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Keep It In! 3 Beta - Feedback Thread

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Can I have some feedback on my newest game at the moment? I would appreciate your opinions on what you would want in Keep It In 3's Full Version and Keep It In Legacy down the road. Thanks.

Keep It In! 3 (Beta) (newgrounds.com)


Hello, I am a beginning game developer who would appreciate feedback on their game!

Bubble Trouble! (newgrounds.com)

Response to Keep It In! 3 Beta - Feedback Thread 2023-04-06 23:41:13


When restarting a level after losing a ball, if you're at a high level you need serious catlike reflexes to keep it in after the initial launch, unlike during the rhythm of regular play where the ball has to go twice as far across the screen and you have more of a chance. Fortunately I am a cat, but for human players how about having it start at an opposite side when it launches to make it more like an easy serve?


In timed mode, legit the best strategy seems to be blindly clicking as many blocks as you can.


In Neo Classic, it seems unfulfilling to have random bonus blocks but no way to control the ball's movement to try to hit them (unless I'm missing something and bounces aren't random). How about giving us a way to put spin on the ball or smth?


That's all I got.


My newsfeed has random GameDev tips & tricks

Response to Keep It In! 3 Beta - Feedback Thread 2023-04-07 00:15:00


At 4/6/23 11:41 PM, 3p0ch wrote: When restarting a level after losing a ball, if you're at a high level you need serious catlike reflexes to keep it in after the initial launch, unlike during the rhythm of regular play where the ball has to go twice as far across the screen and you have more of a chance. Fortunately I am a cat, but for human players how about having it start at an opposite side when it launches to make it more like an easy serve?

In timed mode, legit the best strategy seems to be blindly clicking as many blocks as you can.

In Neo Classic, it seems unfulfilling to have random bonus blocks but no way to control the ball's movement to try to hit them (unless I'm missing something and bounces aren't random). How about giving us a way to put spin on the ball or smth?

That's all I got.


For Neo Classic, I may consider that, thank you. Do you think maybe more randomness in the ball's movement in timed mode would be good? (Like sometimes it would randomly speed up or slow down)


Hello, I am a beginning game developer who would appreciate feedback on their game!

Bubble Trouble! (newgrounds.com)