When restarting a level after losing a ball, if you're at a high level you need serious catlike reflexes to keep it in after the initial launch, unlike during the rhythm of regular play where the ball has to go twice as far across the screen and you have more of a chance. Fortunately I am a cat, but for human players how about having it start at an opposite side when it launches to make it more like an easy serve?
In timed mode, legit the best strategy seems to be blindly clicking as many blocks as you can.
In Neo Classic, it seems unfulfilling to have random bonus blocks but no way to control the ball's movement to try to hit them (unless I'm missing something and bounces aren't random). How about giving us a way to put spin on the ball or smth?
That's all I got.