At 5/29/23 03:14 PM, ddnikki wrote:
how would i even make "something else" if i cant muster the strength to learn in the first place
besides its more like a nightmare project but
I'm not in the best position to give advice since I've been meaning to learn Godot a lot and got started at one point too, but ended up basically putting it on an indeterminate hiatus due to a combination of reasons including a lack of motivation to do anything useful with it.
That said, if you are daunted by the idea of learning everything there is to Godot, then maybe try adjusting your perspective from "needing to learn" to "tinkering" with it? You won't be able to make what you want, and you'll largely be "wasting time", but the best equivalent analogy would be, I dunno, creating throwaway doodles or tracing simple comics for practice.
Put another way, since you're probably having trouble getting started with going through the motions, it's possible that following tutorials won't help. What you could try doing instead is:
- Search for a Godot tutorial, and download all the completed files. You should have everything ready and working if you just hit "play"/build/etc.
- Modify the files one at a time, including the scripts and other components. Try changing random things here and there and seeing how it affects the final result. What happens?
- You could apply this to the code too - change variables, rename functions, etc. Or, you can put this part off until you get the hang of the rest of Godot.
There's no guarantee that this will work. You'll of course, not be able to do anything with the end result, since you're tearing down rather than building up, but it could help you gain enough momentum to overcome the initial barrier.