealing with the above legal issues may be a little bit easier, but putting such a big risk on cutting content from the game can cause a reaction from the audience that is far from favorable. They'd rather do things with their own team to avoid any kind of trouble and keep their company name and reputation clean.


So in the end I just think that a lot of different things can contribute to not including mods, but in general, you avoid a lot of potential issues with cutting content and just upsetting fans by not putting user content into the base game. I think it's really cool to see mods make it to base game though, and I've seen it happen with a few games before, so it really just depends on the risks you want to take and how careful you are about them! :)


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Response to Why don't devs add popular mods? 2023-06-06 16:01:30


At 6/6/23 03:59 PM, octopus58 wrote: I think it really depends on multiple factors, but I feel like tl;dr putting player made content in the game (with permission of course) is like a swamp for potential legal issues. I'll explain below:

So imagine you are an indie developer with a smaller team (not Mojang basically lol). Someone made a really cool mod for your game and you want to ask if you can use it in the base game. You can ask for permission and they say yes, cool! But what if two months down the line they decide for whatever reason they don't want this anymore? Then you'll end up removing it, causing your fanbase to be upset if someone did like it and so on... basically this is very far from ideal. What if they sign a contract? That would be better but it's not 100% guaranteed to forever be part of the base game now.

Then imagine you're a big company. Dealing with the above legal issues may be a little bit easier, but putting such a big risk on cutting content from the game can cause a reaction from the audience that is far from favorable. They'd rather do things with their own team to avoid any kind of trouble and keep their company name and reputation clean.

So in the end I just think that a lot of different things can contribute to not including mods, but in general, you avoid a lot of potential issues with cutting content and just upsetting fans by not putting user content into the base game. I think it's really cool to see mods make it to base game though, and I've seen it happen with a few games before, so it really just depends on the risks you want to take and how careful you are about them! :)


That's the thing though; when Notch was in charge fan mods were added for the given content of things but when Microsoft took over; they focused on player voted content. I mean hell big companies (like Bethesda) already steal content outright as it is.

Response to Why don't devs add popular mods? 2023-06-06 16:18:27


That's actually a good question. As some people have stated, a lot of devs don't want to do the extra work, but I can see people adding mods as dlcs to their games, especially if they can make some money from it. Honestly, I don't think I mind it that much either, if people enjoy the mods and want to pay for the work that goes into making them official then that should definitely be an option.

Response to Why don't devs add popular mods? 2023-06-06 17:54:55


At 6/6/23 04:01 PM, GameSmashDash wrote:
At 6/6/23 03:59 PM, octopus58 wrote: I think it really depends on multiple factors, but I feel like tl;dr putting player made content in the game (with permission of course) is like a swamp for potential legal issues. I'll explain below:

So imagine you are an indie developer with a smaller team (not Mojang basically lol). Someone made a really cool mod for your game and you want to ask if you can use it in the base game. You can ask for permission and they say yes, cool! But what if two months down the line they decide for whatever reason they don't want this anymore? Then you'll end up removing it, causing your fanbase to be upset if someone did like it and so on... basically this is very far from ideal. What if they sign a contract? That would be better but it's not 100% guaranteed to forever be part of the base game now.

Then imagine you're a big company. Dealing with the above legal issues may be a little bit easier, but putting such a big risk on cutting content from the game can cause a reaction from the audience that is far from favorable. They'd rather do things with their own team to avoid any kind of trouble and keep their company name and reputation clean.

So in the end I just think that a lot of different things can contribute to not including mods, but in general, you avoid a lot of potential issues with cutting content and just upsetting fans by not putting user content into the base game. I think it's really cool to see mods make it to base game though, and I've seen it happen with a few games before, so it really just depends on the risks you want to take and how careful you are about them! :)
That's the thing though; when Notch was in charge fan mods were added for the given content of things but when Microsoft took over; they focused on player voted content. I mean hell big companies (like Bethesda) already steal content outright as it is.


