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Is AI made levels against the rules?

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I didn't know if I should bother the owner of this site with the question or not or to even ask this in the first place.


However long story short for future endeavors I was toying with the idea of using AI generated levels instead of human made levels. Please note I'd still be using assets made by me and possibly using levels designed by other people to train said AI.


On one hand I want to cut down the workload on future projects, long story short a platformer/ brick breaker style game I have sitting on the back burner because I'm a bit more wary about this question.


Yeah, yeah I could hire an actual level designer to cut down on the work load but I'd rather not spend the money to do so. I know this is a slippery slope. I know for this site you're not allowed to put on here/ have AI generated art, of course I'm not doing that unless I am using my own art and training my own AI with my own art and not other people's art.


Nope. AI art and extensions of it are fine if they're woven into games. The only reason people have a problem with AI art in the art portal is because it stands on its own, which means that you can churn them out by the hundreds with no thought or effort. Meanwhile we haven't gotten to the point where games can be made entirely via AI, so using components that are generated via AI should be fine because it's not the totality of the work.


At 3/24/23 12:51 PM, Snug-Bug wrote: Well randomly generated levels are a thing in alot of games, it even provides replayability. I dont think Tom would mind, but just in case, ask him first.

This too, computer generated levels are already a thing and nobody really minds, apart from whether it is made well or not.


I'm more interested in finding out how you will generate levels using AI. What methods are you using? What reward functions are you using, how will it be trained? Is it in real-time, or pre-generated? etc.


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Response to Is AI made levels against the rules? 2023-03-24 13:46:49


At 3/24/23 01:19 PM, Gimmick wrote: Nope. AI art and extensions of it are fine if they're woven into games. The only reason people have a problem with AI art in the art portal is because it stands on its own, which means that you can churn them out by the hundreds with no thought or effort. Meanwhile we haven't gotten to the point where games can be made entirely via AI, so using components that are generated via AI should be fine because it's not the totality of the work.

At 3/24/23 12:51 PM, Snug-Bug wrote: Well randomly generated levels are a thing in alot of games, it even provides replayability. I dont think Tom would mind, but just in case, ask him first.
This too, computer generated levels are already a thing and nobody really minds, apart from whether it is made well or not.

I'm more interested in finding out how you will generate levels using AI. What methods are you using? What reward functions are you using, how will it be trained? Is it in real-time, or pre-generated? etc.


I saw a research team using a trained AI for level generation and honestly I want to try to see if I could do something like that, I don't remember the video and I'll try to find it if I can.

Response to Is AI made levels against the rules? 2023-04-16 05:54:28


I think based on what kinda game you're making, you'll probably end up with safe levels to avoid anything that breaks the game.

Because with a bit of human thinking, you could add personal touches or some ideas that may not be thought out by AI.


Doom wads are kinda like this, where software like Oblige has certain limits and makes its levels a bit "safe" compared to wads with more thought put into geometry and visual detail.

At least from how i see it.

Because one thing is the geometry itself but another is if the AI is aware of the elements of the core gameplay and can be creative with them.

Going back to Doom as an example, you'll never see an AI generated map think of using Arch-viles to make the player jump unless someone programmed that concept specifically to be used in a rare chance.