Figured I'd come here to ask for feedback on game mechanic ideas/ concepts. Long story short; I'm doing a tabletop game idea (assuming I stick with this and don't get side tracked)
So figured I'd ask for feedback on ideas here!
Soul Corruption
Once a soul is fully corrupted their is no going back unless your soul becomes purified which the more corrupt the soul, the harder to purify.
At 0% you're fine and healthy
At +25% you're having more murderous thoughts
At +50% you're having trouble holding onto your sanity
At +75% you're on a thread before you let the monster within take hold
At +90% you're barely able to take it with your mind constantly overcome with hunger and desire; only simple thoughts fill your mind.
At +100% you're insane; you've jumped off the deep end and pray to your gods that someone is willing to save you, rather than kill you.
At each stage you get a +1 to difficulty rating that doubles on rolling a willpower fate throw to see if you hold it together, if you fail; you only let yourself slip a little at the early stages but the worse the fail and or the further down the corruption you fail you will give in to your desires.
The idea behind this?
Long story short in lore you consume monster juice to gain more power, besides going into town to teach you a profession and a long story short on that is; professions are just money + time it cost you instead of XP.