Okay, and what do you think this would involve...?
Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
"Sit look rub panda" - Alan Davies
At 4/22/23 01:13 AM, Gimmick wrote: Okay, and what do you think this would involve...?
Okay, the way it would work is it would take different assets from the Where's Waldo books and crowd them all around the screen. Then the AI will hide Waldo (or one of his friends) somewhere in the crowd, and the player will try to find him.
At 4/22/23 06:02 PM, ProfessorVenturer wrote:At 4/22/23 01:13 AM, Gimmick wrote: Okay, and what do you think this would involve...?Okay, the way it would work is it would take different assets from the Where's Waldo books and crowd them all around the screen. Then the AI will hide Waldo (or one of his friends) somewhere in the crowd, and the player will try to find him.
Sounds about right, and most engines will allow you to do that in a fairly straightforward manner. You could use Flash, Godot, Unity or a number of others to do this, and it would involve fairly straightforward steps for implementing what you just described (add Waldo to the screen, put the sprite at a random position, fill the other screen with random sprites, go to the next level when the user click on Waldo, etc.)
Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
"Sit look rub panda" - Alan Davies
At 4/23/23 02:49 PM, Gimmick wrote:At 4/22/23 06:02 PM, ProfessorVenturer wrote:Sounds about right, and most engines will allow you to do that in a fairly straightforward manner. You could use Flash, Godot, Unity or a number of others to do this, and it would involve fairly straightforward steps for implementing what you just described (add Waldo to the screen, put the sprite at a random position, fill the other screen with random sprites, go to the next level when the user click on Waldo, etc.)At 4/22/23 01:13 AM, Gimmick wrote: Okay, and what do you think this would involve...?Okay, the way it would work is it would take different assets from the Where's Waldo books and crowd them all around the screen. Then the AI will hide Waldo (or one of his friends) somewhere in the crowd, and the player will try to find him.
Exactly!