At 5/25/23 01:32 AM, Gimmick wrote:
Ooh that looks sick! How did you program the map timing?
You can see the crappy map editor I made at the start of the video lol. I just click around adding green circles, the lines represent a span (aka the time it will take the ball to go from one side to another.) The green circles represent which side (top or bottom) the ball will end the movement on. To modify the spans I just drag the green circles right or left. All timing is handled by the sync controller, which just takes a music file and a bpm to make big brain math and make things work.
How do the players know where to move the paddles to, or is it like a normal game of pong where there's no memorization possible?
You have to follow the ball with your eyes... for now. But I think it would be nice to be able to map the angle in which the ball will bounce on faster parts, because it REALLY gets difficult.
Do the difficulties scale up with speed only, or are you planning on adding more factors (e.g. number of balls)?
I'm preparing the map editor to support multiple balls at once, as I said, it can get really difficult with shorter spans, but I don't want to rely solely on that. I'm planning to add different ways to hit the ball, like holding Z/X to charge the ball, or to press Z and X at the same time to make stronger hits.