I'm someone who personally doesn't really like the idea of selling my creations. To me, it feels like I'm charging people money for something I want them to enjoy anyway, so the money in-between feels like a gate that neither me nor the viewers want to use.
I'm not saying selling your work is a bad thing, not at all, artists deserve whatever payment they get for their amazing creations and I 100% support that, but this is just a personal thing. But of course, if I want to fulfill my childhood dream of being an indie game developer, I'll have to make some kind of money off of it for it to be a viable career.
So this is the best thing I thought of, based on a combination of suggestions from people close to me, as well as personal ideas.
I'll make a killer demo, put my all into it, not make it the best thing ever but something I'm personally happy with. I launch a kickstarter asking for an equivalent to like 2 cents an hour worth of money, purely for the sake of proving to myself that "hey I made money off of my game okay now that that's out of the way." I wouldn't mind if not a single person drops a dime for it, but it'd be there anyway.
Lastly, after completing the entire game, I put the entire thing for free right here on Newgrounds for everyone to enjoy. Here's where "I have to sell it somehow to call it a job" part comes in; I release a version of the game on steam that has the full game (which is playable for free on Newgrounds) as well as some bonus content, purely for those who insist on supporting me, and want to play with extra content for the game. Even this version of the game would probably be like $10 at the most.
Is this a viable business option for someone such as myself? Admittedly it's definitely not like I'm rolling in dough to afford not selling a game, but it's really all about my personal pride as a person who wants to create things and share them to the world to enjoy for free.