* Added a Password system in case i never get a proper Save/Load system (Pay attention to the pop ups when you get to the green door).
* Resized some props though for some reason i had some trouble with the green metal fence.
* Added “prefabs”, which applies to certain objects that are like a middle ground between “prop” and “level object”.
* Prefab: A food van that the Player can open and “drive” where the vehicle just moves really fast (This might be something used once and not a common level feature).
* New: Floor switch scene that requires the vase to be on top of and the barrier that opens up if said switch is pressed.
* New: Rotating water wheel with wooden platforms attached.
* New: “Peeking” platform that shows up at times, requiring you to time jumps.
* New: Green walls that show up/disappear depending on which green switches are activated. Even had to make sure the characters don’t get stuck if the walls spawn on their location.
* New: Bell that acts as a stomping hazard (And the first time i implement an instakill “DeathHitbox” scene).
* New: Fish enemy that moves up/down and shoots projectiles (Unlike the Gecko, the damage comes from the projectiles and not the fish itself which you can also kill).
* Rearranged NPC organization in case i add more characters and add some interactions.
* Main characters can be NPC’s when not playable.
* Fixed an issue where if the Player kills an enemy too soon while on the pain animation, the game could crash (Something to do with the Area2D enter signal and the source of the interaction disappearing too soon).
As for things in the game files but not used in current levels:
* Prefabs: A giant straw split into 3 parts where if any character gets in, the sprites change to reveal its inside.
* Prefab: A large piano key with a customizable pitch scale, so you can have characters walk on it and play some music.
* Added new props, each representing a different world from that of Nortubel. If you recall the “world title animation” scene with stylized fonts for each world, you may get the idea of what worlds i want to include.
On the next update, i (HOPEFULLY) should focus on actual visual stuff such as:
* Character sprites
* Backgrounds
* Tiles
* Actual use of some props
* The first cutscene
* Maybe the gecko too
* And i guess some HUD icons for keys and the ball