You see, a small indie studio is more fine with taking these risks imo so before Microsoft owned Mojang they probably weren't that afraid of doing something like this. Besides, they were also more in touch with their audience anyways and were probably much better judges with these decisions. Microsoft however doesn't want to take these risks, and the user voted additions don't really compensate as all the nominees are made by the Microsoft Minecraft team anyways


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Response to Why don't devs add popular mods? 2023-06-07 00:10:46


At 6/6/23 05:54 PM, octopus58 wrote:
At 6/6/23 04:01 PM, GameSmashDash wrote:
At 6/6/23 03:59 PM, octopus58 wrote: I think it really depends on multiple factors, but I feel like tl;dr putting player made content in the game (with permission of course) is like a swamp for potential legal issues. I'll explain below:

So imagine you are an indie developer with a smaller team (not Mojang basically lol). Someone made a really cool mod for your game and you want to ask if you can use it in the base game. You can ask for permission and they say yes, cool! But what if two months down the line they decide for whatever reason they don't want this anymore? Then you'll end up removing it, causing your fanbase to be upset if someone did like it and so on... basically this is very far from ideal. What if they sign a contract? That would be better but it's not 100% guaranteed to forever be part of the base game now.

Then imagine you're a big company. Dealing with the above legal issues may be a little bit easier, but putting such a big risk on cutting content from the game can cause a reaction from the audience that is far from favorable. They'd rather do things with their own team to avoid any kind of trouble and keep their company name and reputation clean.

So in the end I just think that a lot of different things can contribute to not including mods, but in general, you avoid a lot of potential issues with cutting content and just upsetting fans by not putting user content into the base game. I think it's really cool to see mods make it to base game though, and I've seen it happen with a few games before, so it really just depends on the risks you want to take and how careful you are about them! :)
That's the thing though; when Notch was in charge fan mods were added for the given content of things but when Microsoft took over; they focused on player voted content. I mean hell big companies (like Bethesda) already steal content outright as it is.
You see, a small indie studio is more fine with taking these risks imo so before Microsoft owned Mojang they probably weren't that afraid of doing something like this. Besides, they were also more in touch with their audience anyways and were probably much better judges with these decisions. Microsoft however doesn't want to take these risks, and the user voted additions don't really compensate as all the nominees are made by the Microsoft Minecraft team anyways


That's a good point; I forgot that if I'm honest.


In many cases, developers will incorporate an in-house version of a community mod if it reaches a certain level of popularity and it proves to the devs that its utility fundamentally improves their game as they envision it. Oftentimes a casual observer won't know if part of the game started as a community suggestion/mod unless you're part of the community when it happens, because it's typically a pretty informal process.


When they don't incorporate a mod, it could be any number of reasons. There might be copyright issues, it might not gel with the devs' vision of the game, they may have moved on to another project, or whomever's calling the shots doesn't even know the mod exists (which I imagine is Mojang's main obstacle right now). In a lot of cases, mods are most popular with hardcore fans that typically know how to run game mods in the first place, so if a dev's priorities lie elsewhere, as much as they might acknowledge that it's cool or useful, it's redundant to make an official version of unofficial content if everyone that wants it already has it in a way already.

Response to Why don't devs add popular mods? 2023-06-08 11:23:41


At 6/8/23 08:58 AM, Skoops wrote: In many cases, developers will incorporate an in-house version of a community mod if it reaches a certain level of popularity and it proves to the devs that its utility fundamentally improves their game as they envision it. Oftentimes a casual observer won't know if part of the game started as a community suggestion/mod unless you're part of the community when it happens, because it's typically a pretty informal process.

When they don't incorporate a mod, it could be any number of reasons. There might be copyright issues, it might not gel with the devs' vision of the game, they may have moved on to another project, or whomever's calling the shots doesn't even know the mod exists (which I imagine is Mojang's main obstacle right now). In a lot of cases, mods are most popular with hardcore fans that typically know how to run game mods in the first place, so if a dev's priorities lie elsewhere, as much as they might acknowledge that it's cool or useful, it's redundant to make an official version of unofficial content if everyone that wants it already has it in a way already.


This makes sense; after looking at the content that's added to Minecraft right they're focusing on making more mobs for the game and my guess are focusing on what they can make into toys and everything. When Notch was in charge the focus was more around the player tools like hoppers for the game instead.