I just released my game Central Concern, and I already knew at the moment of the first response,
that it would not be my magnum opus lol. So I finally decided to start working on a game
in the way that I had always feared: opening up for feedback and suggestions before release
Major Firestorm is a humble and careful step back in ambitions and delusions.
It is an unpretentious simple game that has no delusions of grandeur and commercial success.
It is a "reversed bullet hell" game where YOU are the source of fear.
Inspired by the auto-attack trend seen in Vampire Survivors, you swap between
red and blue ammunition to kill off incoming enemies of matching color.
Your goal is to simply score 500 (300 in prototype) kills before the game serves you with narrative scenes
with dialogue and characters (not made yet).
If this sounds worthy to you, then head on over to the link below and leave a feedback with suggestions and/or advice.
And of course, do remember to vote on the game (low or high, your choice).
I will with my limited programming knowledge and frugal budget,
do my best to adapt to the feedback and implement them. I promise to try my best.
Thank you