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Healthbars, Timer & Character Sprite Size Help!

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Hello, I need help on how exactly to position Healthbars, Timer & Character Battle Sprites! I'm trying to make my own fighting game (While using Unity 2018) But I don't know how exactly to make the Healthbars & Timer, those interfaces fit on to the screen with a background like how all fighting games do! Someone, I need help! I've already made 2 kinds of character battle sprites, small & LARGE, but I can't decide which ones to use! I've first used a 800x600 Battle Screen to make my tiny sprites in, but I want to use a 1920x1080 screen for the Large character sprites!~ :D Can someone show me how game developers put these UI interfaces & how to make them run in Unity, please? ~ :D I want reference pictures (With arrows on how to make my HUD's fit in the right positions on screen) Like basically, how fighting games look when 2 characters are facing off, Yeah! I want that!!~ :D Also, the background size I use for my stages are 1920x1080, any help is greatly appreciated!~ :D

Response to Healthbars, Timer & Character Sprite Size Help! 2023-05-23 22:35:04


I would try to come up with a plan first on what sprites to use for your game. Deal with one thing at a time, worry about the coding stuff when you search for tutorial videos probably on Youtube might be the best place to search or Unity forums for coding. I've been building a game and you have to work by phases, sprite designs and idea concept art come first then you build off of the art in code. Coding is usually dictated by what you want the sprites to do anyways.