Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studio
Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studio
Here is a list of game engines that support the modern web that can run on NG:
https://www.newgrounds.com/wiki/creator-resources/game-dev-resources
And also support for Newgrounds services for each engine like Medals, Scoreboards, Cloud Saves and more:
If you want to keep Roblox Studio's Programming Language (AKA Lua), I heard good things about Defold (since it can export to the web):
And also TIC-80 (an free alternative to PICO-8):
At 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studio
How does Robots studio work? Do you have to pay for it?
Also it's not a engine persay; but Pocket Game Developer is a thing , but considering you probably worked with better.. I say PGD will be mostly for making a simple demo of a idea before actually doing it..
As someone who failed remedial math in community college so many times, I am no longer allowed to take that class in 2 districts, I can't program. I can however make a frontpaged game with Stencyl
I think it's flash, not great but hey you need to start at some point right ?
At 3/24/23 12:24 PM, CrosEl wrote:At 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studioHow does Robots studio work? Do you have to pay for it?
Also it's not a engine persay; but Pocket Game Developer is a thing , but considering you probably worked with better.. I say PGD will be mostly for making a simple demo of a idea before actually doing it..
I don’t think you have to pay for Roblox Studio really, it’s just basically a way to make games on some app called Roblox
At 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studio
I've been getting the impression more and more games here are being made with Godot, which is free, open source and appears to be making great improvements over time. Godot feels like a solid choice for anyone getting into game development, although I haven't tried it myself yet:
If you're focused on 3D, Unity is still probably the best but their web exports tend to be the bulkiest. It's probably the closest to working in Roblox Studio:
I do feel like a lot of my favorite 2D games here in recent years have been made with Game Maker 2 but I get the impression it's getting harder to do web export with GM, maybe due to their focus on a partnership with Opera's game-specific browser. Would be curious to hear anyone else's thoughts there. I'll also note GM isn't free and web exporting costs extra.
I also like Construct but I don't see as much game output from that nowadays. I still think it's great, though:
I wrote this wall of text about getting started in GameDev a while ago discussing engines but TL DR the main other engine I'd recommend is GDevelop if you want something free with visual coding.
At 3/26/23 11:40 AM, TomFulp wrote: If you're focused on 3D, Unity is still probably the best but their web exports tend to be the bulkiest. It's probably the closest to working in Roblox Studio:
Godot can do 3D in HTML games well, I made Quad in it. It used to be janky about importing 3D models from Blender but that seems to have been ironed out now.
At 3/26/23 11:14 AM, JASONBANIMATIONS wrote:At 3/24/23 12:24 PM, CrosEl wrote:I don’t think you have to pay for Roblox Studio really, it’s just basically a way to make games on some app called RobloxAt 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studioHow does Robots studio work? Do you have to pay for it?
Also it's not a engine persay; but Pocket Game Developer is a thing , but considering you probably worked with better.. I say PGD will be mostly for making a simple demo of a idea before actually doing it..
Alright, one more question: it works well on Android?
At 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studio
I endorse Godot supremacy.
Its completely free and not *too* hard to get into (though some knowledge in coding will be very helpful).
Recommend Godot 3.5 as afaik 4.0 doesnt quite yet have good browser game support.
At 3/26/23 11:40 AM, TomFulp wrote: I do feel like a lot of my favorite 2D games here in recent years have been made with Game Maker 2 but I get the impression it's getting harder to do web export with GM, maybe due to their focus on a partnership with Opera's game-specific browser. Would be curious to hear anyone else's thoughts there. I'll also note GM isn't free and web exporting costs extra.
GameMaker is still pretty solid - however, if they hadn’t honored previous legacy purchases after switching to a subscription model, I wouldn’t be using it still.
I dunno why that rubs me the wrong way with gamedev tools.
Godot looks so good. I’m just very slow to learn a whole new IDE and language. Friends are doing great stuff with it though, so it’s had my sights on it for a bit now.
