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Working on a collecthon game need some help with level design...

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Had started working starting on this collecthon game beginning of last year(just the art), but finally now i'm sitting down and trying to finish it, even bought a year subscription of Construct 3 :D . In the game you collect these blue squares(wip, will be changed to Dhaka Topi), haven't worked on the visuals, except for the main character but haven't implemented it to the game.


I usually suck with level design so just wanted some feedback on how to improve what I have and finalize it before I start with the visuals. If you have any suggestions improve the level design please let me know.


Dai - Work In Progress


Some Character designs:

iu_891658_4289992.gif iu_891659_4289992.gif


That's a very comprehensive level! I don't have much to add about level design, but one thing is that I found myself getting sorta lost with how big the level was. That is, there were forks at multiple points so I had no idea whether the route I was picking would've led me anywhere. How do you plan to "guide" players to the end of the level? Because if they just end up picking a random branch each time, then they could either have to backtrack a lot, or they would just wander aimlessly in circles. Maybe a minimap of some kind might help? I didn't really understand what the arrows themselves led to so if that's supposed to indicate the closest goal, then it might be worth making it clearer so that players can choose to get that first.


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Thank you for the reply, I think zooming out would help in some way with player's not getting lost, have to figure out how to make it more prominent where the player can go. I kind of wanted to make this an open world platformer, nothing is stopping you from going anywhere. The game doesn't have a end level as the last blue square you collect is the end of the game. I think I can add guide post when I start working on the final art.


At 2/9/23 04:02 AM, againsthelaw wrote: Had started working starting on this collecthon game beginning of last year(just the art), but finally now i'm sitting down and trying to finish it, even bought a year subscription of Construct 3 :D . In the game you collect these blue squares(wip, will be changed to Dhaka Topi), haven't worked on the visuals, except for the main character but haven't implemented it to the game.

I usually suck with level design so just wanted some feedback on how to improve what I have and finalize it before I start with the visuals. If you have any suggestions improve the level design please let me know.

Dai - Work In Progress

Some Character designs:


It's a fucking maze, there you go. Ideally you'd want the level to be simple, linear and fun.


Ok boomer.

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Well, I kind of am imagining this as a 2d Mario odyssey where there isn't a set path and exploration is key to winning. Maybe I can add more elements that gives player the directions they can take.


I've zoomed out the camera so the player's field of view is much wider and also added a zoom out button so the player can see what's ahead.


When working on the final art, I might add few sign posts pointing where the player can go.


Uploaded new version, zoomed out the camera so it's easier to view your surroundings. Added a look ahead feature, by pressing "C" camera will look ahead. Added few sign-posts so it's easier for the player to navigate, otherwise it's very confusing to navigate. When the player dies, game will wait few seconds before respawning the player.