At 5/26/23 12:21 PM, GameSmashDash wrote:
I'm attempting to do a platformer/ tower defense game and it just feels wrong, it feels out of place to use the conventional upgrade system that tower defense games use let alone placing things down.
I haven't played many experimental tower defense games and I have to know if certain elements of genres feel out of place when genre mashing certain ideas together for you guys, anything that just didn't work game formula wise.
It's happened quite a bit over time for me, various ideas or protos that didn't end up as a final game. I'm not sure if I have a specific case handy, but I've learned that you might get a random stroke of creativity that pulls it all together, but that might take forever and never actually happen. There are other factors, but that's a driving one for me to pause or stop altogether. Maybe you get an idea a couple months later, maybe it sits forgotten in a folder. In terms of finishing games, dumping time into an idea like that to make it feel correct feels like a waste for me.
Tower defense with platformer is a weird one for sure. Maybe the levels are more vertical, and enemies stream down the platforms from the top, interacting with your towers that you place by physically jumping to that spot. The levels have harder jump puzzles and things are on a timer, so placing towers optimally is skill-based.