might learn to develop in it on spring break or the summer if thats the case
might learn to develop in it on spring break or the summer if thats the case
Response to godot 4, is it a viable contender to unity html5 games? 2023-03-15 00:43:51 (edited 2023-03-15 00:44:44)
Well, play Quad made in Godot 3.4 and you can tell me if you think Godot can't do what you want.
At 3/15/23 12:43 AM, 3p0ch wrote: Well, play Quad made in Godot 3.4 and you can tell me if you think Godot can't do what you want.
wow im in love with this engine, reminds me back when i used to develop in roblox studio
how big is the file for your game by the way?
At 3/15/23 12:59 AM, rm wrote:At 3/15/23 12:43 AM, 3p0ch wrote: Well, play Quad made in Godot 3.4 and you can tell me if you think Godot can't do what you want.wow im in love with this engine, reminds me back when i used to develop in roblox studio
how big is the file for your game by the way?
Less than 20 MB zipped. And half of that was music.
At 3/15/23 01:01 AM, 3p0ch wrote:At 3/15/23 12:59 AM, rm wrote:Less than 20 MB zipped. And half of that was music.At 3/15/23 12:43 AM, 3p0ch wrote: Well, play Quad made in Godot 3.4 and you can tell me if you think Godot can't do what you want.wow im in love with this engine, reminds me back when i used to develop in roblox studio
how big is the file for your game by the way?
you know the best way I can start developing, or how you started developing
At 3/15/23 07:15 PM, rm wrote:At 3/15/23 01:01 AM, 3p0ch wrote:you know the best way I can start developing, or how you started developingAt 3/15/23 12:59 AM, rm wrote:Less than 20 MB zipped. And half of that was music.At 3/15/23 12:43 AM, 3p0ch wrote: Well, play Quad made in Godot 3.4 and you can tell me if you think Godot can't do what you want.wow im in love with this engine, reminds me back when i used to develop in roblox studio
how big is the file for your game by the way?
Sure, the TL DR is here.
If you decide to learn Godot then it helps a lot (although isn't 100% necessary) to have some experience with conventional text programming and familiarity with variables and their types, conditionals, loops, function declarations, and concepts of object-oriented programming. While learning Python might be ideal since that's pretty much what GDScript is, I haven't found good free Python tutorials but it might help a bunch to read about JavaScript from the MDN docs because they're well written, applicable for the web in general, and learning any language makes it a zillion times easier to pick up a new language. Once you feel like downloading Godot and getting started you should first look through their official documentation, and if you want more I wrote this tutorial for a simple gamejam game that should be good for a beginner (it was written in Godot 3.x and not 4.0 so there will likely be minor things that should be tweaked like using whatever their new name for KinematicBody is now, but it should still be very applicable).
Response to godot 4, is it a viable contender to unity html5 games? 2023-03-15 23:42:07 (edited 2023-03-15 23:42:32)
At 3/15/23 11:16 PM, 3p0ch wrote:At 3/15/23 07:15 PM, rm wrote:Sure, the TL DR is here.At 3/15/23 01:01 AM, 3p0ch wrote:you know the best way I can start developing, or how you started developingAt 3/15/23 12:59 AM, rm wrote:Less than 20 MB zipped. And half of that was music.At 3/15/23 12:43 AM, 3p0ch wrote: Well, play Quad made in Godot 3.4 and you can tell me if you think Godot can't do what you want.wow im in love with this engine, reminds me back when i used to develop in roblox studio
how big is the file for your game by the way?
If you decide to learn Godot then it helps a lot (although isn't 100% necessary) to have some experience with conventional text programming and familiarity with variables and their types, conditionals, loops, function declarations, and concepts of object-oriented programming. While learning Python might be ideal since that's pretty much what GDScript is, I haven't found good free Python tutorials but it might help a bunch to read about JavaScript from the MDN docs because they're well written, applicable for the web in general, and learning any language makes it a zillion times easier to pick up a new language. Once you feel like downloading Godot and getting started you should first look through their official documentation, and if you want more I wrote this tutorial for a simple gamejam game that should be good for a beginner (it was written in Godot 3.x and not 4.0 so there will likely be minor things that should be tweaked like using whatever their new name for KinematicBody is now, but it should still be very applicable).
this has to be the longest tldr ive ever seen lol
thanks for the help