Hi, I need help with the development of a game and I need some advice on Game maker studio 2.
it would be very helpful, thank you
Hi, I need help with the development of a game and I need some advice on Game maker studio 2.
it would be very helpful, thank you
Response to DOES ANYONE KNOW ANY TIPS ON HOW TO USE GAME MAKER 2? CAN YOU HELP ME 2023-05-30 23:26:32
Ok. Are you working on GML or Drag and Drop because I've worked with both. Also, it really depends on what you are trying to build as well.
Response to DOES ANYONE KNOW ANY TIPS ON HOW TO USE GAME MAKER 2? CAN YOU HELP ME 2023-05-30 23:28:53
At 5/30/23 11:26 PM, darkcapton wrote: Ok. Are you working on GML or Drag and Drop because I've worked with both. Also, it really depends on what you are trying to build as well.
I'm working and learning with GML, I didn't think anyone was going to answer.
Response to DOES ANYONE KNOW ANY TIPS ON HOW TO USE GAME MAKER 2? CAN YOU HELP ME 2023-05-30 23:50:19
Alright a couple of ways to tackle this.
GML is a great code to work with, but it does have it's limits as I've discovered while coding my game. Sometimes Drag and Drop can be more fluid on certain things like setting lives, points, healthbars... It really depends on preference. I personally use both hand in hand to make my game work.
I would suggest looking up some tutorials. That's how I got started, but don't rely on them for everything. After you watch enough tutorials, try writing some codes on your own to challenge your learning curve.
I have done this too to break out of the novice shell especially when learning GML.
Also, I would suggest coming up with a plan as to what your going to build first before coding.
Build the codes around your ideas. Helps out a lot when starting out.
Response to DOES ANYONE KNOW ANY TIPS ON HOW TO USE GAME MAKER 2? CAN YOU HELP ME 2023-05-30 23:58:46
At 5/30/23 11:50 PM, darkcapton wrote: Alright a couple of ways to tackle this.
GML is a great code to work with, but it does have it's limits as I've discovered while coding my game. Sometimes Drag and Drop can be more fluid on certain things like setting lives, points, healthbars... It really depends on preference. I personally use both hand in hand to make my game work.
I would suggest looking up some tutorials. That's how I got started, but don't rely on them for everything. After you watch enough tutorials, try writing some codes on your own to challenge your learning curve.
I have done this too to break out of the novice shell especially when learning GML.
Also, I would suggest coming up with a plan as to what your going to build first before coding.
Build the codes around your ideas. Helps out a lot when starting out.
well I will see what I can do, thank you, good night.