At 3/26/23 11:40 AM, TomFulp wrote:At 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studioI've been getting the impression more and more games here are being made with Godot, which is free, open source and appears to be making great improvements over time. Godot feels like a solid choice for anyone getting into game development, although I haven't tried it myself yet:
https://godotengine.org/
If you're focused on 3D, Unity is still probably the best but their web exports tend to be the bulkiest. It's probably the closest to working in Roblox Studio:
https://unity.com/
I do feel like a lot of my favorite 2D games here in recent years have been made with Game Maker 2 but I get the impression it's getting harder to do web export with GM, maybe due to their focus on a partnership with Opera's game-specific browser. Would be curious to hear anyone else's thoughts there. I'll also note GM isn't free and web exporting costs extra.
https://gamemaker.io/en
I also like Construct but I don't see as much game output from that nowadays. I still think it's great, though:
https://www.construct.net/
I just started using Godot a few weeks ago, and it's been pretty great so far. It reminds me of flash for some strange reason. Maybe it's due to how quick it is to get a simple game running. Though, its language (GDscript) syntax takes a bit of getting used to since it's very similar to Python.
At 3/27/23 10:04 PM, Derpydino17 wrote: I just started using Godot a few weeks ago, and it's been pretty great so far. It reminds me of flash for some strange reason.
I know exactly what you mean, I have the same feeling too! I think it's because of the use of Nodes remind me of movieclips and just how easy it is to preview work.
But yeah, +1 for Godot as well. Everything I've made from A Spaceship Called Stability onwards is made in Godot. As well as great HTML support, publishing to Android/iOS is also really easy - I've published a number of games on mobile with Godot!
At 3/26/23 10:21 AM, Mic285 wrote: I think it's flash, not great but hey you need to start at some point right ?
I talked a lot about the use of Flash should be recommended but now I disagree, it's better to go on a modern game engine when making games and an modern animation software when making animations because learning the modern tools will make you use this knowledge to the future with ease.
Get Flash by paying Adobe Animate CC. Other forms are just straight piracy and may risk your PC with viruses unless you have an old and official Flash CD either Macromedia or CS.
At 3/28/23 08:24 AM, blit-blat wrote:At 3/27/23 10:04 PM, Derpydino17 wrote: I just started using Godot a few weeks ago, and it's been pretty great so far. It reminds me of flash for some strange reason.I know exactly what you mean, I have the same feeling too! I think it's because of the use of Nodes remind me of movieclips and just how easy it is to preview work.
But yeah, +1 for Godot as well. Everything I've made from A Spaceship Called Stability onwards is made in Godot. As well as great HTML support, publishing to Android/iOS is also really easy - I've published a number of games on mobile with Godot!
Exactly! The node system is so similar to Flash’s Movie Clips. In general, the engine almost perfectly captures what made Flash so fun to use. I hope Godot can one day become the new Flash, especially due to its open source nature.
I have one question. How well does Godot run videos in HTML games on the web. I was trying to implement cutscenes in the most recent game I made with Unity, but the engine’s WebGL player didn’t support playing videos locally. They must be hosted on a CORS enabled server, which was far too slow for me.
construct 2 or contruct 3 or unity with playmaker are my favorites for ppl with no brain cells good luck
hmph. amateurs.
At 3/28/23 10:39 PM, Derpydino17 wrote: I have one question. How well does Godot run videos in HTML games on the web.
Never tried it myself, but according to the docs "on HTML5, video playback will perform poorly due to missing architecture-specific assembly optimizations, especially for VP8/VP9". I have found that the animation player in Godot is pretty good though, so depending on what your cutscene's like, perhaps you could use that?
At 3/22/23 07:29 PM, Mohsroom wrote: Im getting back into newgrounds and im wondering if there is a good game engine to start out with. ngl i only have experience with Roblox studio
I like gdevelop it’s a simple lil game engine similar to construct